187 Commits over 2,617 Days - 0.00cph!
Fixed JIRA bugs
Fixed missing coliders
Adjusted LOD/cull distances
Adjusted misaligned collision/rendermeshes
Rocket scaffolding. Increased texel density. Moved pivot closer to the object.
Added stair collision to rocket factory roof
Fixed ladders inside warehouses
Reverted UI.Options.Keybind.prefab submission
Merged decor_deployables branch to main
Air duct import settings fix
Rubble piles occluder fix
Fixed art assets layer setup
Fixed bunker rooms asset culling
Added more occlusion meshes
Building parts occlusion meshes
Tweaked LOD distances
Enabled culling on objects that did not have it
Added new LOD for shipping containers
Portacabin colider fixes / glass can be now shot through
Fixed crane rotation and moved flatbeds
Added LOD's and colliders to the truck cabin
Ran scene2prefab to fix missing materials
Added more rocks around lighthouse/ network ++