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branchrust_reboot/main/render_pipeline_testingcancel

52 Commits over 92 Days - 0.02cph!

Today
Move SSAO (and motion vector) passes to before transparent
Today
Fix ambient light flickering
Yesterday
Apply UnityPixelLightIntensityCorrection for billboardlight-RRP to fix particle lighting
2 Days Ago
Declare hair shader stencil block
2 Days Ago
Merge from main
2 Days Ago
Merge from main
5 Days Ago
Fix RRP lightingpass memory leak
6 Days Ago
Coverage Queries Renderer Feature
6 Days Ago
Fix mac compile error
6 Days Ago
Fix compile errors
6 Days Ago
Merge from main
6 Days Ago
DLSS support for RRP
8 Days Ago
Add radial blur to RRP combined with blur optimized and setup explosion volume and overlay
8 Days Ago
Reduce RRP vignette effect
8 Days Ago
Fix underwater labs windows refraction texture with RRP
9 Days Ago
Fix noise texture uv in volumetric light beam
20 Days Ago
Move volumetric light beam UpdateCameraRelatedProperties work to vertex shader
20 Days Ago
Toggle BeamGeometry component when mesh visibility is set by LOD. Fixes UpdateCameraRelatedProperties running for every disabled beam.
21 Days Ago
Avoiding assigning camera.depthTextureMode when not needed to reduce camera serialisation bump
22 Days Ago
Fix VolumetricLightBeam on RRP
44 Days Ago
Move colour grading, bloom and exposure apply to UberPostPass to match BRP and enable finer post effect reordering Apply greyscale after colour grade (fixes NVG) Remove linear conversion in ColorAdjustments to match BRP Use linear conversion in greyscale to match BRP
49 Days Ago
Move cathode volume component into project
49 Days Ago
Cathode renderer feature Setup cctv, cctv_manpad, and attackhelicam RRP volumes and overlays
50 Days Ago
Fix vignette settings remapping
50 Days Ago
Add screen_blur_UI_RRP volume asset
50 Days Ago
Setup night vision overlay and volume
50 Days Ago
Fix RRP colour grading Lift not being applied correctly
53 Days Ago
Setup RRP volumes/scripts for screen_blur and screen_blur_heavy for BlurManager Use _RRP keyword for UIBlurBackground and UIBlurBackgroundSpread shaders to toggle grab pass sampling (using a subshader seems to cause crashes) Add UI Blur profile to BlurManager with variable blurSize Add UIBackgroundBlur component to ingame menus Setup UIBackgroundBlur tweening to match old behaviour
55 Days Ago
Push missing function
56 Days Ago
Fix SSAO issues when swapping between pipelines
57 Days Ago
Fix foliage impostors again
57 Days Ago
Fix foliage impostors on RRP
2 Months Ago
Add blur optimized pass ColdOverlay RRP volume fix
2 Months Ago
Add frost effect to UberPostPass Add frost volume component Setup cold RRP effect and script Reduce some shader variants by using branching for low cost effects
2 Months Ago
Setup RRP hurt punch and radiation overlay effects/scripts
2 Months Ago
Setup hurt overlay effect and script with RRP Setup vignette and sharpen effect and script with RRP Merge vignettes into one effect
2 Months Ago
Make renderscale effect RRP clone asset
2 Months Ago
Update sharpen_vignette, radiation, and cctv RRP volumes
2 Months Ago
Setup postprocess render scale and change passes to use scaled buffer size
2 Months Ago
Add screen overlay (with lighting) to UberPostPass
2 Months Ago
Add GreyScale effect to uber post pass Rename UberOverlay to UberPostPass
2 Months Ago
Add chromatic aberration and grain to uberpass
2 Months Ago
Revert changes to PostFXBlitter
2 Months Ago
MotionBlurPass graphics format compatibility fix
2 Months Ago
Change SSAO render to use static lambdas
2 Months Ago
OverlayUberPass with sharpening and vignette
2 Months Ago
Upgrade SSAO to new render pipeline API Replace RenderPasses with RasterPasses and BlitPasses Replace commandbuffer SetGlobals with material setters Use RenderAttachment and UseTexture workflow
2 Months Ago
Merge from ssao
3 Months Ago
Add default stencil state to skin shader
3 Months Ago
Remove stencil override from GBuffer to allow custom stencil states Don't clear depth in GBuffer pass, already cleared in setup pass