userConnacancel

4,794 Commits over 1,371 Days - 0.15cph!

2 Years Ago
Make source lighting work better with voxel lighting
2 Years Ago
Update voxels submodule
2 Years Ago
Update to support server-unloading of chunks
2 Years Ago
Added support for server-side unloading of chunks (data and state not yet saved / restored from disk)
2 Years Ago
Update materials and atlas
2 Years Ago
Force voxel atlas to generate POT textures
2 Years Ago
Fixed missing materials
2 Years Ago
Removed stone_block_support_hue
2 Years Ago
Removed old blocks (plastic)
2 Years Ago
Updated atlases for fungus texture
2 Years Ago
Update voxel model to have indirect lights respect voxel brightness
2 Years Ago
Delete voxel point light correctly Have source indirect lighting respect voxe lighting brightness Merge branch 'main' of sbox-corewars
2 Years Ago
Allow [Change] callbacks for ConVars to be non-public
2 Years Ago
Fix callback
2 Years Ago
cw_show_all_blocks will show all blocks in the editor block list regardless of its ShowInEditor value - useful to preview blocks in-game
2 Years Ago
Update voxel atlases
2 Years Ago
Update to support loading from any drive
2 Years Ago
Update voxels + atlas files to support loading from any drive (I hope) Merge branch 'main' of sbox-corewars
2 Years Ago
Load chunks in based on x,y distance only
2 Years Ago
IsDestroyed check. Allow 32 initial chunk updates per second.
2 Years Ago
Update voxels
2 Years Ago
Just a test
2 Years Ago
Update voxels Update voxels
2 Years Ago
Update voxels
2 Years Ago
Undo all of that - it just isn't fast enough. AddMeshShape/UpdateMesh is too slow
2 Years Ago
Test
2 Years Ago
Try one per tick
2 Years Ago
Update voxels
2 Years Ago
Add vertex and collision updates to a concurrent queue after building them in a thread. Dequeue on the main thread and build the mesh and collision.
2 Years Ago
Update voxels
2 Years Ago
Update voxels
2 Years Ago
Various optimizations and attempts at improved thread safety
2 Years Ago
Update voxels
2 Years Ago
Update voxels + atlases to use Sprite Size 64
2 Years Ago
Use concurrent bag for thread safety when adding potential spawnpoints during perlin chunk generation
2 Years Ago
Added sprite size input
2 Years Ago
Fix to use new shader / voxel atlas however the texture size is wrong atm
2 Years Ago
Fix naming
2 Years Ago
Add Util.Color to Facepunch.Voxels
2 Years Ago
Optimizations
2 Years Ago
Some optimizations
2 Years Ago
Set light direction bias on translucent mat
2 Years Ago
Mat changes
2 Years Ago
Fix file name
2 Years Ago
Additional work on voxel atlas tool, try to copy over IntProperty
2 Years Ago
Bring to focus and set a fixed size
2 Years Ago
Improve the Voxel Atlas Preview
2 Years Ago
Use *.atlas.json
2 Years Ago
Use *.atlas.json
2 Years Ago
Just only support the Voxel Atlas generator for now because we can't upload *.atlas files to s&works