216 Commits over 3,622 Days - 0.00cph!
Added new LOD for shipping containers
Tweaked LOD distances
Enabled culling on objects that did not have it
Building parts occlusion meshes
Added more occlusion meshes
Fixed bunker rooms asset culling
Fixed art assets layer setup
Rubble piles occluder fix
Air duct import settings fix
Merged decor_deployables branch to main
Reverted UI.Options.Keybind.prefab submission
Fixed ladders inside warehouses
Added stair collision to rocket factory roof
Rocket scaffolding. Increased texel density. Moved pivot closer to the object.
Fixed JIRA bugs
Fixed missing coliders
Adjusted LOD/cull distances
Adjusted misaligned collision/rendermeshes
Simplified material setup for rocket factory interior
Removed creeping plants from rocket factory interior for performance reasons
Fixed rocket scaffolding loading issues
Additional LOD's for ceiling supports
Tweaked culling/LOD distances
Increased culling distance for walkways / prevent them from disappearing in plain view
Set walkway mat to two sided
Rocket factory optimizations
Cheaper occluder
Less materials on LODs
Added cheaper LOD stages to some objects
Reduced number of materials on LODs
Cheaper materials on LODs
Added LOD materials to rocket factory prefabs
Tweaked LOD distances to prevent pop in
Scene2Prefab
Fixed an interior disappearing on the lowest settings inside the rocket factory
Disabled shadow casting for certain LOD stages on props and overgrowth
Scene2Prefab shadow caster changes
Disabled shadow casting on structures LODs
Fix for the rocket factory ground mesh disappearing
Fixed LOD distances on rocket factory objects