userDamian Lazarskicancel
branchrust_reboot/maincancel

201 Commits over 3,134 Days - 0.00cph!

8 Years Ago
Ice lake topology map fixes / fixed positions on clutter floating above the ground
8 Years Ago
Fixed launchsite exploit allowing people shooting from within the walls
8 Years Ago
Reduced the resolution of various prop and tiling textures to reduce texture memory consumption Packed a bunch of prop materials
8 Years Ago
Added cover to the rocket factory ladder allowing safer access to the roof
8 Years Ago
Removed ladder leading to LS roof and replaced it with a makeshift walkway
8 Years Ago
Merged skeleton arms
8 Years Ago
Skeleton arms LOD and COL
8 Years Ago
LS floating walkway fix
8 Years Ago
Fixed LS roof colider again
8 Years Ago
Merged last changeset from save153
8 Years Ago
Adjusted trigger size in military tunnels to stop them from poking out of terrain
8 Years Ago
Added prevent building volumes around iceberg boats Slightly reduced decor icesheet decor radius Added more terrain filters to larger icesheets to prevent overlaps
8 Years Ago
Iceberg/icesheet scene2prefab
8 Years Ago
World Serialization++ Network++
8 Years Ago
Slightly tweaked icesheet coliders to fix feet not touching the ground
8 Years Ago
Fixed invisible colider in harbor_1
8 Years Ago
Fixed invisible colider in harbor_1
8 Years Ago
Ice sheets / fixed visual issues at very low graphical settings
8 Years Ago
Reset scale for pipe_pile_b prefab to fix bradley getting stuck in launchsite
8 Years Ago
Door frame decor / moved pivot up by 1m
8 Years Ago
Adjusted maximum anisotropic filtering settings for tiling textures
8 Years Ago
Adjusted maximum anisotropic filtering settings of various textures
8 Years Ago
Fixed geometry gap in military tunnels
8 Years Ago
Increased size of prevent building volumes in military tunnels
8 Years Ago
Douglas fir / tweaked colors / rebaked billboard
8 Years Ago
Douglas Fir / Rebaked billboards
8 Years Ago
Lightened diffuse textures on new trees / rebaked billboards
8 Years Ago
Tweaked LOD distances on small trees
7 Years Ago
Fixed the tree minigame on beech trees
7 Years Ago
Beech and oak color tweaks / material tweaks
7 Years Ago
Foliage polish / color corrected new foliage / added custom vertex normals / rebaked billboards
7 Years Ago
Willow bush / custom vertex normal / fixed green vertex color / rebaked billboards
7 Years Ago
Fixed broken lighthouse UV's
7 Years Ago
Underwater rock formation test
7 Years Ago
Updated underwater rock formation prefab and scene
7 Years Ago
Fixed incorrect prefab references in the rock_dressing scene
7 Years Ago
Watchtower gibs
7 Years Ago
Composter mesh and textures
7 Years Ago
Composter gibs
7 Years Ago
Manifest update
7 Years Ago
Fixed rocking chair position in the bandit town Fixed typo in the abandoned cabins scene
7 Years Ago
Added AddToWaterMap script to waterbodies in swamps and bandit town
7 Years Ago
Fixed bigwheel being too massive
7 Years Ago
Updated wooden cabins Added static metal shopfront
7 Years Ago
Manifest
7 Years Ago
Fix for one of the lanterns blocking the path in abandoned cabins
7 Years Ago
Bandit Town shopkeeper room dressing Bandit Town and swamp_c scene2prefab
7 Years Ago
Removed rigidbody from lanterns in bandit town Scene2prefab
7 Years Ago
Merge from swamp_tree_performance
7 Years Ago
Lowered LOD/culling distances on reeds and water lillies