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branchrust_reboot/main/render_pipeline_testingcancel

110 Commits over 153 Days - 0.03cph!

2 Months Ago
Change BlurOptimized downsample param to nointerp and replace BlitPass with raster pass
2 Months Ago
Merge from main
2 Months Ago
Batch add stencil block to common shaders
2 Months Ago
Add PaintableRenderer for paintable cameras and setup with painting dialog prefab to fix background
2 Months Ago
Stop clearing camera target in gbufferpass which was stomping the camera clear colour
2 Months Ago
Add stencil block to molotov, and expose shadow intensity property to fix invisible bottle shadow
2 Months Ago
Remove terrain depth prepass alloc
2 Months Ago
Move SSAO (and motion vector) passes to before transparent
2 Months Ago
Fix ambient light flickering
2 Months Ago
Apply UnityPixelLightIntensityCorrection for billboardlight-RRP to fix particle lighting
2 Months Ago
Declare hair shader stencil block
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
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2 Months Ago
Fix RRP lightingpass memory leak
2 Months Ago
Coverage Queries Renderer Feature
2 Months Ago
Fix mac compile error
2 Months Ago
Fix compile errors
2 Months Ago
Merge from main
2 Months Ago
DLSS support for RRP
2 Months Ago
Add radial blur to RRP combined with blur optimized and setup explosion volume and overlay
2 Months Ago
Reduce RRP vignette effect
2 Months Ago
Fix underwater labs windows refraction texture with RRP
2 Months Ago
Fix noise texture uv in volumetric light beam
3 Months Ago
Move volumetric light beam UpdateCameraRelatedProperties work to vertex shader
3 Months Ago
Toggle BeamGeometry component when mesh visibility is set by LOD. Fixes UpdateCameraRelatedProperties running for every disabled beam.
3 Months Ago
Avoiding assigning camera.depthTextureMode when not needed to reduce camera serialisation bump
3 Months Ago
Fix VolumetricLightBeam on RRP
4 Months Ago
Move colour grading, bloom and exposure apply to UberPostPass to match BRP and enable finer post effect reordering Apply greyscale after colour grade (fixes NVG) Remove linear conversion in ColorAdjustments to match BRP Use linear conversion in greyscale to match BRP
4 Months Ago
Move cathode volume component into project
4 Months Ago
Cathode renderer feature Setup cctv, cctv_manpad, and attackhelicam RRP volumes and overlays
4 Months Ago
Fix vignette settings remapping
4 Months Ago
Add screen_blur_UI_RRP volume asset
4 Months Ago
Setup night vision overlay and volume
4 Months Ago
Fix RRP colour grading Lift not being applied correctly
4 Months Ago
Setup RRP volumes/scripts for screen_blur and screen_blur_heavy for BlurManager Use _RRP keyword for UIBlurBackground and UIBlurBackgroundSpread shaders to toggle grab pass sampling (using a subshader seems to cause crashes) Add UI Blur profile to BlurManager with variable blurSize Add UIBackgroundBlur component to ingame menus Setup UIBackgroundBlur tweening to match old behaviour
4 Months Ago
Push missing function
4 Months Ago
Fix SSAO issues when swapping between pipelines
4 Months Ago
Fix foliage impostors again
4 Months Ago
Fix foliage impostors on RRP
4 Months Ago
Add blur optimized pass ColdOverlay RRP volume fix
4 Months Ago
Add frost effect to UberPostPass Add frost volume component Setup cold RRP effect and script Reduce some shader variants by using branching for low cost effects
4 Months Ago
Setup RRP hurt punch and radiation overlay effects/scripts
4 Months Ago
Setup hurt overlay effect and script with RRP Setup vignette and sharpen effect and script with RRP Merge vignettes into one effect
4 Months Ago
Make renderscale effect RRP clone asset
4 Months Ago
Update sharpen_vignette, radiation, and cctv RRP volumes
4 Months Ago
Setup postprocess render scale and change passes to use scaled buffer size
4 Months Ago
Add screen overlay (with lighting) to UberPostPass
4 Months Ago
Add GreyScale effect to uber post pass Rename UberOverlay to UberPostPass
4 Months Ago
Add chromatic aberration and grain to uberpass