userDayaancancel

628 Commits over 669 Days - 0.04cph!

Today
Fix debug collider shader only drawing one pass
Yesterday
Fix dark paintable window in RRP
5 Days Ago
Merge from render_pipeline_testing
5 Days Ago
Merge from main
5 Days Ago
Merge from coveragequery_nre_frame_fix
5 Days Ago
CoverageQuery NRE fix when queries registered/unregistered multiple times on the same frame, check if pending removal first
6 Days Ago
Add bloom low filter option in uber
6 Days Ago
Implement OutlineRendererFeature
9 Days Ago
Set unity_RenderingLayer in mesh decal pass to fix lighting issues with decals
11 Days Ago
Merge from render_pipeline_testing
11 Days Ago
Merge from main
11 Days Ago
use nonjittered matrix for water reflection sampling to fix flickering with DLSS
11 Days Ago
Fix decal screen UVs on RRP DLSS
12 Days Ago
Fix ViewModelCamera null rendertarget on BIRP
12 Days Ago
Fix DeferredMeshDecals null rendertarget on BIRP
12 Days Ago
Update raditation RRP volume vignette values
12 Days Ago
Disable RRP water additional lights for parity
12 Days Ago
Implement upscaling method options (nearest, linear, bicubic, biquadratic, catmull-rom) and move sharpening pass to after upscale
13 Days Ago
Set BlurOptimized iterations param to nointerp Fix BIRP blur only blurring horizontal Adjust blur UI volume settings to compensate for grabpass Move blur to after uberpost pass
14 Days Ago
Fix terrain compute uninitialised variable warnings
14 Days Ago
Merge from main
18 Days Ago
Fix lod extent field not being set
18 Days Ago
Fix refraction filter pass with merged resolution handling changes
19 Days Ago
Merge from main
19 Days Ago
Replace common water texture samplers with shared sampler
19 Days Ago
Cache compute shader kernels ids for rrp passes
19 Days Ago
Combine blur and downsampling for refraction filter pass, use firefly filter as first downsample pass instead of full res pass, increase minimum res to 32, reduces draws (28->16) and is faster
19 Days Ago
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19 Days Ago
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22 Days Ago
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23 Days Ago
WaterStandardCore light intensity correction
23 Days Ago
Setup oxygen RRP postfx volume and overlay
25 Days Ago
Merge from main
25 Days Ago
Render DDraw on beginCameraRendering for RRP
25 Days Ago
Fix BlurOptimize shader typo
26 Days Ago
Change BlurOptimized downsample param to nointerp and replace BlitPass with raster pass
27 Days Ago
Merge from render_pipeline_testing
27 Days Ago
Merge from main
28 Days Ago
Batch add stencil block to common shaders
28 Days Ago
Add PaintableRenderer for paintable cameras and setup with painting dialog prefab to fix background
28 Days Ago
Stop clearing camera target in gbufferpass which was stomping the camera clear colour
28 Days Ago
Add stencil block to molotov, and expose shadow intensity property to fix invisible bottle shadow
28 Days Ago
Remove terrain depth prepass alloc
29 Days Ago
Move SSAO (and motion vector) passes to before transparent
29 Days Ago
Fix ambient light flickering
29 Days Ago
Fix depth assignment in terrain prepass
29 Days Ago
Merge from main
29 Days Ago
Compile fix (don't use editor only function)
29 Days Ago
Run batch alpha fitter