userDaniel Pcancel
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964 Commits over 243 Days - 0.17cph!

31 Days Ago
Bugfix: Fix ToString not aligning correctly for new table - Also increased correctness test data set to 128 rows Float size calculation could be improved, but I'll leave that till later as it's not trivial. Now to fix json serialization Tests: ran the unit tests
32 Days Ago
Update: add deferred formatting overloads to TextTable - Also expanded tests to cover backwards compatibility checks as well as new API correctness checks - Refactored tests as they were becoming unwieldy New API correctness checks are failing - will fix next. Tests: ran new unit tests
32 Days Ago
Optim: Pool internal lists - This is a breaking change - can no longer double call `ToJson` or `ToString` as we clean up resources during it New version is 12k allocs at 4k records test vs 16k allocs. Still loosing on time, but hoping future serialization streaming changes will catch us up. Tests: ran the unit tests
32 Days Ago
Update: store type unions instead of strings as row cell Right now this is a pessimization(-25% perf on 4k "Record" test) - we do more work to manage it, but it should open up more optim opportunities. Tests: ran the now correct unit tests
32 Days Ago
Bugfix: fixing unit tests Rip. Missed the fact that unit tests were runnin on empty data. At least there weren't any issues with previous optims. Tests: rajn the unit tests
32 Days Ago
Optim: avoid row allocations Tests: ran unit tests
32 Days Ago
Optim: get rid of small Column allocs - also removed all private qualifiers Tests: ran unit tests
32 Days Ago
Update: set out optim plans - reuse string builder via pool - Renamed TextTableOriginal to TextTableNew (otherwise I'll accidentally break the game before I mean it) Tests: none, trivial changes
32 Days Ago
Update: initial test setup to validate optimizations for TextTable Tests: ran the new unit and perf tests
33 Days Ago
Merge: from eventrecord_allocs - Reduces the number of allocations caused by our server-side analytics - New "analytics.small_buffer_send_limit" persistent ServerVar to reduce task scheduling overhead. Set -1 to return original behavior. Tests: ran existing analytics unit tests, booted server in editor.
33 Days Ago
Merge: from main Tests: none, no conflicts
33 Days Ago
Clean: remove my testing setup Test: none, trivial change
33 Days Ago
Optim: send small server-side analytics events using the same task thread - Controlled via analytics.small_buffer_send_limit - to disable, set to -1, to enable for everything set to 999999 - Default to 16KB - Preserved between server restarts This avoids ~1KB of allocations just to schedule another async task per upload. On busy servers(100pop) this can save 0.8MB per frame. Tests: booted in editor to check the command presence
33 Days Ago
Added AO to packed mask
33 Days Ago
Bugfix: EventRecord.AddField(bool) now respects it's param Lucky for us, wasn't used anywhere outside of tests. Tests: none, trivial change
33 Days Ago
Update: adding a couple perf tests for EventRecord - also removed one of profilign scopes since I don't need it anymore Used them to check if packing EventRecordField would give any perf benefit, and it's a no - indistinguishable from noise. Tests: ran the new tests
33 Days Ago
LOD0 and prefabs setup condenser tanks smalls
33 Days Ago
Optim: Allocate scratch buffer on the stack instead of thread local mem Perf tests showed same performance, so we can save on the global allocation Tests: ran editor on craggy
33 Days Ago
Optim: avoid scratch buffer round trip After checking internals, GUID serialization is also alloc-free, so routing through that. Tests: profiled in editor
33 Days Ago
Optim: eliminate float/double related allocs in EventRecordField.Serialize Need to run a couple additional experiments(stackalloc, tagged union), but this part is basically done. Tests: ran in editor, observed in profiler that no more allocs are happening in Serialize for small records
33 Days Ago
Optim: EventRecordField - use thread local scratch to avoid GUID serialization allocs Tests: validated value via debugging, unity profiler showed no allocs during Serialize(CSV) call
33 Days Ago
Update: hacky EventRecord profiling setup to track allocations Will need to discard this before merge Tests: ran in editor
34 Days Ago
Bugfix: Use valid index in WaterTestFromVolumes Tests: detected during staging demo playback with useparallelupdatejobs - reran the demo, no more NREs
34 Days Ago
Merge: from parallel_validatemove - Fixers a couple rare bugs leading to missing data from FullServerDemo recordings - More work on BasePlayer.SErverUpdateParallel, still disabled - Editor-only: Added a couple unit tests - Editor-only: ServerDemoPlayer - disable error spam during demo playback, improve log format - Editor-only: ServerDemoPlayer - automatically authenticate connections during demo playback Tests: played back demo from staging server, recorded a couple new demos in local editor
34 Days Ago
Merge: from main Tests: none, no conflicts
34 Days Ago
Bugfix: Initialize WaterSystem coarse grid on clients - Also make it safe for scenes that don't have a water setup (like playground) Tests: tested with a separate client connecting to server - saw that Client was initializing everything correctly in the right order
34 Days Ago
Bugfix: ensure WaterCollision grid is setup with right terrain dimensions Tests: In editor, started on craggy - size matched. Started on procgen - matched. Played demo - matched. In all cases validated initialization order to confirm no colliders/volumes were added too early. Exported PNG of the grid.
