userDayaancancel

677 Commits over 699 Days - 0.04cph!

Today
Disable generate textures for watermap
Yesterday
Merge from cctv_postfx_fixes
Yesterday
Fix cctv blur fade and adjust colour mixer to match BIRP
3 Days Ago
Merge from rrp_ore_flare_crash_fix
3 Days Ago
Cherrypick 167055 Flare fix test 2
3 Days Ago
Merge from rccomputer_blur_fix
3 Days Ago
Fix rccomputer blurring screen
4 Days Ago
Merge from rrp_ore_marker_fix
4 Days Ago
Fix NaN in vertex lighting causing crash
4 Days Ago
Fix BillboardLight-RRP addtional lights in vertex lighting path
4 Days Ago
Disable duplicate main camera in test scene
4 Days Ago
Merge from livestock_shader_review
4 Days Ago
Merge from depth_egg_fix
4 Days Ago
Merge from rrp_ore_marker_fix
5 Days Ago
Add RRP path for flare shader using correct light buffers
5 Days Ago
Merge from main
5 Days Ago
Fix UI backgrounds missing from blur for UI dialog prefabs (codelock, rename sleeping bag and more)
8 Days Ago
Make UIBackgroundBlur follow BIRP 2 pass method Adjust background capture blurring
8 Days Ago
Merge from main
8 Days Ago
Use RustObjectToClipPos in shadow caster to fix eggs
8 Days Ago
Commandbuffers added during RRP wait until BIRP to register on the camera
9 Days Ago
Fix decals on RRP->BIRP toggle
9 Days Ago
Comment out clouds debug log
9 Days Ago
Merge from main
9 Days Ago
Refraction viewmodel particles fix
9 Days Ago
Fix depth not being cleared correctly during hole pass
9 Days Ago
Merge from main
10 Days Ago
Disable pass culling on PostOpaqueDepth since it is a global texture and fixes depth in sculpture paintmode
10 Days Ago
Restore foliage SHDO in RRP
10 Days Ago
Adjust UI inventory blur to use new grabpasses
10 Days Ago
Merge from main
10 Days Ago
Remove downsampling from explosion overlay
10 Days Ago
Merge from main
11 Days Ago
Use RustObjectToClipPos for terrain depth prepass to fix depth test issues Don't clear depth in gbuffer pass Restore camera matrix on setup pass to fix RRP terrain holes
11 Days Ago
Reduce sampling loop by pixel distance factor already in use
12 Days Ago
Snap cold overlay to zero to fix lingering post effect
14 Days Ago
Merge from rrp_ui_grabpass
14 Days Ago
Merge from main
14 Days Ago
Use GetTemporaryRT for UI blur capture
15 Days Ago
Add profile markers and fix blur darkening
15 Days Ago
Fix fullscreenSkinViewer background
15 Days Ago
Merge from rrp_explosion_overlay_fix
15 Days Ago
Add MinimumIntensity to explosions overlay to stop lingering effects
15 Days Ago
Batch update UI prefabs with RRP grabpass/blur setup
15 Days Ago
Emulate UI grabpasses on RRP with Canvas hooks using sort order
16 Days Ago
Merge from landmine_postfx_rrp_fix
16 Days Ago
Fix landmine RRP post effect lingering bug
16 Days Ago
Merge from main
16 Days Ago
Fix landmine RRP post effect lingering bug
18 Days Ago
Fix debug collider shader only drawing one pass