userDayaancancel

642 Commits over 669 Days - 0.04cph!

Today
Snap cold overlay to zero to fix lingering post effect
3 Days Ago
Merge from rrp_ui_grabpass
3 Days Ago
Merge from main
3 Days Ago
Use GetTemporaryRT for UI blur capture
4 Days Ago
Add profile markers and fix blur darkening
4 Days Ago
Fix fullscreenSkinViewer background
4 Days Ago
Merge from rrp_explosion_overlay_fix
4 Days Ago
Add MinimumIntensity to explosions overlay to stop lingering effects
4 Days Ago
Batch update UI prefabs with RRP grabpass/blur setup
4 Days Ago
Emulate UI grabpasses on RRP with Canvas hooks using sort order
5 Days Ago
Merge from landmine_postfx_rrp_fix
5 Days Ago
Fix landmine RRP post effect lingering bug
5 Days Ago
Merge from main
5 Days Ago
Fix landmine RRP post effect lingering bug
7 Days Ago
Fix debug collider shader only drawing one pass
8 Days Ago
Fix dark paintable window in RRP
11 Days Ago
Merge from render_pipeline_testing
11 Days Ago
Merge from main
11 Days Ago
Merge from coveragequery_nre_frame_fix
11 Days Ago
CoverageQuery NRE fix when queries registered/unregistered multiple times on the same frame, check if pending removal first
12 Days Ago
Add bloom low filter option in uber
12 Days Ago
Implement OutlineRendererFeature
15 Days Ago
Set unity_RenderingLayer in mesh decal pass to fix lighting issues with decals
18 Days Ago
Merge from render_pipeline_testing
18 Days Ago
Merge from main
18 Days Ago
use nonjittered matrix for water reflection sampling to fix flickering with DLSS
18 Days Ago
Fix decal screen UVs on RRP DLSS
18 Days Ago
Fix ViewModelCamera null rendertarget on BIRP
18 Days Ago
Fix DeferredMeshDecals null rendertarget on BIRP
18 Days Ago
Update raditation RRP volume vignette values
18 Days Ago
Disable RRP water additional lights for parity
18 Days Ago
Implement upscaling method options (nearest, linear, bicubic, biquadratic, catmull-rom) and move sharpening pass to after upscale
19 Days Ago
Set BlurOptimized iterations param to nointerp Fix BIRP blur only blurring horizontal Adjust blur UI volume settings to compensate for grabpass Move blur to after uberpost pass
20 Days Ago
Fix terrain compute uninitialised variable warnings
20 Days Ago
Merge from main
24 Days Ago
Fix lod extent field not being set
25 Days Ago
Fix refraction filter pass with merged resolution handling changes
25 Days Ago
Merge from main
25 Days Ago
Replace common water texture samplers with shared sampler
25 Days Ago
Cache compute shader kernels ids for rrp passes
25 Days Ago
Combine blur and downsampling for refraction filter pass, use firefly filter as first downsample pass instead of full res pass, increase minimum res to 32, reduces draws (28->16) and is faster
25 Days Ago
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29 Days Ago
WaterStandardCore light intensity correction
29 Days Ago
Setup oxygen RRP postfx volume and overlay
31 Days Ago
Merge from main
31 Days Ago
Render DDraw on beginCameraRendering for RRP
31 Days Ago
Fix BlurOptimize shader typo