userDayaancancel

493 Commits over 607 Days - 0.03cph!

Yesterday
Setup RRP volumes/scripts for screen_blur and screen_blur_heavy for BlurManager Use _RRP keyword for UIBlurBackground and UIBlurBackgroundSpread shaders to toggle grab pass sampling (using a subshader seems to cause crashes) Add UI Blur profile to BlurManager with variable blurSize Add UIBackgroundBlur component to ingame menus Setup UIBackgroundBlur tweening to match old behaviour
3 Days Ago
Push missing function
4 Days Ago
Fix SSAO issues when swapping between pipelines
5 Days Ago
Fix foliage impostors again
5 Days Ago
Fix foliage impostors on RRP
9 Days Ago
Add blur optimized pass ColdOverlay RRP volume fix
10 Days Ago
Add frost effect to UberPostPass Add frost volume component Setup cold RRP effect and script Reduce some shader variants by using branching for low cost effects
10 Days Ago
Setup RRP hurt punch and radiation overlay effects/scripts
11 Days Ago
Setup hurt overlay effect and script with RRP Setup vignette and sharpen effect and script with RRP Merge vignettes into one effect
11 Days Ago
Make renderscale effect RRP clone asset
12 Days Ago
Update sharpen_vignette, radiation, and cctv RRP volumes
12 Days Ago
Setup postprocess render scale and change passes to use scaled buffer size
13 Days Ago
Add screen overlay (with lighting) to UberPostPass
14 Days Ago
Add GreyScale effect to uber post pass Rename UberOverlay to UberPostPass
16 Days Ago
Add chromatic aberration and grain to uberpass
16 Days Ago
Revert changes to PostFXBlitter
16 Days Ago
MotionBlurPass graphics format compatibility fix
16 Days Ago
Change SSAO render to use static lambdas
16 Days Ago
OverlayUberPass with sharpening and vignette
19 Days Ago
Upgrade SSAO to new render pipeline API Replace RenderPasses with RasterPasses and BlitPasses Replace commandbuffer SetGlobals with material setters Use RenderAttachment and UseTexture workflow
23 Days Ago
Merge from ssao
23 Days Ago
Disable BRP AO when using RRP Compile errors fixes Move temporal variables to SSAOApply step only Move RenderPassEvent to after motion vectors to fix temporal filtering
23 Days Ago
Merge from parent
23 Days Ago
Handle non-deferred cases Validate options against different renderpaths Make MotionVector AO settings consistent Use shared statics with original AO
24 Days Ago
Fix null texture warning when switching between AO apply options
24 Days Ago
Fix motionvectors in AO apply pass Fix temporal blending issues
25 Days Ago
SSAO render feature port
30 Days Ago
Add default stencil state to skin shader
30 Days Ago
Remove stencil override from GBuffer to allow custom stencil states Don't clear depth in GBuffer pass, already cleared in setup pass
30 Days Ago
RRP stencil testing with terrain during GBuffer pass (replacing alpha testing) Add TerrainHoleStencil shader for holes rendering to stencil buffer instead of r8 Use sort values in terrain prepass and hole renderer features to fix ordering Add stencil option to terrain material for testing Replace stencil in Standard-Terrain to test against hole bit 4
31 Days Ago
Make terrain holes RRP compatible Make separate depth only shader path for terrain Add GeometryClipmapTerrainDepthPrepassRendererFeature Add TerrainHoleRendererFeature Set terrain depth pass lightmode to none
33 Days Ago
Improve realtime hole updates in editor Fix issues with commandbuffers not being recreated when toggling enabled
34 Days Ago
Store terrain hole mesh primitives and materials in terrain config Split terrain hole renderer buffer creation from OnEnable
34 Days Ago
Automatically add geoclip component when switching terrain renderer enum in editor
35 Days Ago
Merge from parent
35 Days Ago
Merge from main
35 Days Ago
Merge from main
53 Days Ago
Implement FoliageDisplacementRenderFeature and SpecialPurposeCameraDrawPass with BIRP wrapper
54 Days Ago
Merge from terrain_rrp_fix
54 Days Ago
Include TerrainHoleRenderer in TerrainMeta components Editor only GetBounds function for AddToAlphaMap Improve AlphaScanner to find alpha effecting components
54 Days Ago
Fix hole Remove with swapback for transform instance data
54 Days Ago
Handle clearing hole maps when instance count drops to 0 Increase foliage hole sampling radius to prevent foliage in holes
55 Days Ago
Fix holes not being cleared when disabled Use TerrainHole inspector on TerrainMeta and Hole components Implement holes in foliage placement compute Fix command buffer manager initialisation for terrain holes Dilate y-axis of holemask to prevent shadow issues on close geometry
58 Days Ago
Add TerrainHole options to TerrainMeta inspector for rendering holes in editor mode Remove old TerrainHoleRenderer inspector Fix probe terrain holes again
58 Days Ago
Change hole rendering order to before viewmodel to avoid depth stencil conflicts Move cylinder hole primitive pivot point to bottom Add TerrainAlphaScanner tool to automatically find modified terrain alpha and add new hole system with best guess shape Integrate TerrainHoleRenderer into TerrainMeta which automatically swaps to geoclip terrain when in use (in editor) Fix terrain not using HoleMap during probe/cubemap renders
2 Months Ago
Merge from parent
2 Months Ago
Merge from main
2 Months Ago
Fix terrain and foliage RenderParams rendering layer mask
2 Months Ago
Include missing distance function in commit
2 Months Ago
Split shaders between stencil hole and overhead map Fix subinstances