userDayaancancel

462 Commits over 546 Days - 0.04cph!

49 Days Ago
Merge from main
49 Days Ago
UAV format support check for terrain culling
49 Days Ago
Fix remove default unity terrain check from map render
50 Days Ago
Merge from terrain_renderer
50 Days Ago
Fix shader warnings in terrain compute (prevent possible edge case issue)
50 Days Ago
Merge from main
51 Days Ago
Merge from terrain_renderer
51 Days Ago
Merge from main
51 Days Ago
Merge from main
51 Days Ago
Fix too large farplane distance in terrain culling, adjust lod count for better gpu perf
51 Days Ago
Fix terrain quality remapping
52 Days Ago
Merge from terrain_renderer
52 Days Ago
Merge from main
52 Days Ago
Clamp renderdistance with a minimum to fix some edge case issues
52 Days Ago
Merge from main
52 Days Ago
Add padding to int params
52 Days Ago
Fix draw distance max cell calculation and snap to furthest lod
56 Days Ago
Merge from terrain_renderer
56 Days Ago
Codegen
56 Days Ago
Make terrain ConVar developer only
56 Days Ago
Merge from terrain_renderer
56 Days Ago
Merge from main
56 Days Ago
Bring back terrain margins for collision with geoclip terrain
57 Days Ago
Merge from terrain_renderer
57 Days Ago
Add min radius for terrain culling
57 Days Ago
Improve culling shadow bounds check accuracy and performance
57 Days Ago
Merge from terrain_renderer
57 Days Ago
Remove unneeded map sample when culling terrain Remove terrain test scene
57 Days Ago
Merge from main
57 Days Ago
Clamp uv for min/max height sampling
58 Days Ago
Merge from terrain_renderer
58 Days Ago
Merge from main
58 Days Ago
Fix building terrain check
58 Days Ago
Merge from terrain_renderer
58 Days Ago
Merge from main
58 Days Ago
Remove debug colour terrain instance data Remove terrain mesh collider tests Disable on deepsea Update terrain quality on init
58 Days Ago
Fix FoliagePlacements when using MeshRootTerrain
58 Days Ago
Fix merge issues Fix non-procedural scenes where the terrainRenderer has not been setup Clean up Geoclipmap debug code
58 Days Ago
Merge from main
59 Days Ago
Fix LOD extents validation, causing rendering issues.
59 Days Ago
Fix craggy Revert terrainHeights native array change Init HeightTexture with mipcount 0 Adjust terrain cell border check
60 Days Ago
Use NativeArray to hold terrain heights for texture creation Add debug logs
2 Months Ago
Fix NREs in terrain commands
2 Months Ago
Prevent terrain margins when using geoclip terrain Change heightmap to RG16 to hold required terrain heights Convert heightmaps when not RG16 Change heightmap sampling in terrain and foliage instancing
2 Months Ago
Replace changed settings assets with main
2 Months Ago
Replace Clear args dispatch with cpu clear for instance arguments
2 Months Ago
Fix geoclip InitBuffers function Disable heightmap mips Disable collision test code with ifdefs
2 Months Ago
Fix error from changing quality when terrain buffers have not been created
2 Months Ago
Fix height sample double scaling
2 Months Ago
Add TerrainData static property on TerrainMeta Remove the Terrain static property Fix server nre Add heightsampling method with terraindata Simplify TerrainRenderer operations