201 Commits over 3,134 Days - 0.00cph!
Ice lake topology map fixes / fixed positions on clutter floating above the ground
Fixed launchsite exploit allowing people shooting from within the walls
Reduced the resolution of various prop and tiling textures to reduce texture memory consumption
Packed a bunch of prop materials
Added cover to the rocket factory ladder allowing safer access to the roof
Removed ladder leading to LS roof and replaced it with a makeshift walkway
Skeleton arms LOD and COL
Fixed LS roof colider again
Merged last changeset from save153
Adjusted trigger size in military tunnels to stop them from poking out of terrain
Added prevent building volumes around iceberg boats
Slightly reduced decor icesheet decor radius
Added more terrain filters to larger icesheets to prevent overlaps
Iceberg/icesheet scene2prefab
World Serialization++
Network++
Slightly tweaked icesheet coliders to fix feet not touching the ground
Fixed invisible colider in harbor_1
Fixed invisible colider in harbor_1
Ice sheets / fixed visual issues at very low graphical settings
Reset scale for pipe_pile_b prefab to fix bradley getting stuck in launchsite
Door frame decor / moved pivot up by 1m
Adjusted maximum anisotropic filtering settings for tiling textures
Adjusted maximum anisotropic filtering settings of various textures
Fixed geometry gap in military tunnels
Increased size of prevent building volumes in military tunnels
Douglas fir / tweaked colors / rebaked billboard
Douglas Fir / Rebaked billboards
Lightened diffuse textures on new trees / rebaked billboards
Tweaked LOD distances on small trees
Fixed the tree minigame on beech trees
Beech and oak color tweaks / material tweaks
Foliage polish / color corrected new foliage / added custom vertex normals / rebaked billboards
Willow bush / custom vertex normal / fixed green vertex color / rebaked billboards
Fixed broken lighthouse UV's
Underwater rock formation test
Updated underwater rock formation prefab and scene
Fixed incorrect prefab references in the rock_dressing scene
Composter mesh and textures
Fixed rocking chair position in the bandit town
Fixed typo in the abandoned cabins scene
Added AddToWaterMap script to waterbodies in swamps and bandit town
Fixed bigwheel being too massive
Updated wooden cabins
Added static metal shopfront
Fix for one of the lanterns blocking the path in abandoned cabins
Bandit Town shopkeeper room dressing
Bandit Town and swamp_c scene2prefab
Removed rigidbody from lanterns in bandit town
Scene2prefab
Merge from swamp_tree_performance
Lowered LOD/culling distances on reeds and water lillies