2,154 Commits over 3,318 Days - 0.03cph!
Graveyard fence and pillar / meshes / gibs /materials
Sickle meshes and textures
Cursed cauldron meshes and prefab
Lighthouse greybox and scene update
Lighthouse texturing progress
Updated version of lighthouse, mostly done with exterior and wip interiors
Fixed missing lighthouse material
Lighthouse layout changes and cleanup
Lighthouse layout update and various fixes
Lighthouse polish and colliders
Fixed holes, tweaked colliders and glass
Lighthouse collision fixes
Lighthouse loot spawn setup and LOD cleanup
Fixed lighthouse LOD uvs and reduced material number
Fixed lighthouse issues and changed lighthouse spawning settings on proc map
Lighthouse, broken up railing on the top floor.
Fixed lighthouse vertical spawn position.
Fixed lighthouse LOD gaps
Added new industrial props
Added more rocks around lighthouse/ network ++
Ran scene2prefab to fix missing materials
Added industrial prop c and metallic material fixes
Added industrial prop LODs
Added new shipping containers
Shipping containers. Fixed minor mesh errors, added more dirt, reduced color saturation and added material sounds
Added LOD's and colliders to the truck cabin
Fixed crane rotation and moved flatbeds
Portacabin colider fixes / glass can be now shot through
Added new LOD for shipping containers
Tweaked LOD distances
Enabled culling on objects that did not have it
Building parts occlusion meshes
Added more occlusion meshes
Fixed bunker rooms asset culling