userDayaancancel

619 Commits over 669 Days - 0.04cph!

6 Hours Ago
Merge from render_pipeline_testing
6 Hours Ago
Merge from main
6 Hours Ago
use nonjittered matrix for water reflection sampling to fix flickering with DLSS
Today
Fix decal screen UVs on RRP DLSS
Today
Fix ViewModelCamera null rendertarget on BIRP
Today
Fix DeferredMeshDecals null rendertarget on BIRP
Today
Update raditation RRP volume vignette values
Today
Disable RRP water additional lights for parity
Today
Implement upscaling method options (nearest, linear, bicubic, biquadratic, catmull-rom) and move sharpening pass to after upscale
Yesterday
Set BlurOptimized iterations param to nointerp Fix BIRP blur only blurring horizontal Adjust blur UI volume settings to compensate for grabpass Move blur to after uberpost pass
2 Days Ago
Fix terrain compute uninitialised variable warnings
2 Days Ago
Merge from main
7 Days Ago
Fix lod extent field not being set
7 Days Ago
Fix refraction filter pass with merged resolution handling changes
7 Days Ago
Merge from main
7 Days Ago
Replace common water texture samplers with shared sampler
7 Days Ago
Cache compute shader kernels ids for rrp passes
7 Days Ago
Combine blur and downsampling for refraction filter pass, use firefly filter as first downsample pass instead of full res pass, increase minimum res to 32, reduces draws (28->16) and is faster
8 Days Ago
▉ ▌█▄▇▄ ▅▌▉█ ▅█▋▅
8 Days Ago
▍ ▉▋▋▍▅▋ ▇█▄█▊▄▊▆██▋█▉▇▌▌▊▇▊▇ ▋▋▄▍ ▍▇▄▋▊▅▅▌▄
8 Days Ago
▉ ▋▄▅ ▄▆▄▆██▆▋▄ ▇█▉▉▄▋ ▋▌▅▄▆ ▅▉▇ ▄▅▉▇▄▊ ██▌▅ ▉
10 Days Ago
▍ ▆▊▆█▋▅▆█▄ ▉▄▍▌▉▌▉▋█▄▄█▄▅▌█ ▌▍▉█▇▆ ▉▉▅ ▋▇▄▌▆▇▍ ▅▅▇▅▍
11 Days Ago
WaterStandardCore light intensity correction
11 Days Ago
Setup oxygen RRP postfx volume and overlay
14 Days Ago
Merge from main
14 Days Ago
Render DDraw on beginCameraRendering for RRP
14 Days Ago
Fix BlurOptimize shader typo
14 Days Ago
Change BlurOptimized downsample param to nointerp and replace BlitPass with raster pass
16 Days Ago
Merge from render_pipeline_testing
16 Days Ago
Merge from main
16 Days Ago
Batch add stencil block to common shaders
16 Days Ago
Add PaintableRenderer for paintable cameras and setup with painting dialog prefab to fix background
16 Days Ago
Stop clearing camera target in gbufferpass which was stomping the camera clear colour
16 Days Ago
Add stencil block to molotov, and expose shadow intensity property to fix invisible bottle shadow
16 Days Ago
Remove terrain depth prepass alloc
17 Days Ago
Move SSAO (and motion vector) passes to before transparent
17 Days Ago
Fix ambient light flickering
17 Days Ago
Fix depth assignment in terrain prepass
18 Days Ago
Merge from main
18 Days Ago
Compile fix (don't use editor only function)
18 Days Ago
Run batch alpha fitter
18 Days Ago
Add some padding to terrain depth prepass distance
18 Days Ago
AlphaBatchFitter improvements and alphamap toggle convar that switches between terrain material feature
18 Days Ago
Fix merge issues
18 Days Ago
Merge from render_pipeline_testing
18 Days Ago
Apply UnityPixelLightIntensityCorrection for billboardlight-RRP to fix particle lighting
19 Days Ago
Merge from main
19 Days Ago
Declare hair shader stencil block
19 Days Ago
Merge from render_pipeline_testing
19 Days Ago
Merge from main