2,154 Commits over 3,318 Days - 0.03cph!
Overgrowth test for Diogo
First shot at fixing tree and bush materials
Launch site silo / Better LODs
Improved dredge LODs
Bandit town scene2prefab
Rocket factory exterior. Fixed stretched uvs on second LOD
Skeleton arms and cursed cauldron LOD optimization
Fuel tanks / Additional LODs
Supermarket / better distance LOD
Better distance lighthouse LODs
Fixed incorrect materials on rocket factory and launchsite warehouses
Baked LODs for launchsite warehouses
Rocket factory baked LODs
Scene2Prefab
Rocket factory building scaffolding LODs
Rocket factory stairs / rocket factory crane beams
Additional LODs
Rocket_factory_crane_arm LODs
Powerline_pole_b additional LOD
Industrial prop e / additional LOD
Large industrial prop b LOD4
Cheaper LODs for modular pipes
Baked LODs for dump truck
Oilrig small / baked LODs
Oil rig small / additional LODs for all railings
Scene2Prefab
Cargo ship deck railings fix
Cargo ship additional LODs
Excavator terrain belts LODs
Lighthouse additional LODs
Scene Setup changes
Made color temperature curve smoother and more realistic
Tweaked base scene settings / Made lighting slightly softer, sun disk larger, sky brighter and AO stronger
Added a backup copy of the old Scene Setup and BaseSceneSettings
New ground plants progress
New foliage shader test
Diffusion profile test
Large rock formation test
Coastal cliff test scene backup
Scaled down the coastal cliffs
Increased triplanar tiling on coastal cliffs
Scaled down medium rock formations
Coastal cliffs test scene
Fixed the sunlight colour temperature again
Changed default sunlight colour temperature to 5500k in the Scene Setup
Changed tonemapping back to Neutral since Custom was messing up the mid-tones and highlights
Tweaked the shapes of coastal_cliff_d and coastal_cliff_e
Tweaked splat tiling to make the details bigger and splats less repetitive
Tweaked puddle splat layer material values
Tweaked blend factor settings for all splat layers