216 Commits over 3,622 Days - 0.00cph!
Added shadowproxies to arctic base lab modules to prevent light leaking through subpixels
Fixed another floating rock
Scene2Prefab
Clipped garage door animation to make it stop when hitting the ground
Cherrypicking Vincent's garage door fix
Portacabin building texture and material tweaks
Added dedicated shadowproxy meshes in an attempt to fix light leaking at certain times of day
Removed last floating rock
Scen2prefab
Turned off train signal lights
Updated iceberg_6 fbx to fix holes on LOD1
Fixed broken specular on dead pines at low shader level
Slightly tweaked near AO to remove black spots on grass
Merge from tree_shadow_proxy_subtract to fix broken tree shadows when using flashlights
Adjusted min/max scaling on forest ferns and arctic small rock formations
Adjusted materials on arctic small rock formations to make them more visible
Made ice sheet terrain modifiers bigger to prevent dirt from getting projected on the ice meshes
Arctic foliage polish
Tweaked snow splat color/gloss to prevent snow from becoming too blue at certain times of day and reduce mismatch between snow and trees
Improved arctic biome billboards
Tweaked snow color on a bunch of other objects
Changed portacabin glass coliders to glass instead of generic
Made glass coliders on portacabins double-sided
Optimizied wooden cabin wall modules
Moved bandit town changes into prefabs to prevent issues with HDRP merge
Excavator terrain belts LODs
Lighthouse additional LODs
Excavator terrain belts LODs
Lighthouse additional LODs
Fixed water volume popping out of terrain with the new blend map
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Coconut model, gibs and textures
Fixed normal maps on the wire tool
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Clatter helmet mesh/textures/LODs
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Car battery / fixed rotation issues
Car battery meshes / textures
Fix roof colider issue inside the cargo ship interior
Additional bounce lights inside the hold interior
Drone meshes / textures / prefabs
Sickle meshes and textures
Cursed cauldron meshes and prefab
Added more rocks around lighthouse/ network ++
Ran scene2prefab to fix missing materials
Added LOD's and colliders to the truck cabin
Fixed crane rotation and moved flatbeds
Portacabin colider fixes / glass can be now shot through