userDayaancancel

660 Commits over 699 Days - 0.04cph!

Today
Make UIBackgroundBlur follow BIRP 2 pass method Adjust background capture blurring
Today
Merge from main
Today
Use RustObjectToClipPos in shadow caster to fix eggs
Today
Commandbuffers added during RRP wait until BIRP to register on the camera
Yesterday
Fix decals on RRP->BIRP toggle
Yesterday
Comment out clouds debug log
Yesterday
Merge from main
Yesterday
Refraction viewmodel particles fix
Yesterday
Fix depth not being cleared correctly during hole pass
Yesterday
Merge from main
3 Days Ago
Disable pass culling on PostOpaqueDepth since it is a global texture and fixes depth in sculpture paintmode
3 Days Ago
Restore foliage SHDO in RRP
3 Days Ago
Adjust UI inventory blur to use new grabpasses
3 Days Ago
Merge from main
3 Days Ago
Remove downsampling from explosion overlay
3 Days Ago
Merge from main
4 Days Ago
Use RustObjectToClipPos for terrain depth prepass to fix depth test issues Don't clear depth in gbuffer pass Restore camera matrix on setup pass to fix RRP terrain holes
4 Days Ago
Reduce sampling loop by pixel distance factor already in use
4 Days Ago
Snap cold overlay to zero to fix lingering post effect
7 Days Ago
Merge from rrp_ui_grabpass
7 Days Ago
Merge from main
7 Days Ago
Use GetTemporaryRT for UI blur capture
7 Days Ago
Add profile markers and fix blur darkening
7 Days Ago
Fix fullscreenSkinViewer background
8 Days Ago
Merge from rrp_explosion_overlay_fix
8 Days Ago
Add MinimumIntensity to explosions overlay to stop lingering effects
8 Days Ago
Batch update UI prefabs with RRP grabpass/blur setup
8 Days Ago
Emulate UI grabpasses on RRP with Canvas hooks using sort order
9 Days Ago
Merge from landmine_postfx_rrp_fix
9 Days Ago
Fix landmine RRP post effect lingering bug
9 Days Ago
Merge from main
9 Days Ago
Fix landmine RRP post effect lingering bug
11 Days Ago
Fix debug collider shader only drawing one pass
12 Days Ago
Fix dark paintable window in RRP
15 Days Ago
Merge from render_pipeline_testing
15 Days Ago
Merge from main
15 Days Ago
Merge from coveragequery_nre_frame_fix
15 Days Ago
CoverageQuery NRE fix when queries registered/unregistered multiple times on the same frame, check if pending removal first
16 Days Ago
Add bloom low filter option in uber
16 Days Ago
Implement OutlineRendererFeature
19 Days Ago
Set unity_RenderingLayer in mesh decal pass to fix lighting issues with decals
21 Days Ago
Merge from render_pipeline_testing
21 Days Ago
Merge from main
21 Days Ago
use nonjittered matrix for water reflection sampling to fix flickering with DLSS
21 Days Ago
Fix decal screen UVs on RRP DLSS
22 Days Ago
Fix ViewModelCamera null rendertarget on BIRP
22 Days Ago
Fix DeferredMeshDecals null rendertarget on BIRP
22 Days Ago
Update raditation RRP volume vignette values
22 Days Ago
Disable RRP water additional lights for parity
22 Days Ago
Implement upscaling method options (nearest, linear, bicubic, biquadratic, catmull-rom) and move sharpening pass to after upscale