userDayaancancel

561 Commits over 638 Days - 0.04cph!

Today
Fix RRP lightingpass memory leak
Yesterday
Coverage Queries Renderer Feature
Yesterday
Fix mac compile error
Yesterday
Fix compile errors
Yesterday
Merge from main
Yesterday
DLSS support for RRP
3 Days Ago
Add radial blur to RRP combined with blur optimized and setup explosion volume and overlay
3 Days Ago
Reduce RRP vignette effect
4 Days Ago
Fix underwater labs windows refraction texture with RRP
4 Days Ago
Fix noise texture uv in volumetric light beam
15 Days Ago
Fix terrain shader tags
15 Days Ago
Set default texture on start up
15 Days Ago
Move volumetric light beam UpdateCameraRelatedProperties work to vertex shader
15 Days Ago
Toggle BeamGeometry component when mesh visibility is set by LOD. Fixes UpdateCameraRelatedProperties running for every disabled beam.
16 Days Ago
Merge from terrain_hole_mask_res_fix
16 Days Ago
Fix terrain hole mask with resolution scaling changes
16 Days Ago
Avoiding assigning camera.depthTextureMode when not needed to reduce camera serialisation bump
17 Days Ago
Merge from foliage_displacement_alloc_fix
17 Days Ago
Remove alloc from foliagedisplacement
17 Days Ago
Merge from apartment_terminal_postfx_fix
17 Days Ago
Fix post effects error with apartment terminal prefab
18 Days Ago
Fix VolumetricLightBeam on RRP
21 Days Ago
Merge from terrain_renderer
21 Days Ago
merge from terrain_parallax_fix
21 Days Ago
Merge from main
21 Days Ago
revert quality mapping
21 Days Ago
Change local parallax keywords to global Map to terrain quality setting Adjust terrain material parallax values
21 Days Ago
Merge from main
21 Days Ago
Add dev only terrain depth prepass convar for testing
21 Days Ago
Stop terrain hole mask sampling when no terrain holes are registered Split TerrainHoleRenderer into TerrainHoleCamera for per camera textures Fix inconsistent terrain queue order across subshaders
22 Days Ago
Merge from main
23 Days Ago
Add PostOpaqueDepth component to sculpture camera to fix guide fx, and revert changes to BRZone shader
23 Days Ago
Alpha fitter tool for automated alpha map processing to replace holes
23 Days Ago
Support non-instanced terrain holes when using a unique mesh instead of holeshape
29 Days Ago
Merge from terrain_renderer
29 Days Ago
Merge from main
29 Days Ago
Remove warning spam from hole renderer
29 Days Ago
Grow buffer when hole counts reach limits Fix editor only issue of depth prepass not running when returning from playmode
30 Days Ago
Merge from terrain_renderer
30 Days Ago
Merge from terrain_renderer/holes
30 Days Ago
Merge from main
30 Days Ago
Remove some left over logging, and testing holes from foundations
30 Days Ago
Merge from main
30 Days Ago
Fix terrain holes when toggling RRP by switching materials Fix foliagegrid when holeMap is unavailable Add distance check for hole mask sampling Remove redundant interpolator from terrain shader
31 Days Ago
Fix normals in edit mode
31 Days Ago
Use geo clip terrain normal sampled in vertex shader
31 Days Ago
Add new packed textures
31 Days Ago
Stone sculpture shader rewrite Packed and reduced required textures to 4 Massively reduce samples from ~44 to ~13 (removed blur, combined triplanar samples, packed textures) Use only axis alignment curvature as the most visually consistent Chisel progress is driven by distance from centre Brought back EditMode colours Removed unused shader variants branches Removed redunant parameters and ops
36 Days Ago
Fix more compile errors
36 Days Ago
Fix server compile issues and bad shader merge