200 Commits over 2,953 Days - 0.00cph!
Fixed the tree minigame on beech trees
Tweaked LOD distances on small trees
Lightened diffuse textures on new trees / rebaked billboards
Douglas Fir / Rebaked billboards
Douglas fir / tweaked colors / rebaked billboard
Increased size of prevent building volumes in military tunnels
Fixed geometry gap in military tunnels
Adjusted maximum anisotropic filtering settings of various textures
Adjusted maximum anisotropic filtering settings for tiling textures
Door frame decor / moved pivot up by 1m
Reset scale for pipe_pile_b prefab to fix bradley getting stuck in launchsite
Ice sheets / fixed visual issues at very low graphical settings
Fixed invisible colider in harbor_1
Fixed invisible colider in harbor_1
Slightly tweaked icesheet coliders to fix feet not touching the ground
World Serialization++
Network++
Iceberg/icesheet scene2prefab
Added prevent building volumes around iceberg boats
Slightly reduced decor icesheet decor radius
Added more terrain filters to larger icesheets to prevent overlaps
Adjusted trigger size in military tunnels to stop them from poking out of terrain
Merged last changeset from save153
Fixed LS roof colider again
Skeleton arms LOD and COL
Removed ladder leading to LS roof and replaced it with a makeshift walkway
Added cover to the rocket factory ladder allowing safer access to the roof
Reduced the resolution of various prop and tiling textures to reduce texture memory consumption
Packed a bunch of prop materials
Fixed launchsite exploit allowing people shooting from within the walls
Ice lake topology map fixes / fixed positions on clutter floating above the ground
Supermarket texture fixes
Fixed supermarket products LOD issues
Supermarket products finished textures
Fix for bradley shooting trough the rocket factory roof
Fix LOD material pop-in on rocks
Changed snow tilling settings / changed snow blending / shadow casting changes / snowball scale
Made snow mound edges even
Improved LOD distances in rocket factory interiors.
Desk, computer cabinet, desk texture tweaks
Fixed warehouse exit in LS
Fixed ground holes in the rocket factory
Fix for the rocket factory ground mesh disappearing
Fixed LOD distances on rocket factory objects
Disabled shadow casting on structures LODs
Scene2Prefab shadow caster changes
Disabled shadow casting for certain LOD stages on props and overgrowth
Fixed an interior disappearing on the lowest settings inside the rocket factory