userDayaancancel

289 Commits over 365 Days - 0.03cph!

Today
Set tropical terrain material decal layers 0 & 1
Today
Merge from tropical_shore
Today
Adjust shore and underwater values
Today
Merge from parent
Today
Increase imposter render bounds to fix culling issues in deepsea
Today
Fix tropical1 terrain size, and add earlier assert
Yesterday
More shore material tweaks
Yesterday
Adjust tropical shore settings
Yesterday
Add tropical underwater visual parameters and blend with shore distance
Yesterday
Merge from island_scenes
Yesterday
Merge from parent
Yesterday
Fix tropical1 terrain size (fixes foliage assert), and hopefully stop issue from happening again when adjusting prefabs
Yesterday
Use no displacement version of ground plants for floating city pot plants
2 Days Ago
Include light colour term in thin transmission mode
3 Days Ago
Fix incorrect overriden terrainSizes in island prefabs, and remove displacement manager from tropical foliage spawns
3 Days Ago
Add editor option terrainIgnoreDeepseaFlag to DeepSeaEditorScene to use source terrain textures instead of deepsea textures (which have not been created) when forcing deepsea
3 Days Ago
GPU crash fix, NaN check in cloud raymarch
4 Days Ago
Merge from foliage_instancing_islands
4 Days Ago
Fix terrain data not being added to FoliageGrid when loading into deepsea from menu
4 Days Ago
Merge from parent
4 Days Ago
Remove displacement manager from foliage tropical prefab (change was stomped in merge)
4 Days Ago
Correct serialized terrain size on island prefabs
7 Days Ago
Merge from foliage_displacement_fix
7 Days Ago
Move displacement manager to FoliageGrid batching prefab to decouple from FoliageSpawns prefabs
8 Days Ago
Deepsea biome support for FoliageGrid/FoliagePlacement compute
8 Days Ago
Fix mesh creation with border meshes Calculate instance offsets when LOD factor is updated Combine per LOD compute into singular dispatch
10 Days Ago
Triangle fan cells wip
17 Days Ago
Calculate cellsize based on vertex count and texels per unit Use max axis for LOD distance Use camera position snapped to half cell increments for LOD distance Change LOD falloff to log function Enable shore wetness
18 Days Ago
Fix displacement clamping
18 Days Ago
Merge from main
18 Days Ago
Compute heightmap into small height max map texture Separate terrain compute bounds into render bounds and camera bounds for shadow cull testing Consider shadow casting in terrain culling step using a raycast with max region height
23 Days Ago
Merge from main
24 Days Ago
Merge from directional_foliage_displacement
24 Days Ago
Adjust displacement factor on materials to fix stretching
24 Days Ago
Merge from main
24 Days Ago
Reduce cases causing texture stretching Fix centre falloff Add directional displacement strength to material Adjust bush and ferns displacement strength Clamp max displacement height radius
24 Days Ago
Terrain shadow culling wip, and merge fix
28 Days Ago
Merge from foliage_instancing
28 Days Ago
Merge from main
29 Days Ago
Merge from directional_foliage_displacement
29 Days Ago
Replace overwritten/corrupted texture bundle
29 Days Ago
Remove debug code and more clean up
29 Days Ago
Merge from main
29 Days Ago
Optimise displacement calculations Fix square displacement Make displacement factor softer and clamp magnitude Improve blend compress and displace vectors Clean up
31 Days Ago
Merge from main
31 Days Ago
Flatten small displacements Fix displacement origin calculation Increase grass displacement factor Clean up and restructure for performance testing
36 Days Ago
Handle FoliageSpawns recreating in deepsea Don't stomp activeTerrains when recreating foliage buffers Fix incorrect terrain size in tropical3 prefab
37 Days Ago
Fix negative displacements being clipped Scale vector by radius after sample Clamp to avoid any extremes Falloff by distance from centre of mesh and scale of mesh Displace only when vector does not cross centre of mesh
42 Days Ago
Merge from main
43 Days Ago
Scale foliage based on distance density falloff to reduce visible pop in