userDamian Lazarskicancel
branchrust_reboot/maincancel

201 Commits over 3,134 Days - 0.00cph!

8 Years Ago
Fixed an interior disappearing on the lowest settings inside the rocket factory
8 Years Ago
Tweaked LOD distances to prevent pop in Scene2Prefab
8 Years Ago
Scene2prefab
8 Years Ago
Added LOD materials to rocket factory prefabs
8 Years Ago
Rocket factory optimizations Cheaper occluder Less materials on LODs Added cheaper LOD stages to some objects Reduced number of materials on LODs Cheaper materials on LODs
8 Years Ago
Set walkway mat to two sided
8 Years Ago
Increased culling distance for walkways / prevent them from disappearing in plain view
8 Years Ago
Additional LOD's for ceiling supports Tweaked culling/LOD distances
8 Years Ago
Changed culling settings
8 Years Ago
Additional walkway LODs
8 Years Ago
Fixed rocket scaffolding loading issues
8 Years Ago
Removed creeping plants from rocket factory interior for performance reasons
8 Years Ago
Simplified material setup for rocket factory interior
8 Years Ago
Added static doors
8 Years Ago
Fixed JIRA bugs Fixed missing coliders Adjusted LOD/cull distances Adjusted misaligned collision/rendermeshes
8 Years Ago
Walkway LOD distances
8 Years Ago
Rocket scaffolding. Increased texel density. Moved pivot closer to the object.
8 Years Ago
Added stair collision to rocket factory roof
8 Years Ago
Fixed ladders inside warehouses
8 Years Ago
Missing bed fix
8 Years Ago
Merge from decor branch
8 Years Ago
Manifest update
8 Years Ago
Reverted UI.Options.Keybind.prefab submission
8 Years Ago
Manifest update
8 Years Ago
Merged decor_deployables branch to main
8 Years Ago
Air duct import settings fix
8 Years Ago
Scene2prefab
8 Years Ago
Rubble piles occluder fix
8 Years Ago
Scene2Prefab
8 Years Ago
Bunker door cull fix
8 Years Ago
Coal pile occluder fix
8 Years Ago
Scene2Prefab
8 Years Ago
Fixed art assets layer setup
8 Years Ago
Scene2Prefab
8 Years Ago
Fixed bunker rooms asset culling
8 Years Ago
Bearskin rug head update
8 Years Ago
Added more occlusion meshes
8 Years Ago
Occluder mesh fixes
8 Years Ago
Building parts occlusion meshes
8 Years Ago
scene2prefab
8 Years Ago
Tweaked LOD distances Enabled culling on objects that did not have it
8 Years Ago
scene 2 prefab
8 Years Ago
Scene 2 prefab
8 Years Ago
Added new LOD for shipping containers
8 Years Ago
Trailer flatbed
8 Years Ago
Harbor crane LOD tweaks
8 Years Ago
Portacabin colider fixes / glass can be now shot through
8 Years Ago
Fixed crane rotation and moved flatbeds
8 Years Ago
Added LOD's and colliders to the truck cabin
9 Years Ago
Ran scene2prefab to fix missing materials