587 Commits over 638 Days - 0.04cph!
Render DDraw on beginCameraRendering for RRP
Fix BlurOptimize shader typo
Change BlurOptimized downsample param to nointerp and replace BlitPass with raster pass
Merge from render_pipeline_testing
Batch add stencil block to common shaders
Add PaintableRenderer for paintable cameras and setup with painting dialog prefab to fix background
Stop clearing camera target in gbufferpass which was stomping the camera clear colour
Add stencil block to molotov, and expose shadow intensity property to fix invisible bottle shadow
Remove terrain depth prepass alloc
Move SSAO (and motion vector) passes to before transparent
Fix ambient light flickering
Fix depth assignment in terrain prepass
Compile fix (don't use editor only function)
Add some padding to terrain depth prepass distance
AlphaBatchFitter improvements and alphamap toggle convar that switches between terrain material feature
Merge from render_pipeline_testing
Apply UnityPixelLightIntensityCorrection for billboardlight-RRP to fix particle lighting
Declare hair shader stencil block
Merge from render_pipeline_testing
Fix RRP lightingpass memory leak
Coverage Queries Renderer Feature
Add radial blur to RRP combined with blur optimized and setup explosion volume and overlay
Reduce RRP vignette effect
Fix underwater labs windows refraction texture with RRP
Fix noise texture uv in volumetric light beam
Set default texture on start up
Move volumetric light beam UpdateCameraRelatedProperties work to vertex shader
Toggle BeamGeometry component when mesh visibility is set by LOD. Fixes UpdateCameraRelatedProperties running for every disabled beam.
Merge from terrain_hole_mask_res_fix
Fix terrain hole mask with resolution scaling changes
Avoiding assigning camera.depthTextureMode when not needed to reduce camera serialisation bump
Merge from foliage_displacement_alloc_fix
Remove alloc from foliagedisplacement
Merge from apartment_terminal_postfx_fix
Fix post effects error with apartment terminal prefab
Fix VolumetricLightBeam on RRP
Merge from terrain_renderer
merge from terrain_parallax_fix