722 Commits over 699 Days - 0.04cph!
Remove split shadow culling for now
Merge from probe_cameratype_fix
During probe rendering set cameraType to reflection only during RRP render to stop unintended rendering
Merge from terrain_textures_review
Per shadow split foliage culling test
Set renderparam bounds to coarse culling camera bounds
Add separate shadow pass with shadow distance convar for testing
Increase terrain cell LOD count
Handle off-centre ring holes
Add debug colour option
Fix terrain quality not reducing lod extents to the minimum
Remove screenspace terrain hole texture (replaced by RRP stencil testing)
Fix dungeon spawning dark square
Collapse odd verts on LOD borders to handle seams, removes need for multiple meshes
Give terrain inspector better sliders per LOD and more info
Improve terrain cell snapping and padding with the other mesh topologies
Merge from render_pipeline_testing
Fix material remap on viewmodel arms
Disable pass culling in WaterRendererFogPass, needs to set the _UnderwaterFogEnabled constant
Merge from render_pipeline_testing
Remove UI grabpass and BIRP only code from UI blur shaders
Apply fog to RRP underwater window in forward pass
Fix foliage grid NRE in cases when heightmap doesn't exist yet
Fix water pistol z-fighting
Fix NaNs from text surface shader
Remove HeightSlope slope only used by map rendering saves ~11MB, more in deepsea
Use normals instead of slope for map rendering
Add iso grid topology option
Enable terrain normal mips and use for lower detailed lods
Fix ring position rounding issues at lower cell sizes
Remove terrain stencil material from terrainConfig (is now the default)
Use y-distance from terrain to skip LOD rings
Terrain diffuse base pyramid disable
Merge from render_pipeline_testing
Setup hot overlay and doublevision effect
Fix frost post effect to match BIRP
Actually make that readwrite
Change deferred light pass from WriteAll to Write
Merge from render_pipeline_testing
Merge from render_pipeline_testing
Rebind rendertarget to camera target after rendergraph and move SetupCameraProperties back
Merge from terrain_watermap_test
Remove watermap texture2D creation on procedural map, saves ~89.5MB on 4k map
Disable generate textures for watermap
Merge from cctv_postfx_fixes
Fix cctv blur fade and adjust colour mixer to match BIRP
Merge from rrp_ore_flare_crash_fix
Cherrypick
167055 Flare fix test 2