userDayaancancel

710 Commits over 699 Days - 0.04cph!

1 Hour Ago
Fix dungeon spawning dark square
Today
Merge from main
3 Days Ago
Collapse odd verts on LOD borders to handle seams, removes need for multiple meshes Give terrain inspector better sliders per LOD and more info Improve terrain cell snapping and padding with the other mesh topologies
4 Days Ago
Merge from main
4 Days Ago
Merge from render_pipeline_testing
4 Days Ago
Merge from main
4 Days Ago
Fix material remap on viewmodel arms
4 Days Ago
Disable pass culling in WaterRendererFogPass, needs to set the _UnderwaterFogEnabled constant
4 Days Ago
Merge from main
5 Days Ago
Merge from render_pipeline_testing
5 Days Ago
Merge from main
5 Days Ago
Remove UI grabpass and BIRP only code from UI blur shaders
5 Days Ago
Apply fog to RRP underwater window in forward pass
5 Days Ago
Fix foliage grid NRE in cases when heightmap doesn't exist yet
6 Days Ago
Fix water pistol z-fighting
6 Days Ago
Fix NaNs from text surface shader
6 Days Ago
Merge from main
10 Days Ago
Remove HeightSlope slope only used by map rendering saves ~11MB, more in deepsea Use normals instead of slope for map rendering
10 Days Ago
Add iso grid topology option
10 Days Ago
Enable terrain normal mips and use for lower detailed lods Fix ring position rounding issues at lower cell sizes Remove terrain stencil material from terrainConfig (is now the default) Use y-distance from terrain to skip LOD rings
11 Days Ago
Terrain diffuse base pyramid disable
12 Days Ago
Merge from render_pipeline_testing
12 Days Ago
Merge from main
12 Days Ago
Setup hot overlay and doublevision effect
12 Days Ago
Fix frost post effect to match BIRP
12 Days Ago
Actually make that readwrite
12 Days Ago
Change deferred light pass from WriteAll to Write
13 Days Ago
Merge from render_pipeline_testing
13 Days Ago
Merge from render_pipeline_testing
13 Days Ago
Rebind rendertarget to camera target after rendergraph and move SetupCameraProperties back
13 Days Ago
Merge from terrain_watermap_test
13 Days Ago
Remove watermap texture2D creation on procedural map, saves ~89.5MB on 4k map
13 Days Ago
Merge from main
17 Days Ago
Disable generate textures for watermap
18 Days Ago
Merge from cctv_postfx_fixes
18 Days Ago
Fix cctv blur fade and adjust colour mixer to match BIRP
19 Days Ago
Merge from rrp_ore_flare_crash_fix
19 Days Ago
Cherrypick 167055 Flare fix test 2
19 Days Ago
Merge from rccomputer_blur_fix
19 Days Ago
Fix rccomputer blurring screen
20 Days Ago
Merge from rrp_ore_marker_fix
20 Days Ago
Fix NaN in vertex lighting causing crash
20 Days Ago
Fix BillboardLight-RRP addtional lights in vertex lighting path
20 Days Ago
Disable duplicate main camera in test scene
20 Days Ago
Merge from livestock_shader_review
20 Days Ago
Merge from depth_egg_fix
20 Days Ago
Merge from rrp_ore_marker_fix
21 Days Ago
Add RRP path for flare shader using correct light buffers
21 Days Ago
Merge from main
21 Days Ago
Fix UI backgrounds missing from blur for UI dialog prefabs (codelock, rename sleeping bag and more)