207 Commits over 3,410 Days - 0.00cph!
Slightly tweaked near AO to remove black spots on grass
Merge from tree_shadow_proxy_subtract to fix broken tree shadows when using flashlights
Adjusted min/max scaling on forest ferns and arctic small rock formations
Adjusted materials on arctic small rock formations to make them more visible
Made ice sheet terrain modifiers bigger to prevent dirt from getting projected on the ice meshes
Arctic foliage polish
Tweaked snow splat color/gloss to prevent snow from becoming too blue at certain times of day and reduce mismatch between snow and trees
Improved arctic biome billboards
Tweaked snow color on a bunch of other objects
Changed portacabin glass coliders to glass instead of generic
Made glass coliders on portacabins double-sided
Optimizied wooden cabin wall modules
Moved bandit town changes into prefabs to prevent issues with HDRP merge
Excavator terrain belts LODs
Lighthouse additional LODs
Excavator terrain belts LODs
Lighthouse additional LODs
Fixed water volume popping out of terrain with the new blend map
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Coconut model, gibs and textures
Fixed normal maps on the wire tool
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Clatter helmet mesh/textures/LODs
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Car battery / fixed rotation issues
Car battery meshes / textures
Fix roof colider issue inside the cargo ship interior
Additional bounce lights inside the hold interior
Drone meshes / textures / prefabs
Sickle meshes and textures
Cursed cauldron meshes and prefab
Added more rocks around lighthouse/ network ++
Ran scene2prefab to fix missing materials
Added LOD's and colliders to the truck cabin
Fixed crane rotation and moved flatbeds
Portacabin colider fixes / glass can be now shot through
Added new LOD for shipping containers
Tweaked LOD distances
Enabled culling on objects that did not have it
Building parts occlusion meshes
Added more occlusion meshes