userDayaancancel

499 Commits over 607 Days - 0.03cph!

5 Hours Ago
Move cathode volume component into project
5 Hours Ago
Cathode renderer feature Setup cctv, cctv_manpad, and attackhelicam RRP volumes and overlays
Yesterday
Fix vignette settings remapping
Yesterday
Add screen_blur_UI_RRP volume asset
Yesterday
Setup night vision overlay and volume
Yesterday
Fix RRP colour grading Lift not being applied correctly
4 Days Ago
Setup RRP volumes/scripts for screen_blur and screen_blur_heavy for BlurManager Use _RRP keyword for UIBlurBackground and UIBlurBackgroundSpread shaders to toggle grab pass sampling (using a subshader seems to cause crashes) Add UI Blur profile to BlurManager with variable blurSize Add UIBackgroundBlur component to ingame menus Setup UIBackgroundBlur tweening to match old behaviour
6 Days Ago
Push missing function
7 Days Ago
Fix SSAO issues when swapping between pipelines
8 Days Ago
Fix foliage impostors again
8 Days Ago
Fix foliage impostors on RRP
12 Days Ago
Add blur optimized pass ColdOverlay RRP volume fix
13 Days Ago
Add frost effect to UberPostPass Add frost volume component Setup cold RRP effect and script Reduce some shader variants by using branching for low cost effects
14 Days Ago
Setup RRP hurt punch and radiation overlay effects/scripts
14 Days Ago
Setup hurt overlay effect and script with RRP Setup vignette and sharpen effect and script with RRP Merge vignettes into one effect
14 Days Ago
Make renderscale effect RRP clone asset
15 Days Ago
Update sharpen_vignette, radiation, and cctv RRP volumes
15 Days Ago
Setup postprocess render scale and change passes to use scaled buffer size
16 Days Ago
Add screen overlay (with lighting) to UberPostPass
17 Days Ago
Add GreyScale effect to uber post pass Rename UberOverlay to UberPostPass
19 Days Ago
Add chromatic aberration and grain to uberpass
19 Days Ago
Revert changes to PostFXBlitter
19 Days Ago
MotionBlurPass graphics format compatibility fix
19 Days Ago
Change SSAO render to use static lambdas
19 Days Ago
OverlayUberPass with sharpening and vignette
22 Days Ago
Upgrade SSAO to new render pipeline API Replace RenderPasses with RasterPasses and BlitPasses Replace commandbuffer SetGlobals with material setters Use RenderAttachment and UseTexture workflow
26 Days Ago
Merge from ssao
26 Days Ago
Disable BRP AO when using RRP Compile errors fixes Move temporal variables to SSAOApply step only Move RenderPassEvent to after motion vectors to fix temporal filtering
26 Days Ago
Merge from parent
26 Days Ago
Handle non-deferred cases Validate options against different renderpaths Make MotionVector AO settings consistent Use shared statics with original AO
27 Days Ago
Fix null texture warning when switching between AO apply options
27 Days Ago
Fix motionvectors in AO apply pass Fix temporal blending issues
28 Days Ago
SSAO render feature port
33 Days Ago
Add default stencil state to skin shader
33 Days Ago
Remove stencil override from GBuffer to allow custom stencil states Don't clear depth in GBuffer pass, already cleared in setup pass
33 Days Ago
RRP stencil testing with terrain during GBuffer pass (replacing alpha testing) Add TerrainHoleStencil shader for holes rendering to stencil buffer instead of r8 Use sort values in terrain prepass and hole renderer features to fix ordering Add stencil option to terrain material for testing Replace stencil in Standard-Terrain to test against hole bit 4
34 Days Ago
Make terrain holes RRP compatible Make separate depth only shader path for terrain Add GeometryClipmapTerrainDepthPrepassRendererFeature Add TerrainHoleRendererFeature Set terrain depth pass lightmode to none
36 Days Ago
Improve realtime hole updates in editor Fix issues with commandbuffers not being recreated when toggling enabled
37 Days Ago
Store terrain hole mesh primitives and materials in terrain config Split terrain hole renderer buffer creation from OnEnable
37 Days Ago
Automatically add geoclip component when switching terrain renderer enum in editor
38 Days Ago
Merge from parent
38 Days Ago
Merge from main
38 Days Ago
Merge from main
56 Days Ago
Implement FoliageDisplacementRenderFeature and SpecialPurposeCameraDrawPass with BIRP wrapper
57 Days Ago
Merge from terrain_rrp_fix
57 Days Ago
Include TerrainHoleRenderer in TerrainMeta components Editor only GetBounds function for AddToAlphaMap Improve AlphaScanner to find alpha effecting components
57 Days Ago
Fix hole Remove with swapback for transform instance data
57 Days Ago
Handle clearing hole maps when instance count drops to 0 Increase foliage hole sampling radius to prevent foliage in holes
58 Days Ago
Fix holes not being cleared when disabled Use TerrainHole inspector on TerrainMeta and Hole components Implement holes in foliage placement compute Fix command buffer manager initialisation for terrain holes Dilate y-axis of holemask to prevent shadow issues on close geometry
2 Months Ago
Add TerrainHole options to TerrainMeta inspector for rendering holes in editor mode Remove old TerrainHoleRenderer inspector Fix probe terrain holes again