200 Commits over 2,953 Days - 0.00cph!
Made glass coliders on portacabins double-sided
Optimizied wooden cabin wall modules
Moved bandit town changes into prefabs to prevent issues with HDRP merge
Excavator terrain belts LODs
Excavator terrain belts LODs
Lighthouse additional LODs
Lighthouse additional LODs
Fixed water volume popping out of terrain with the new blend map
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Coconut model, gibs and textures
Fixed normal maps on the wire tool
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Clatter helmet mesh/textures/LODs
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Car battery / fixed rotation issues
Car battery meshes / textures
Fix roof colider issue inside the cargo ship interior
Additional bounce lights inside the hold interior
Drone meshes / textures / prefabs
Sickle meshes and textures
Cursed cauldron meshes and prefab
Swamp and bandit town scene2prefab
Lowered LOD/culling distances on reeds and water lillies
Merge from swamp_tree_performance
Removed rigidbody from lanterns in bandit town
Scene2prefab
Bandit Town shopkeeper room dressing
Bandit Town and swamp_c scene2prefab
Fix for one of the lanterns blocking the path in abandoned cabins
Updated wooden cabins
Added static metal shopfront
Fixed bigwheel being too massive
Added AddToWaterMap script to waterbodies in swamps and bandit town
Fixed rocking chair position in the bandit town
Fixed typo in the abandoned cabins scene
Composter mesh and textures
Fixed incorrect prefab references in the rock_dressing scene
Updated underwater rock formation prefab and scene
Underwater rock formation test
Fixed broken lighthouse UV's
Willow bush / custom vertex normal / fixed green vertex color / rebaked billboards
Foliage polish / color corrected new foliage / added custom vertex normals / rebaked billboards
Beech and oak color tweaks / material tweaks