userDayaancancel

609 Commits over 669 Days - 0.04cph!

Yesterday
Fix terrain compute uninitialised variable warnings
Yesterday
Merge from main
5 Days Ago
Fix lod extent field not being set
6 Days Ago
Fix refraction filter pass with merged resolution handling changes
6 Days Ago
Merge from main
6 Days Ago
Replace common water texture samplers with shared sampler
6 Days Ago
Cache compute shader kernels ids for rrp passes
6 Days Ago
Combine blur and downsampling for refraction filter pass, use firefly filter as first downsample pass instead of full res pass, increase minimum res to 32, reduces draws (28->16) and is faster
6 Days Ago
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6 Days Ago
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7 Days Ago
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9 Days Ago
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10 Days Ago
WaterStandardCore light intensity correction
10 Days Ago
Setup oxygen RRP postfx volume and overlay
12 Days Ago
Merge from main
13 Days Ago
Render DDraw on beginCameraRendering for RRP
13 Days Ago
Fix BlurOptimize shader typo
13 Days Ago
Change BlurOptimized downsample param to nointerp and replace BlitPass with raster pass
15 Days Ago
Merge from render_pipeline_testing
15 Days Ago
Merge from main
15 Days Ago
Batch add stencil block to common shaders
15 Days Ago
Add PaintableRenderer for paintable cameras and setup with painting dialog prefab to fix background
15 Days Ago
Stop clearing camera target in gbufferpass which was stomping the camera clear colour
15 Days Ago
Add stencil block to molotov, and expose shadow intensity property to fix invisible bottle shadow
15 Days Ago
Remove terrain depth prepass alloc
16 Days Ago
Move SSAO (and motion vector) passes to before transparent
16 Days Ago
Fix ambient light flickering
16 Days Ago
Fix depth assignment in terrain prepass
16 Days Ago
Merge from main
16 Days Ago
Compile fix (don't use editor only function)
16 Days Ago
Run batch alpha fitter
16 Days Ago
Add some padding to terrain depth prepass distance
16 Days Ago
AlphaBatchFitter improvements and alphamap toggle convar that switches between terrain material feature
16 Days Ago
Fix merge issues
17 Days Ago
Merge from render_pipeline_testing
17 Days Ago
Apply UnityPixelLightIntensityCorrection for billboardlight-RRP to fix particle lighting
17 Days Ago
Merge from main
17 Days Ago
Declare hair shader stencil block
17 Days Ago
Merge from render_pipeline_testing
17 Days Ago
Merge from main
17 Days Ago
Merge from main
19 Days Ago
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20 Days Ago
Fix RRP lightingpass memory leak
21 Days Ago
Coverage Queries Renderer Feature
21 Days Ago
Fix mac compile error
21 Days Ago
Fix compile errors
21 Days Ago
Merge from main
21 Days Ago
DLSS support for RRP
23 Days Ago
Add radial blur to RRP combined with blur optimized and setup explosion volume and overlay
23 Days Ago
Reduce RRP vignette effect