201 Commits over 3,134 Days - 0.00cph!
Fixed an interior disappearing on the lowest settings inside the rocket factory
Tweaked LOD distances to prevent pop in
Scene2Prefab
Added LOD materials to rocket factory prefabs
Rocket factory optimizations
Cheaper occluder
Less materials on LODs
Added cheaper LOD stages to some objects
Reduced number of materials on LODs
Cheaper materials on LODs
Set walkway mat to two sided
Increased culling distance for walkways / prevent them from disappearing in plain view
Additional LOD's for ceiling supports
Tweaked culling/LOD distances
Fixed rocket scaffolding loading issues
Removed creeping plants from rocket factory interior for performance reasons
Simplified material setup for rocket factory interior
Fixed JIRA bugs
Fixed missing coliders
Adjusted LOD/cull distances
Adjusted misaligned collision/rendermeshes
Rocket scaffolding. Increased texel density. Moved pivot closer to the object.
Added stair collision to rocket factory roof
Fixed ladders inside warehouses
Reverted UI.Options.Keybind.prefab submission
Merged decor_deployables branch to main
Air duct import settings fix
Rubble piles occluder fix
Fixed art assets layer setup
Fixed bunker rooms asset culling
Added more occlusion meshes
Building parts occlusion meshes
Tweaked LOD distances
Enabled culling on objects that did not have it
Added new LOD for shipping containers
Portacabin colider fixes / glass can be now shot through
Fixed crane rotation and moved flatbeds
Added LOD's and colliders to the truck cabin
Ran scene2prefab to fix missing materials