34 Days Ago
Bugfix: FullServerDemos - transient entity recording fixes - Use DemoCount instead of ChunkIndex when determing to send snapshots - ChunkIndices reset, so they can rarely overlap for an entity and cause it to not send a snapshot - Reset counter on prefab pooling - previously it could cause skipping of transient entity snapshotting Tests: recorded a bunch of demos in editor
35 Days Ago
Bugfix: ServerDemoPlayer - skip the auth flow when playing the demo - also index packet logging messages - makes it easier to sort out order of things in editor logs Seems the simpler thing to do for now. Tests: played back staging demo - much less error spam
35 Days Ago
Update: ServerDemoPlayer - add Ready message logging Tests: none, trivial change
35 Days Ago
Update: ServerDemoPlayer - log more message types Tests: ran demo from staging server
35 Days Ago
Update: ServerDemoPlayer - switch to control error reporting Tried the demo from staging, the error spam is too much and not super helpful, so adding a toggle to disable it. Tests: Played back the staging demo
35 Days Ago
Optim: Avoid handling null cases in a batch with only non-null values - Also updated the test to spawn entities, since now it's a requirement for the func. This removes the need to juggle data to setup batch operations. Should save a bit of time. Tests: Ran the updated unit tests
35 Days Ago
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35 Days Ago
Merge: from main Tests: none, no conflicts
35 Days Ago
Merge: from profiling_improvements - makes the Linux binaries compatible with more distros (Ubuntu 20.04, Debian 12) Tests: ran in Ubunti 20.04 and 24.04 via WSL. Took snapshots and opened them in perfetto.
35 Days Ago
Update: ServerProfiler now usable on older Linux distros - Binaries built using revision 45d79338 Should work on Debian 12. Tests: Ran on WSL Ubuntu 20.04 and Ubuntu 24.04 and took snapshots - all worked.
35 Days Ago
Merge: from main Tests: none, no conflicts
38 Days Ago
Merge: from profiling_improvements - Fixes ProfilerBinViewer to display all available threads and fix invalid callstack depth calculation - Fixes a bug that would prevent json from being generated on busy servers - Fixes a bug with timelines being very-slightly out of sync - Optim/Bugfix to filter out all constructors from being profiled Tests: a lot of exports in the edittor and a bit of forced "bad" cases
38 Days Ago
Bugfix: ServerProfiler - properly filter out constructors - Due to a typo (missing .) it would never match constructors and never filter them out Using release libs built from ec8c5522 Tests: snapshot in editor on Craggy - confirmed no contructors were recorded.
38 Days Ago
Bugfix: ServerProfiler - sync up non-main-thread timelines to main thread Previously it was possible to have a small gap at the very start of the snapshot on non-main thread views. Tests: exported a snapshot in the editor.
38 Days Ago
Bugfix: ServerProfiler - properly handle sheared callstack at the start of worker threads during export This revealed that I have a bug with non-main thread timing (things are slightly offset). Will fix next. Tests: injected data that was tripping up the export originally. Validated that it does trip up before fix, and now exports correctly after fix. Exported 10 snapshots in the editor - no failures, and all look correct.
38 Days Ago
Bugfix: ProfileBinViewer - fix callstack depth calculation - Also replace RadioBoxGroup for threads with a Dropdown - turns out 50 threads radio buttons don't vertically fit my monitor. Who knew. Hoping it's the same issue in the json exporter. Tests: Opened a debug snapshot from official server.
38 Days Ago
Merge: from main Tests: none, no conflicts
38 Days Ago
Bugfix: CollectionUtil.SortInplace now correctly sorts - Also renamed these utils as previous names were confusing Tests: ran the old + new unit tests - all pass
38 Days Ago
Update: Adding unit tests for CollectionUtil Discovered that my SortInplace is borked, so I'll fix it in the next update. Tests: ran the new unit tests
38 Days Ago
Update: consolidate various scatter code used in batched WaterLevel and GamePhysics checks Will cover them with tests just to be extra safe. Tests: ran WaterLevel and GamePhysics unit tests
39 Days Ago
Update: Name a couple magic constants Tests: none, trivial change
39 Days Ago
Clean: rogue newline Tests: trivial change
39 Days Ago
Update: TerrainCollision.GetIgnore(Span...) now uses the ignore grid broadphase Tests: ran new unit tests that go through this path