1,928 Commits over 913 Days - 0.09cph!
Don't tooltip when dragging
Update .addon
Update customization.json
Tippy cleanup + tl tr bl br pivots
Tooltip can go away if its target isn't visible
Scale size of dragged items properly
Spawn test items in random slot
Tippy simple reusable tooltip
Don't drop into cells that don't exist
Stash grid improvements - item is child of cell
Get grid cell index from a local position
Drag and drop items in stash
Fix new categories and parts being created with wrong name
Item icon watches for unlockable/unlocked states
Add item to your trail pass when clicking unlock
Unlocked tag style improvements
Can't equip parts you don't own!
Show error toast when trying to equip locked item
Error toast when trying to unlock item you cant unlock yet
Celebrate toast when unlocking a new item
Add JumpHigher to display bind dropdown
Increase z index of toaster
Hide nut, append "xp" to unlockable cost
Different style for items you cant unlock yet
Add BrakeAndLean to display binds
Add display bind dropdown to tutorial trigger
Update grid layout this way
Reopen menu if it was open before a hotload
Fixes and refactors
Stash grid layout
Show toast when granted xp
Add xp for gold/silver/bronze medals
50xp for first map completion
5xp per 30 mins playtime
Show toast when granted xp
Replace obsolete Global.GameName
Rotate hat in direction ball is moving
Cleanup on client when customization changes
Add test hat to cfg
Spawn hats above ball
Stash & start on inventory view
Movement controller improvements
Arms viewmodel
XP bar stays up to date with player's progress
Show particle thumbnails quicker
Cleanup
Save/load player's trailpass progress
default minimum valid json
Experience progress bar in trailpass tab
Bit of juice to customization selection
Trailpass thumbs use part render scene, rotates model/plays particle on hover
Timescale particles before capture instead of awaiting
html/css name fixes
TrailPass models
Dummy trail pass with some items
Show checkmark for items already unlocked
Temporary ScenePanel for part thumbnails
UnlockEntry -> TrailpassItemIcon
Don't tilt on extreme slopes, just slide/roll
Velocity cap when starting a new run
Hide button
Rename to trail pass
Style adjustments
Initial commit
Barebones game, map, and player controller
Use simple namespace declaration
Show correct brake bind in controls menu
Run is shift default not walk
Brake is shift by default