userDamian Lazarskicancel
reporust_rebootcancel

2,154 Commits over 3,318 Days - 0.03cph!

7 Years Ago
7 Years Ago
Graveyard fence and pillar / meshes / gibs /materials
7 Years Ago
Merge from main
7 Years Ago
Sickle meshes and textures
7 Years Ago
Cursed cauldron meshes and prefab
9 Years Ago
Lighthouse greybox and scene update
9 Years Ago
Lighthouse texturing progress
9 Years Ago
Updated version of lighthouse, mostly done with exterior and wip interiors
9 Years Ago
Updated lighthouse scene
9 Years Ago
Fixed missing lighthouse material
9 Years Ago
Merged from pre-release
9 Years Ago
Lighthouse layout changes and cleanup
9 Years Ago
Lighthouse layout update and various fixes
9 Years Ago
Lighthouse polish and colliders
9 Years Ago
Fixed holes, tweaked colliders and glass
9 Years Ago
Merge from main
9 Years Ago
Added lighthouse LODs
9 Years Ago
Lighthouse collision fixes
9 Years Ago
Lighthouse loot spawn setup and LOD cleanup
9 Years Ago
Fixed lighthouse LOD uvs and reduced material number
9 Years Ago
Fixed lighthouse issues and changed lighthouse spawning settings on proc map
9 Years Ago
Lighthouse, broken up railing on the top floor.
9 Years Ago
Fixed lighthouse vertical spawn position.
9 Years Ago
Fixed lighthouse LOD gaps
9 Years Ago
Added new industrial props
9 Years Ago
Added more rocks around lighthouse/ network ++
9 Years Ago
Ran scene2prefab to fix missing materials
9 Years Ago
Added industrial prop c and metallic material fixes
9 Years Ago
Added industrial prop LODs
9 Years Ago
Fixed pivot points
9 Years Ago
Added new shipping containers
9 Years Ago
Shipping containers. Fixed minor mesh errors, added more dirt, reduced color saturation and added material sounds
9 Years Ago
Truck cabin merge
9 Years Ago
Added LOD's and colliders to the truck cabin
9 Years Ago
Fixed crane rotation and moved flatbeds
9 Years Ago
Portacabin colider fixes / glass can be now shot through
9 Years Ago
Harbor crane LOD tweaks
9 Years Ago
Trailer flatbed
9 Years Ago
Added new LOD for shipping containers
9 Years Ago
Scene 2 prefab
9 Years Ago
scene 2 prefab
9 Years Ago
Tweaked LOD distances Enabled culling on objects that did not have it
9 Years Ago
scene2prefab
9 Years Ago
Building parts occlusion meshes
9 Years Ago
Occluder mesh fixes
9 Years Ago
Added more occlusion meshes
9 Years Ago
Bearskin rug deployable
9 Years Ago
Bearskin rug head update
9 Years Ago
Fixed bunker rooms asset culling
9 Years Ago
Scene2Prefab