userDamian Lazarskicancel
branchrust_reboot/maincancel

187 Commits over 2,617 Days - 0.00cph!

7 Years Ago
Fixed JIRA bugs Fixed missing coliders Adjusted LOD/cull distances Adjusted misaligned collision/rendermeshes
7 Years Ago
Walkway LOD distances
7 Years Ago
Rocket scaffolding. Increased texel density. Moved pivot closer to the object.
7 Years Ago
Added stair collision to rocket factory roof
7 Years Ago
Fixed ladders inside warehouses
7 Years Ago
Missing bed fix
7 Years Ago
Merge from decor branch
7 Years Ago
Manifest update
7 Years Ago
Reverted UI.Options.Keybind.prefab submission
7 Years Ago
Manifest update
7 Years Ago
Merged decor_deployables branch to main
7 Years Ago
Air duct import settings fix
7 Years Ago
Scene2prefab
7 Years Ago
Rubble piles occluder fix
7 Years Ago
Scene2Prefab
7 Years Ago
Bunker door cull fix
7 Years Ago
Coal pile occluder fix
7 Years Ago
Scene2Prefab
7 Years Ago
Fixed art assets layer setup
7 Years Ago
Scene2Prefab
7 Years Ago
Fixed bunker rooms asset culling
7 Years Ago
Bearskin rug head update
7 Years Ago
Added more occlusion meshes
7 Years Ago
Occluder mesh fixes
7 Years Ago
Building parts occlusion meshes
7 Years Ago
scene2prefab
7 Years Ago
Tweaked LOD distances Enabled culling on objects that did not have it
7 Years Ago
scene 2 prefab
7 Years Ago
Scene 2 prefab
7 Years Ago
Added new LOD for shipping containers
7 Years Ago
Trailer flatbed
7 Years Ago
Harbor crane LOD tweaks
7 Years Ago
Portacabin colider fixes / glass can be now shot through
7 Years Ago
Fixed crane rotation and moved flatbeds
7 Years Ago
Added LOD's and colliders to the truck cabin
8 Years Ago
Ran scene2prefab to fix missing materials
8 Years Ago
Added more rocks around lighthouse/ network ++