userDayaancancel

499 Commits over 607 Days - 0.03cph!

2 Months Ago
Change hole rendering order to before viewmodel to avoid depth stencil conflicts Move cylinder hole primitive pivot point to bottom Add TerrainAlphaScanner tool to automatically find modified terrain alpha and add new hole system with best guess shape Integrate TerrainHoleRenderer into TerrainMeta which automatically swaps to geoclip terrain when in use (in editor) Fix terrain not using HoleMap during probe/cubemap renders
2 Months Ago
Merge from parent
2 Months Ago
Merge from main
2 Months Ago
Fix terrain and foliage RenderParams rendering layer mask
2 Months Ago
Include missing distance function in commit
2 Months Ago
Split shaders between stencil hole and overhead map Fix subinstances
2 Months Ago
Reduce hole map distance for increased resolution Move map pivot in front of camera for increased distance Use DitherMaskClip for softer shadow edges Don't render holes to texture border to prevent sampling clamp issues Change to additive blend mode to prevent intersecting holes stomping data Add triangle prism asset for hole shape Replace alpha float cutoff with alpha map bool value in tile extractor
2 Months Ago
Merge from parent
2 Months Ago
Merge from terrain_renderer
2 Months Ago
Remove GPU device check testing functions and command Revert terrain culling ConVar back to admin
2 Months Ago
Merge from main
2 Months Ago
Use local top down hole map for non-screen space rendering (shadows, probes) Restructure hole shader stencil passes to use depth tests to fix some holes clipping through wrong terrain Render out stencil results to R8 hole mask and clear depth for those regions Handle alternate topdown render of hole volumes Use separate editor command buffers for hole rendering and terrain depth prepass Add Hole editor script
2 Months Ago
Merge from parent
2 Months Ago
Merge from main
2 Months Ago
Merge from heightmap_bake_fix
2 Months Ago
Revert TerrainHeightMap from bad merge
2 Months Ago
Merge from main
2 Months Ago
Use meshes for hole shapes Switch to using CommandBufferManager to keep hole and terrain render order Add cylinder mesh that matches radius of terrain modifiers Hole editor clean up
3 Months Ago
Refactor terrain alphamap to packed bools in bytes
3 Months Ago
Fix primitive object hole assets front/back faces Change gizmos to use transform Move terrain shader from front of queue to back for now Remove stencil writing from terrain depth prepass Restore original terrain stencil state Remove holemap Add debug option to hole shader to see front/back faces Subinstance culling with degen triangles Sample terrain height in hole vertex for high res interpolation and discard in fragment if above terrain Automatically start depth prepass when TerrainHoleRenderer is active
3 Months Ago
Merge from parent
3 Months Ago
Merge from terrain_renderer
3 Months Ago
Actually assign culling value in cullingtest
3 Months Ago
Merge from terrain_renderer
3 Months Ago
Merge from main
3 Months Ago
Change culling test to check using map of device ids
3 Months Ago
Add GPU check method on ConVar terrain.cullingtest
3 Months Ago
Change min/max heightmap to from R16G16_Uint to encoded R32_UInt for guaranteed compatibility
3 Months Ago
Apply shelve 13775 Fix terrain.geometryclipmaps not persisting properly
3 Months Ago
Merge from main
3 Months Ago
Merge from quarry_material_fix
3 Months Ago
Disable terrain blend on quarry material
3 Months Ago
Prototype terrain holes using stencils for better resolution Create terrain only depth prepass (also stops unity overwriting stencil state) after HoleShape pass where stencil mask is written Change terrain shader depth test to Equal (failing where prepass stencil test fails) Change hole renderer to use cubes or triangle prism configs Add HoleShape assets for minimal cube and triangle prism vertex positions and triangles Dynamically duplicate HoleShape meshes (with vertexID based instancing) to meet min vertex count for efficient instancing Improve HoleShape inspector with adjustable sliders
3 Months Ago
Gizmo drawer for hole shapes Fit to mesh function Improve inspector GUI Render in editor for easier testing
3 Months Ago
Terrain holes prototyping with SDF style shape components to render new static terrain holes locally for improved resolution
3 Months Ago
Check AlphaMap isInitialized on AdaptMeshToTerrain to prevent editor errors
3 Months Ago
Merge from main
3 Months Ago
Merge from terrain_renderer (culling ConVar)
3 Months Ago
Make terrain culling ConVar accessible
3 Months Ago
Merge from main
3 Months Ago
Change contact image render to WaitForEndOfFrame coroutine
3 Months Ago
Use RGBA32 for heightmap baking
3 Months Ago
Merge from terrain_culling_uav_fix
3 Months Ago
Merge from main
3 Months Ago
UAV format support check for terrain culling
3 Months Ago
Fix remove default unity terrain check from map render
3 Months Ago
Merge from terrain_renderer
3 Months Ago
Fix shader warnings in terrain compute (prevent possible edge case issue)
3 Months Ago
Merge from main
3 Months Ago
Merge from terrain_renderer