userDayaancancel

513 Commits over 607 Days - 0.04cph!

4 Days Ago
Fix more compile errors
5 Days Ago
Fix server compile issues and bad shader merge
5 Days Ago
Fix TerrainAlphaScanner compile error
5 Days Ago
Merge from main
5 Days Ago
Remove shader debug pragma
5 Days Ago
Fix holes rendering an extra instance
5 Days Ago
Setup holes on foundations just for testing
5 Days Ago
Terrain sample optimisations and toggles for testing, use vertex sampling for biome and normals, cull layer samples more aggresively, and use max layer only for parallax
5 Days Ago
Add compatibility with old Terrain_AlphaMap, switch back to old alpha map for now
6 Days Ago
Use separate args for terrain depthprepass and a split culling step allowing closer distance culling for prepass Only render prepass when holes are visible
7 Days Ago
Fix holes depth target not being assigned for BRP Validation when adding or removing holes to prevent errors
8 Days Ago
Merge from parent
8 Days Ago
Merge from main
8 Days Ago
Move colour grading, bloom and exposure apply to UberPostPass to match BRP and enable finer post effect reordering Apply greyscale after colour grade (fixes NVG) Remove linear conversion in ColorAdjustments to match BRP Use linear conversion in greyscale to match BRP
12 Days Ago
Move cathode volume component into project
12 Days Ago
Cathode renderer feature Setup cctv, cctv_manpad, and attackhelicam RRP volumes and overlays
13 Days Ago
Fix vignette settings remapping
13 Days Ago
Add screen_blur_UI_RRP volume asset
13 Days Ago
Setup night vision overlay and volume
14 Days Ago
Fix RRP colour grading Lift not being applied correctly
17 Days Ago
Setup RRP volumes/scripts for screen_blur and screen_blur_heavy for BlurManager Use _RRP keyword for UIBlurBackground and UIBlurBackgroundSpread shaders to toggle grab pass sampling (using a subshader seems to cause crashes) Add UI Blur profile to BlurManager with variable blurSize Add UIBackgroundBlur component to ingame menus Setup UIBackgroundBlur tweening to match old behaviour
19 Days Ago
Push missing function
19 Days Ago
Fix SSAO issues when swapping between pipelines
20 Days Ago
Fix foliage impostors again
20 Days Ago
Fix foliage impostors on RRP
24 Days Ago
Add blur optimized pass ColdOverlay RRP volume fix
26 Days Ago
Add frost effect to UberPostPass Add frost volume component Setup cold RRP effect and script Reduce some shader variants by using branching for low cost effects
26 Days Ago
Setup RRP hurt punch and radiation overlay effects/scripts
26 Days Ago
Setup hurt overlay effect and script with RRP Setup vignette and sharpen effect and script with RRP Merge vignettes into one effect
26 Days Ago
Make renderscale effect RRP clone asset
27 Days Ago
Update sharpen_vignette, radiation, and cctv RRP volumes
27 Days Ago
Setup postprocess render scale and change passes to use scaled buffer size
28 Days Ago
Add screen overlay (with lighting) to UberPostPass
29 Days Ago
Add GreyScale effect to uber post pass Rename UberOverlay to UberPostPass
31 Days Ago
Add chromatic aberration and grain to uberpass
31 Days Ago
Revert changes to PostFXBlitter
31 Days Ago
MotionBlurPass graphics format compatibility fix
32 Days Ago
Change SSAO render to use static lambdas
32 Days Ago
OverlayUberPass with sharpening and vignette
35 Days Ago
Upgrade SSAO to new render pipeline API Replace RenderPasses with RasterPasses and BlitPasses Replace commandbuffer SetGlobals with material setters Use RenderAttachment and UseTexture workflow
38 Days Ago
Merge from ssao
38 Days Ago
Disable BRP AO when using RRP Compile errors fixes Move temporal variables to SSAOApply step only Move RenderPassEvent to after motion vectors to fix temporal filtering
39 Days Ago
Merge from parent
39 Days Ago
Handle non-deferred cases Validate options against different renderpaths Make MotionVector AO settings consistent Use shared statics with original AO
39 Days Ago
Fix null texture warning when switching between AO apply options
39 Days Ago
Fix motionvectors in AO apply pass Fix temporal blending issues
40 Days Ago
SSAO render feature port
45 Days Ago
Add default stencil state to skin shader
45 Days Ago
Remove stencil override from GBuffer to allow custom stencil states Don't clear depth in GBuffer pass, already cleared in setup pass
46 Days Ago
RRP stencil testing with terrain during GBuffer pass (replacing alpha testing) Add TerrainHoleStencil shader for holes rendering to stencil buffer instead of r8 Use sort values in terrain prepass and hole renderer features to fix ordering Add stencil option to terrain material for testing Replace stencil in Standard-Terrain to test against hole bit 4