userDayaancancel

660 Commits over 699 Days - 0.04cph!

3 Months Ago
Use separate args for terrain depthprepass and a split culling step allowing closer distance culling for prepass Only render prepass when holes are visible
3 Months Ago
Fix holes depth target not being assigned for BRP Validation when adding or removing holes to prevent errors
3 Months Ago
Merge from parent
3 Months Ago
Merge from main
3 Months Ago
Move colour grading, bloom and exposure apply to UberPostPass to match BRP and enable finer post effect reordering Apply greyscale after colour grade (fixes NVG) Remove linear conversion in ColorAdjustments to match BRP Use linear conversion in greyscale to match BRP
3 Months Ago
Move cathode volume component into project
3 Months Ago
Cathode renderer feature Setup cctv, cctv_manpad, and attackhelicam RRP volumes and overlays
3 Months Ago
Fix vignette settings remapping
3 Months Ago
Add screen_blur_UI_RRP volume asset
3 Months Ago
Setup night vision overlay and volume
3 Months Ago
Fix RRP colour grading Lift not being applied correctly
3 Months Ago
Setup RRP volumes/scripts for screen_blur and screen_blur_heavy for BlurManager Use _RRP keyword for UIBlurBackground and UIBlurBackgroundSpread shaders to toggle grab pass sampling (using a subshader seems to cause crashes) Add UI Blur profile to BlurManager with variable blurSize Add UIBackgroundBlur component to ingame menus Setup UIBackgroundBlur tweening to match old behaviour
3 Months Ago
Push missing function
3 Months Ago
Fix SSAO issues when swapping between pipelines
3 Months Ago
Fix foliage impostors again
3 Months Ago
Fix foliage impostors on RRP
3 Months Ago
Add blur optimized pass ColdOverlay RRP volume fix
3 Months Ago
Add frost effect to UberPostPass Add frost volume component Setup cold RRP effect and script Reduce some shader variants by using branching for low cost effects
3 Months Ago
Setup RRP hurt punch and radiation overlay effects/scripts
3 Months Ago
Setup hurt overlay effect and script with RRP Setup vignette and sharpen effect and script with RRP Merge vignettes into one effect
3 Months Ago
Make renderscale effect RRP clone asset
3 Months Ago
Update sharpen_vignette, radiation, and cctv RRP volumes
3 Months Ago
Setup postprocess render scale and change passes to use scaled buffer size
3 Months Ago
Add screen overlay (with lighting) to UberPostPass
3 Months Ago
Add GreyScale effect to uber post pass Rename UberOverlay to UberPostPass
4 Months Ago
Add chromatic aberration and grain to uberpass
4 Months Ago
Revert changes to PostFXBlitter
4 Months Ago
MotionBlurPass graphics format compatibility fix
4 Months Ago
Change SSAO render to use static lambdas
4 Months Ago
OverlayUberPass with sharpening and vignette
4 Months Ago
Upgrade SSAO to new render pipeline API Replace RenderPasses with RasterPasses and BlitPasses Replace commandbuffer SetGlobals with material setters Use RenderAttachment and UseTexture workflow
4 Months Ago
Merge from ssao
4 Months Ago
Disable BRP AO when using RRP Compile errors fixes Move temporal variables to SSAOApply step only Move RenderPassEvent to after motion vectors to fix temporal filtering
4 Months Ago
Merge from parent
4 Months Ago
Handle non-deferred cases Validate options against different renderpaths Make MotionVector AO settings consistent Use shared statics with original AO
4 Months Ago
Fix null texture warning when switching between AO apply options
4 Months Ago
Fix motionvectors in AO apply pass Fix temporal blending issues
4 Months Ago
SSAO render feature port
4 Months Ago
Add default stencil state to skin shader
4 Months Ago
Remove stencil override from GBuffer to allow custom stencil states Don't clear depth in GBuffer pass, already cleared in setup pass
4 Months Ago
RRP stencil testing with terrain during GBuffer pass (replacing alpha testing) Add TerrainHoleStencil shader for holes rendering to stencil buffer instead of r8 Use sort values in terrain prepass and hole renderer features to fix ordering Add stencil option to terrain material for testing Replace stencil in Standard-Terrain to test against hole bit 4
4 Months Ago
Make terrain holes RRP compatible Make separate depth only shader path for terrain Add GeometryClipmapTerrainDepthPrepassRendererFeature Add TerrainHoleRendererFeature Set terrain depth pass lightmode to none
4 Months Ago
Improve realtime hole updates in editor Fix issues with commandbuffers not being recreated when toggling enabled
4 Months Ago
Store terrain hole mesh primitives and materials in terrain config Split terrain hole renderer buffer creation from OnEnable
4 Months Ago
Automatically add geoclip component when switching terrain renderer enum in editor
4 Months Ago
Merge from parent
4 Months Ago
Merge from main
4 Months Ago
Merge from main
5 Months Ago
Implement FoliageDisplacementRenderFeature and SpecialPurposeCameraDrawPass with BIRP wrapper
5 Months Ago
Merge from terrain_rrp_fix