userDamianLazarskicancel
branchrust_reboot/maincancel
10 Days Ago
~ Optimizied wooden cabin wall modules
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3 Months Ago
Moved bandit town changes into prefabs to prevent issues with HDRP merge
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10 Months Ago
Excavator terrain belts LODs
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10 Months Ago
Excavator terrain belts LODs
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10 Months Ago
Lighthouse additional LODs
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10 Months Ago
Lighthouse additional LODs
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12 Months Ago
Fixed water volume popping out of terrain with the new blend map
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1 Years Ago
Arcade machine gibs
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1 Years Ago
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1 Years Ago
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1 Years Ago
Coconut model, gibs and textures
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2 Years Ago
Fixed normal maps on the wire tool
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2 Years Ago
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2 Years Ago
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2 Years Ago
Clatter helmet mesh/textures/LODs
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2 Years Ago
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2 Years Ago
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2 Years Ago
Car battery / fixed rotation issues
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2 Years Ago
Car battery meshes / textures
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2 Years Ago
Fix roof colider issue inside the cargo ship interior
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2 Years Ago
Additional bounce lights inside the hold interior
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2 Years Ago
Spiderweb guide mesh
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2 Years Ago
Graveyard fance gibs
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2 Years Ago
Drone meshes / textures / prefabs
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2 Years Ago
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2 Years Ago
Sickle meshes and textures
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2 Years Ago
Cursed cauldron meshes and prefab
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2 Years Ago
Swamp and bandit town scene2prefab
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2 Years Ago
Lowered LOD/culling distances on reeds and water lillies
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2 Years Ago
Merge from swamp_tree_performance
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2 Years Ago
Removed rigidbody from lanterns in bandit town Scene2prefab
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2 Years Ago
Bandit Town shopkeeper room dressing Bandit Town and swamp_c scene2prefab
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2 Years Ago
Fix for one of the lanterns blocking the path in abandoned cabins
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2 Years Ago
Manifest
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2 Years Ago
Updated wooden cabins Added static metal shopfront
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2 Years Ago
Fixed bigwheel being too massive
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2 Years Ago
Added AddToWaterMap script to waterbodies in swamps and bandit town
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2 Years Ago
Fixed rocking chair position in the bandit town Fixed typo in the abandoned cabins scene
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2 Years Ago
Manifest update
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2 Years Ago
Composter gibs
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2 Years Ago
Composter mesh and textures
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2 Years Ago
Watchtower gibs
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2 Years Ago
Fixed incorrect prefab references in the rock_dressing scene
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2 Years Ago
Updated underwater rock formation prefab and scene
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2 Years Ago
Underwater rock formation test
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2 Years Ago
Fixed broken lighthouse UV's
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2 Years Ago
Willow bush / custom vertex normal / fixed green vertex color / rebaked billboards
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2 Years Ago
Foliage polish / color corrected new foliage / added custom vertex normals / rebaked billboards
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2 Years Ago
Beech and oak color tweaks / material tweaks
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2 Years Ago
Fixed the tree minigame on beech trees
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2 Years Ago
Tweaked LOD distances on small trees
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2 Years Ago
Lightened diffuse textures on new trees / rebaked billboards
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2 Years Ago
Douglas Fir / Rebaked billboards
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2 Years Ago
Douglas fir / tweaked colors / rebaked billboard
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2 Years Ago
Increased size of prevent building volumes in military tunnels
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2 Years Ago
Fixed geometry gap in military tunnels
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2 Years Ago
Adjusted maximum anisotropic filtering settings of various textures
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2 Years Ago
Adjusted maximum anisotropic filtering settings for tiling textures
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3 Years Ago
Door frame decor / moved pivot up by 1m
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3 Years Ago
Reset scale for pipe_pile_b prefab to fix bradley getting stuck in launchsite
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3 Years Ago
Ice sheets / fixed visual issues at very low graphical settings
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3 Years Ago
Fixed invisible colider in harbor_1
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3 Years Ago
Fixed invisible colider in harbor_1
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3 Years Ago
Slightly tweaked icesheet coliders to fix feet not touching the ground
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3 Years Ago
World Serialization++ Network++
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3 Years Ago
Iceberg/icesheet scene2prefab
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3 Years Ago
Added prevent building volumes around iceberg boats Slightly reduced decor icesheet decor radius Added more terrain filters to larger icesheets to prevent overlaps
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3 Years Ago
Adjusted trigger size in military tunnels to stop them from poking out of terrain
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3 Years Ago
Merged last changeset from save153
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3 Years Ago
Fixed LS roof colider again
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3 Years Ago
LS floating walkway fix
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3 Years Ago
Skeleton arms LOD and COL
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3 Years Ago
Merged skeleton arms
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3 Years Ago
Removed ladder leading to LS roof and replaced it with a makeshift walkway
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3 Years Ago
Added cover to the rocket factory ladder allowing safer access to the roof
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3 Years Ago
Reduced the resolution of various prop and tiling textures to reduce texture memory consumption Packed a bunch of prop materials
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3 Years Ago
Fixed launchsite exploit allowing people shooting from within the walls
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3 Years Ago
Ice lake topology map fixes / fixed positions on clutter floating above the ground
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3 Years Ago
Supermarket texture fixes
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3 Years Ago
Supermarket final tweaks
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3 Years Ago
Fixed supermarket products LOD issues
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3 Years Ago
Supermarket products finished textures
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3 Years Ago
Fix for bradley shooting trough the rocket factory roof
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3 Years Ago
Fix LOD material pop-in on rocks
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3 Years Ago
Changed snow tilling settings / changed snow blending / shadow casting changes / snowball scale
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3 Years Ago
Made snow mound edges even
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3 Years Ago
Improved LOD distances in rocket factory interiors.
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3 Years Ago
Tweaked metal brightness
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3 Years Ago
Desk, computer cabinet, desk texture tweaks
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3 Years Ago
Typewriter
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3 Years Ago
Fixed warehouse exit in LS
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3 Years Ago
Personal computer
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3 Years Ago
Fixed ground holes in the rocket factory
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3 Years Ago
Fix for the rocket factory ground mesh disappearing Fixed LOD distances on rocket factory objects
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3 Years Ago
Scene2Prefab
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3 Years Ago
Disabled shadow casting on structures LODs
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3 Years Ago
Scene2Prefab shadow caster changes
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3 Years Ago
Disabled shadow casting for certain LOD stages on props and overgrowth
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3 Years Ago
Fixed an interior disappearing on the lowest settings inside the rocket factory
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3 Years Ago
Tweaked LOD distances to prevent pop in Scene2Prefab
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