295 Commits over 882 Days - 0.01cph!
Fix shrunken bodygroup editor
Component selector fuzzy search
Fix incorrect velocity adjustment when clipping 2 planes
TreeView's shift select can handle items that aren't in view
Fix visual studio not opening to the file & line on first launch
Add basic editing to TreeView entries
* BaseItemWidget added OnBeginEdit virtual method
* Implement editing to TreeNode & TreeView
Only begin editing if there's a selection
Shift things around a bit
BeginEdit respects CanEdit
Basic name editing for TreeNode
Fix flex shorthand not catching length for basis
Add support for `white-space: pre-line`
Collapses whitespace but preserves linebreaks
Revert "Clamp panel scroll so you can't hyperscroll into oblivion"
This reverts commit ae00da50dc4754cfcae051e09e621346f06c8343.
This broke inversed axis scrolling, incorrect fix
Whitespace collapses by default & switch white-space to enum
Clamp panel scroll so you can't hyperscroll into oblivion
Don't let mousewheel up/down execute double clicks
Add support for word-spacing css property
Add hotload support for svgs
Support bodygroups for citizen skins
Fix text sometimes being truncated when it shouldn't
Often occurred in the main menu when a Text was updated from a razor state change
Improve consistency when deciding if to relayout truncated text
Handle thumbnail video hover slightly better
Only play video when hovering package
Rewrite RTK linebreaking algorithm
Fix strikethrough and underlines not drawing at small resolutions
Also a bit of cleanup around the area moving stuff to functions
Recalculate width of labels who've been truncated (#1116)
Run truncated labels through yoga again with the new measurements.
https://files.facepunch.com/crayz/1b2111b1/Photoshop_ongkU1whrx.png
Cleanup overflow & nowrap usage, add IsTruncated to TextBlock
Recalculate label's yoga node to the size of truncated text
Fix label's size, use self now that it's not a child
Fit edit/delete button icons in input actions page
Fix dropdown's popup size
Cleanup & add control to move through a clothing's colors
Set default skins as children of skin1
Fix duplicates
Fix nre
List of subcategory buttons rather than a dropdown
Fix initial zoom distance
Dress and equip items
Fix skin material not being applied to SceneModel clothes
Scroll past the mask
Category buttons
Add sub-category filter
Reset scroll on item list rebuild
Clean up text overflow & nowrap
SVG support in ui (#1030)
* Adds basic support for drawing pixel perfect SVG 1.2 images in UI
* Sample usage: <svg src="path/to/file.svg" /> (also see SvgTests.razor)
Get rid of svg cache
Cleanup
Use svg's default size if none is specified
Update SkiaSharp & HarfBuffSharp to latest
This includes a patch to work around SKBitmap.Decode failing on images from web, this problem didn't exist in our previous SkiaSharp version
Get SVG drawing worked out
Load svg from filesystem
SVG image loader
Revert previous iteration
Add a testing page
Update Sandbox.Engine.csproj
Svg panel & updated test page
Svg panel & updated test page
Update Sandbox.Engine.csproj
Update SkiaSharp & HarfBuffSharp to latest
This includes a patch to work around SKBitmap.Decode failing on images from web, this problem didn't exist in our previous SkiaSharp version
Get SVG drawing worked out
Load svg from filesystem
SVG image loader
Revert previous iteration
SVG image loader
Revert previous iteration
Clean up text overflow & nowrap
Update SkiaSharp & HarfBuffSharp to latest
This includes a patch to work around SKBitmap.Decode failing on images from web, this problem didn't exist in our previous SkiaSharp version
Get SVG drawing worked out
Allow multiple commands from in-game console
i.e. command1;command2;
Fix Game.Server not being filled in on server