userDamian Lazarskicancel
branchrust_reboot/maincancel

187 Commits over 2,617 Days - 0.00cph!

4 Months Ago
Fixed black cream material on gingerbread tunnel entrances
1 Year Ago
Tweaked wind settings on swamp trees and a few bushes
1 Year Ago
Tweaked ground plants colors slightly to better match the terrain after changes to the cubemap lighting
1 Year Ago
Tweaked ground plants, saplings and fern wind settings to work better with the CH47 wind effect
1 Year Ago
Added Deferred Mesh Decals script to fuel tank mesh in TrainWagonC prefab. This will fix the missing mesh decals
1 Year Ago
Shortened buffers on train wagons, workcart_new and their gibs
1 Year Ago
Updated train_wagon_b_gibs mesh / merged the roof and the walls Fixed broken physics on the train wagon and workcart gibs Fixed broken material overrides on workcart gibs
1 Year Ago
Proper gibs for train_wagon prefabs
1 Year Ago
Replaced old workcart gibs mesh
1 Year Ago
New workcart gibs / added new bogies
2 Years Ago
Slightly darkened BuildingDark, BuildingVeryDark and Building settings to compensate for contrast changes
2 Years Ago
Lowered contrast in temperate biome post process Enabled high definition range on temperate and arid profiles
2 Years Ago
Brightened BuildingVeryDark, BuildingDark and Building environment volume types Slightly lowered brightness transition speed between volumes
2 Years Ago
Changed gas station environment volume to BuildingDark instead of BuildingVeryDark
2 Years Ago
Removed most of the small rocks on the hill with the antenna because they were causing too many issues on certain seeds Rotated two cliff meshes to make sure there's no holes
2 Years Ago
Deleted stray red light from arctic_base_module_b that was hidden behind shelves Scene2Prefab
2 Years Ago
Tweaked light settings of electric heaters to prevent them from bleeding through walls at night Moved electric heaters to Default layer instead of World to stop emissive from getting picked up by cubemaps Tweaked lights used inside portacabin_building_300_600_a, portacabin_building_900_1200_b and dome radar to stop light bleeding Scene2Prefab
2 Years Ago
Added snow material variants to a few objects placed outside that were missing it Scene2Prefab
2 Years Ago
Icicle prefab tweaks / skipped LOD0 on all icicles and switched to using LOD1 as default / added shadowproxies to all icicles / these changes should lower the tricount by roughly 2 million on highest graphical settings Scene2Prefab
2 Years Ago
Slightly moved dome radar door to close a gap Scene2Prefab
2 Years Ago
Dome radar shadowproxy
2 Years Ago
Added shadowproxies to arctic base lab modules to prevent light leaking through subpixels
2 Years Ago
Fixed another floating rock Scene2Prefab
2 Years Ago
Clipped garage door animation to make it stop when hitting the ground
2 Years Ago
Cherrypicking Vincent's garage door fix
2 Years Ago
Portacabin building texture and material tweaks Added dedicated shadowproxy meshes in an attempt to fix light leaking at certain times of day
2 Years Ago
Removed last floating rock Scen2prefab
3 Years Ago
Turned off train signal lights
3 Years Ago
Updated iceberg_6 fbx to fix holes on LOD1
3 Years Ago
Fixed broken specular on dead pines at low shader level
3 Years Ago
Slightly tweaked near AO to remove black spots on grass
3 Years Ago
Merge from tree_shadow_proxy_subtract to fix broken tree shadows when using flashlights
3 Years Ago
Adjusted min/max scaling on forest ferns and arctic small rock formations
3 Years Ago
Adjusted materials on arctic small rock formations to make them more visible
3 Years Ago
Made ice sheet terrain modifiers bigger to prevent dirt from getting projected on the ice meshes
3 Years Ago
Arctic foliage polish Tweaked snow splat color/gloss to prevent snow from becoming too blue at certain times of day and reduce mismatch between snow and trees Improved arctic biome billboards Tweaked snow color on a bunch of other objects
4 Years Ago
Changed portacabin glass coliders to glass instead of generic
4 Years Ago
Made glass coliders on portacabins double-sided
4 Years Ago
Optimizied wooden cabin wall modules
4 Years Ago
Moved bandit town changes into prefabs to prevent issues with HDRP merge
5 Years Ago
Excavator terrain belts LODs
5 Years Ago
Excavator terrain belts LODs
5 Years Ago
Lighthouse additional LODs
5 Years Ago
Lighthouse additional LODs
5 Years Ago
Fixed water volume popping out of terrain with the new blend map
5 Years Ago
Arcade machine gibs
5 Years Ago
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5 Years Ago
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5 Years Ago
Coconut model, gibs and textures
5 Years Ago
Fixed normal maps on the wire tool