201 Commits over 3,134 Days - 0.00cph!
Changed portacabin glass coliders to glass instead of generic
Made glass coliders on portacabins double-sided
Optimizied wooden cabin wall modules
Moved bandit town changes into prefabs to prevent issues with HDRP merge
Excavator terrain belts LODs
Lighthouse additional LODs
Excavator terrain belts LODs
Lighthouse additional LODs
Fixed water volume popping out of terrain with the new blend map
▌█▌▌▍▍ ▋▉▇▋▌▌ ▊▅▅██ ▌▄▍▋▅█
▇▆▋▅▋▋ ▍▌▍▋▋█ / ▅▋▍▆ ▉▄▋█▅ ▇█▉██▍▊▄▆▇▍
Coconut model, gibs and textures
Fixed normal maps on the wire tool
▄▆▋▆▍ ▄▅▅ ▊▉▆▍ ▌▆▊ ▄█▍▉▆▆▌▌
Clatter helmet mesh/textures/LODs
▌▉▍▍▋▆██ █▍▌▌ ▋▆▉▅▋ ▅▊▋ ▇█▊▇▍▋▌▋
█▅▆▇▇██▆ █▍▊▅▅▋ ▊▄▄▍▆▉▆▅ ▆▊▉ ▅▉▄▅▋▍▍
Car battery / fixed rotation issues
Car battery meshes / textures
Fix roof colider issue inside the cargo ship interior
Additional bounce lights inside the hold interior
Drone meshes / textures / prefabs
Sickle meshes and textures
Cursed cauldron meshes and prefab
Added more rocks around lighthouse/ network ++
Ran scene2prefab to fix missing materials
Added LOD's and colliders to the truck cabin
Fixed crane rotation and moved flatbeds
Portacabin colider fixes / glass can be now shot through
Added new LOD for shipping containers
Tweaked LOD distances
Enabled culling on objects that did not have it
Building parts occlusion meshes
Added more occlusion meshes
Fixed bunker rooms asset culling
Fixed art assets layer setup