userDayaancancel

544 Commits over 638 Days - 0.04cph!

Today
Merge from foliage_displacement_alloc_fix
Today
Remove alloc from foliagedisplacement
Today
Merge from apartment_terminal_postfx_fix
Today
Fix post effects error with apartment terminal prefab
Today
Fix VolumetricLightBeam on RRP
4 Days Ago
Merge from terrain_renderer
4 Days Ago
merge from terrain_parallax_fix
4 Days Ago
Merge from main
4 Days Ago
revert quality mapping
4 Days Ago
Change local parallax keywords to global Map to terrain quality setting Adjust terrain material parallax values
5 Days Ago
Merge from main
5 Days Ago
Add dev only terrain depth prepass convar for testing
5 Days Ago
Stop terrain hole mask sampling when no terrain holes are registered Split TerrainHoleRenderer into TerrainHoleCamera for per camera textures Fix inconsistent terrain queue order across subshaders
6 Days Ago
Merge from main
6 Days Ago
Add PostOpaqueDepth component to sculpture camera to fix guide fx, and revert changes to BRZone shader
7 Days Ago
Alpha fitter tool for automated alpha map processing to replace holes
7 Days Ago
Support non-instanced terrain holes when using a unique mesh instead of holeshape
12 Days Ago
Merge from terrain_renderer
12 Days Ago
Merge from main
12 Days Ago
Remove warning spam from hole renderer
12 Days Ago
Grow buffer when hole counts reach limits Fix editor only issue of depth prepass not running when returning from playmode
13 Days Ago
Merge from terrain_renderer
13 Days Ago
Merge from terrain_renderer/holes
13 Days Ago
Merge from main
13 Days Ago
Remove some left over logging, and testing holes from foundations
13 Days Ago
Merge from main
13 Days Ago
Fix terrain holes when toggling RRP by switching materials Fix foliagegrid when holeMap is unavailable Add distance check for hole mask sampling Remove redundant interpolator from terrain shader
14 Days Ago
Fix normals in edit mode
14 Days Ago
Use geo clip terrain normal sampled in vertex shader
15 Days Ago
Add new packed textures
15 Days Ago
Stone sculpture shader rewrite Packed and reduced required textures to 4 Massively reduce samples from ~44 to ~13 (removed blur, combined triplanar samples, packed textures) Use only axis alignment curvature as the most visually consistent Chisel progress is driven by distance from centre Brought back EditMode colours Removed unused shader variants branches Removed redunant parameters and ops
20 Days Ago
Fix more compile errors
20 Days Ago
Fix server compile issues and bad shader merge
20 Days Ago
Fix TerrainAlphaScanner compile error
20 Days Ago
Merge from main
20 Days Ago
Remove shader debug pragma
20 Days Ago
Fix holes rendering an extra instance
20 Days Ago
Setup holes on foundations just for testing
20 Days Ago
Terrain sample optimisations and toggles for testing, use vertex sampling for biome and normals, cull layer samples more aggresively, and use max layer only for parallax
20 Days Ago
Add compatibility with old Terrain_AlphaMap, switch back to old alpha map for now
21 Days Ago
Use separate args for terrain depthprepass and a split culling step allowing closer distance culling for prepass Only render prepass when holes are visible
22 Days Ago
Fix holes depth target not being assigned for BRP Validation when adding or removing holes to prevent errors
23 Days Ago
Merge from parent
23 Days Ago
Merge from main
23 Days Ago
Move colour grading, bloom and exposure apply to UberPostPass to match BRP and enable finer post effect reordering Apply greyscale after colour grade (fixes NVG) Remove linear conversion in ColorAdjustments to match BRP Use linear conversion in greyscale to match BRP
27 Days Ago
Move cathode volume component into project
27 Days Ago
Cathode renderer feature Setup cctv, cctv_manpad, and attackhelicam RRP volumes and overlays
28 Days Ago
Fix vignette settings remapping
28 Days Ago
Add screen_blur_UI_RRP volume asset
28 Days Ago
Setup night vision overlay and volume