userDayaancancel

596 Commits over 669 Days - 0.04cph!

2 Days Ago
Fix lod extent field not being set
3 Days Ago
Fix refraction filter pass with merged resolution handling changes
3 Days Ago
Merge from main
3 Days Ago
Replace common water texture samplers with shared sampler
3 Days Ago
Cache compute shader kernels ids for rrp passes
3 Days Ago
Combine blur and downsampling for refraction filter pass, use firefly filter as first downsample pass instead of full res pass, increase minimum res to 32, reduces draws (28->16) and is faster
7 Days Ago
WaterStandardCore light intensity correction
7 Days Ago
Setup oxygen RRP postfx volume and overlay
9 Days Ago
Merge from main
10 Days Ago
Render DDraw on beginCameraRendering for RRP
10 Days Ago
Fix BlurOptimize shader typo
10 Days Ago
Change BlurOptimized downsample param to nointerp and replace BlitPass with raster pass
12 Days Ago
Merge from render_pipeline_testing
12 Days Ago
Merge from main
12 Days Ago
Batch add stencil block to common shaders
12 Days Ago
Add PaintableRenderer for paintable cameras and setup with painting dialog prefab to fix background
12 Days Ago
Stop clearing camera target in gbufferpass which was stomping the camera clear colour
12 Days Ago
Add stencil block to molotov, and expose shadow intensity property to fix invisible bottle shadow
12 Days Ago
Remove terrain depth prepass alloc
13 Days Ago
Move SSAO (and motion vector) passes to before transparent
13 Days Ago
Fix ambient light flickering
13 Days Ago
Fix depth assignment in terrain prepass
13 Days Ago
Merge from main
13 Days Ago
Compile fix (don't use editor only function)
13 Days Ago
Run batch alpha fitter
13 Days Ago
Add some padding to terrain depth prepass distance
13 Days Ago
AlphaBatchFitter improvements and alphamap toggle convar that switches between terrain material feature
13 Days Ago
Fix merge issues
14 Days Ago
Merge from render_pipeline_testing
14 Days Ago
Apply UnityPixelLightIntensityCorrection for billboardlight-RRP to fix particle lighting
14 Days Ago
Merge from main
14 Days Ago
Declare hair shader stencil block
14 Days Ago
Merge from render_pipeline_testing
14 Days Ago
Merge from main
14 Days Ago
Merge from main
17 Days Ago
Fix RRP lightingpass memory leak
18 Days Ago
Coverage Queries Renderer Feature
18 Days Ago
Fix mac compile error
18 Days Ago
Fix compile errors
18 Days Ago
Merge from main
18 Days Ago
DLSS support for RRP
20 Days Ago
Add radial blur to RRP combined with blur optimized and setup explosion volume and overlay
20 Days Ago
Reduce RRP vignette effect
20 Days Ago
Fix underwater labs windows refraction texture with RRP
21 Days Ago
Fix noise texture uv in volumetric light beam
31 Days Ago
Fix terrain shader tags
31 Days Ago
Set default texture on start up
32 Days Ago
Move volumetric light beam UpdateCameraRelatedProperties work to vertex shader
32 Days Ago
Toggle BeamGeometry component when mesh visibility is set by LOD. Fixes UpdateCameraRelatedProperties running for every disabled beam.
33 Days Ago
Merge from terrain_hole_mask_res_fix