userDayaancancel

210 Commits over 273 Days - 0.03cph!

Today
Merge from foliage_displacement_improvements
Today
Merge from main
Yesterday
Merge from main
Yesterday
Improve time sliced render option (can prioritise area near player), only clear within viewport option, replace old shader constants, update shader constants only when needed, and update foliage prefabs with new clear material.
4 Days Ago
Snap displacement cam to map texel increments to avoid jittering issues Use flags for SpecialPurposeCamera for multiple render on refresh options Timesliced rendering option for multi viewport renders
6 Days Ago
Implement wrapping displacement map and multi viewport rendering in SpecialPurposeCamera
6 Days Ago
Fix wrong blendmode for new displacement clearing
6 Days Ago
Merge from main
6 Days Ago
Better snow blending with terrain, displacement effects colour, reworked displacement manager to allow for continuous displacement (trails instead of discrete steps), displacement rendering now wraps around the map through multiple viewports, and added snow footstep prefab.
11 Days Ago
Instanced snow tiles based on terrain maps with simple displacement
13 Days Ago
Extend SpecialPurposeCamera to optionally use material render pass instead of clear, and add new subtractive shader for displacement reduction over time instead of instantaneous
18 Days Ago
Remove unused baker prefab
18 Days Ago
Editor GUI tidy up
23 Days Ago
Merge from foliage_transmission_shadowing
23 Days Ago
Merge from main
23 Days Ago
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23 Days Ago
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23 Days Ago
Merge from foliage_transmission_shadowing
23 Days Ago
Foliage rebake (encoding fix)
23 Days Ago
Fix encoding issue, remove no longer used shaderglobal
25 Days Ago
Merge from foliage_transmission_shadowing
25 Days Ago
Re-encode foliage asset data
25 Days Ago
Handle vertex compression by encoding unorms into compatible bits, and baker now handles rebakes better
26 Days Ago
Don't pack data to be compatible with vertex compression
27 Days Ago
Merge from foliage_transmission_shadowing
27 Days Ago
Reduce material SHDO intensity
27 Days Ago
Merge from main
27 Days Ago
Foliage assets rebake
27 Days Ago
Trim shader options
30 Days Ago
Replace old SHDO shader options, set keyword dynamically during bake
30 Days Ago
bake revert
30 Days Ago
Merge from main
30 Days Ago
30 Days Ago
Merge from main
30 Days Ago
Use SetTextureEx, handle camera struct better
30 Days Ago
Merge from main
30 Days Ago
Use selectable texcoords to fix vertex stream issues in build
32 Days Ago
Render foliage in editor option, reset foliage terrain when leaving tutorial
32 Days Ago
Remove some baked grass left over
33 Days Ago
Merge from foliage_transmission_shadowing
33 Days Ago
Remove debug code
33 Days Ago
Alow greater SHDO intensity values, bring fade distance a little closer
33 Days Ago
Merge from main
34 Days Ago
Get foliage instancing working with tutorial by pushing terrain specific map data instead of using singleton, moved foliage cell height map sampling from CPU to GPU for compatibility with additional terrains, attach required tutorial terrain texture maps to material for use, and now store terrain position and scale on meshroot.
39 Days Ago
Merge from main
39 Days Ago
Improve foliage SHDO debug options, fix compile issue, fix shader keyword setting batch function
39 Days Ago
Foliage assets rebake
39 Days Ago
Dithering on SHDO, now can set keywords on materials through baker editor, improve editor layout
40 Days Ago
Push editor script
40 Days Ago
Merge from main