userDayaancancel

526 Commits over 607 Days - 0.04cph!

3 Days Ago
Merge from terrain_renderer
3 Days Ago
Merge from main
3 Days Ago
Remove warning spam from hole renderer
3 Days Ago
Grow buffer when hole counts reach limits Fix editor only issue of depth prepass not running when returning from playmode
4 Days Ago
Merge from terrain_renderer
4 Days Ago
Merge from terrain_renderer/holes
4 Days Ago
Remove some left over logging, and testing holes from foundations
4 Days Ago
Merge from main
4 Days Ago
Fix terrain holes when toggling RRP by switching materials Fix foliagegrid when holeMap is unavailable Add distance check for hole mask sampling Remove redundant interpolator from terrain shader
5 Days Ago
Fix normals in edit mode
5 Days Ago
Use geo clip terrain normal sampled in vertex shader
6 Days Ago
Add new packed textures
6 Days Ago
Stone sculpture shader rewrite Packed and reduced required textures to 4 Massively reduce samples from ~44 to ~13 (removed blur, combined triplanar samples, packed textures) Use only axis alignment curvature as the most visually consistent Chisel progress is driven by distance from centre Brought back EditMode colours Removed unused shader variants branches Removed redunant parameters and ops
11 Days Ago
Fix more compile errors
11 Days Ago
Fix server compile issues and bad shader merge
11 Days Ago
Fix TerrainAlphaScanner compile error
11 Days Ago
Merge from main
11 Days Ago
Remove shader debug pragma
11 Days Ago
Fix holes rendering an extra instance
11 Days Ago
Setup holes on foundations just for testing
11 Days Ago
Terrain sample optimisations and toggles for testing, use vertex sampling for biome and normals, cull layer samples more aggresively, and use max layer only for parallax
11 Days Ago
Add compatibility with old Terrain_AlphaMap, switch back to old alpha map for now
12 Days Ago
Use separate args for terrain depthprepass and a split culling step allowing closer distance culling for prepass Only render prepass when holes are visible
13 Days Ago
Fix holes depth target not being assigned for BRP Validation when adding or removing holes to prevent errors
14 Days Ago
Merge from parent
14 Days Ago
Merge from main
14 Days Ago
Move colour grading, bloom and exposure apply to UberPostPass to match BRP and enable finer post effect reordering Apply greyscale after colour grade (fixes NVG) Remove linear conversion in ColorAdjustments to match BRP Use linear conversion in greyscale to match BRP
18 Days Ago
Move cathode volume component into project
18 Days Ago
Cathode renderer feature Setup cctv, cctv_manpad, and attackhelicam RRP volumes and overlays
19 Days Ago
Fix vignette settings remapping
19 Days Ago
Add screen_blur_UI_RRP volume asset
19 Days Ago
Setup night vision overlay and volume
20 Days Ago
Fix RRP colour grading Lift not being applied correctly
23 Days Ago
Setup RRP volumes/scripts for screen_blur and screen_blur_heavy for BlurManager Use _RRP keyword for UIBlurBackground and UIBlurBackgroundSpread shaders to toggle grab pass sampling (using a subshader seems to cause crashes) Add UI Blur profile to BlurManager with variable blurSize Add UIBackgroundBlur component to ingame menus Setup UIBackgroundBlur tweening to match old behaviour
25 Days Ago
Push missing function
25 Days Ago
Fix SSAO issues when swapping between pipelines
26 Days Ago
Fix foliage impostors again
26 Days Ago
Fix foliage impostors on RRP
30 Days Ago
Add blur optimized pass ColdOverlay RRP volume fix
32 Days Ago
Add frost effect to UberPostPass Add frost volume component Setup cold RRP effect and script Reduce some shader variants by using branching for low cost effects
32 Days Ago
Setup RRP hurt punch and radiation overlay effects/scripts
32 Days Ago
Setup hurt overlay effect and script with RRP Setup vignette and sharpen effect and script with RRP Merge vignettes into one effect
32 Days Ago
Make renderscale effect RRP clone asset
33 Days Ago
Update sharpen_vignette, radiation, and cctv RRP volumes
33 Days Ago
Setup postprocess render scale and change passes to use scaled buffer size
34 Days Ago
Add screen overlay (with lighting) to UberPostPass
35 Days Ago
Add GreyScale effect to uber post pass Rename UberOverlay to UberPostPass
37 Days Ago
Add chromatic aberration and grain to uberpass
38 Days Ago
Revert changes to PostFXBlitter
38 Days Ago
MotionBlurPass graphics format compatibility fix