userDayaancancel

499 Commits over 607 Days - 0.03cph!

3 Months Ago
Merge from main
3 Months Ago
Merge from main
3 Months Ago
Fix too large farplane distance in terrain culling, adjust lod count for better gpu perf
3 Months Ago
Fix terrain quality remapping
3 Months Ago
Merge from terrain_renderer
3 Months Ago
Merge from main
3 Months Ago
Clamp renderdistance with a minimum to fix some edge case issues
3 Months Ago
Merge from main
3 Months Ago
Add padding to int params
3 Months Ago
Fix draw distance max cell calculation and snap to furthest lod
4 Months Ago
Merge from terrain_renderer
4 Months Ago
Codegen
4 Months Ago
Make terrain ConVar developer only
4 Months Ago
Merge from terrain_renderer
4 Months Ago
Merge from main
4 Months Ago
Bring back terrain margins for collision with geoclip terrain
4 Months Ago
Merge from terrain_renderer
4 Months Ago
Add min radius for terrain culling
4 Months Ago
Improve culling shadow bounds check accuracy and performance
4 Months Ago
Merge from terrain_renderer
4 Months Ago
Remove unneeded map sample when culling terrain Remove terrain test scene
4 Months Ago
Merge from main
4 Months Ago
Clamp uv for min/max height sampling
4 Months Ago
Merge from terrain_renderer
4 Months Ago
Merge from main
4 Months Ago
Fix building terrain check
4 Months Ago
Merge from terrain_renderer
4 Months Ago
Merge from main
4 Months Ago
Remove debug colour terrain instance data Remove terrain mesh collider tests Disable on deepsea Update terrain quality on init
4 Months Ago
Fix FoliagePlacements when using MeshRootTerrain
4 Months Ago
Fix merge issues Fix non-procedural scenes where the terrainRenderer has not been setup Clean up Geoclipmap debug code
4 Months Ago
Merge from main
4 Months Ago
Fix LOD extents validation, causing rendering issues.
4 Months Ago
Fix craggy Revert terrainHeights native array change Init HeightTexture with mipcount 0 Adjust terrain cell border check
4 Months Ago
Use NativeArray to hold terrain heights for texture creation Add debug logs
4 Months Ago
Fix NREs in terrain commands
4 Months Ago
Prevent terrain margins when using geoclip terrain Change heightmap to RG16 to hold required terrain heights Convert heightmaps when not RG16 Change heightmap sampling in terrain and foliage instancing
4 Months Ago
Replace changed settings assets with main
4 Months Ago
Replace Clear args dispatch with cpu clear for instance arguments
4 Months Ago
Fix geoclip InitBuffers function Disable heightmap mips Disable collision test code with ifdefs
4 Months Ago
Fix error from changing quality when terrain buffers have not been created
4 Months Ago
Fix height sample double scaling
4 Months Ago
Add TerrainData static property on TerrainMeta Remove the Terrain static property Fix server nre Add heightsampling method with terraindata Simplify TerrainRenderer operations
4 Months Ago
Clamp borders at corners of cells
4 Months Ago
Terrain quality now effects terrain LOD global scale Clamp terrain cells to terrain borders In editor TerrainMeta will try and find terrainData if null
4 Months Ago
Merge from main
4 Months Ago
Codegen
4 Months Ago
Improve switching between terrain renderers in game for testing Remove terrain prefab from worldsetup Rename renderer to GeometryClipmapTerrain Fix compile error with server
4 Months Ago
Merge from main
4 Months Ago
Switching renderer enum in editor now finds and enables chosen terrain renderer Simplify lod configs to int array Fix terrain position getter Rename terrain compute