userDayaancancel

555 Commits over 638 Days - 0.04cph!

Yesterday
Add radial blur to RRP combined with blur optimized and setup explosion volume and overlay
Yesterday
Reduce RRP vignette effect
Yesterday
Fix underwater labs windows refraction texture with RRP
3 Days Ago
Fix noise texture uv in volumetric light beam
13 Days Ago
Fix terrain shader tags
13 Days Ago
Set default texture on start up
14 Days Ago
Move volumetric light beam UpdateCameraRelatedProperties work to vertex shader
14 Days Ago
Toggle BeamGeometry component when mesh visibility is set by LOD. Fixes UpdateCameraRelatedProperties running for every disabled beam.
15 Days Ago
Merge from terrain_hole_mask_res_fix
15 Days Ago
Fix terrain hole mask with resolution scaling changes
15 Days Ago
Avoiding assigning camera.depthTextureMode when not needed to reduce camera serialisation bump
16 Days Ago
Merge from foliage_displacement_alloc_fix
16 Days Ago
Remove alloc from foliagedisplacement
16 Days Ago
Merge from apartment_terminal_postfx_fix
16 Days Ago
Fix post effects error with apartment terminal prefab
16 Days Ago
Fix VolumetricLightBeam on RRP
20 Days Ago
Merge from terrain_renderer
20 Days Ago
merge from terrain_parallax_fix
20 Days Ago
Merge from main
20 Days Ago
revert quality mapping
20 Days Ago
Change local parallax keywords to global Map to terrain quality setting Adjust terrain material parallax values
20 Days Ago
Merge from main
20 Days Ago
Add dev only terrain depth prepass convar for testing
20 Days Ago
Stop terrain hole mask sampling when no terrain holes are registered Split TerrainHoleRenderer into TerrainHoleCamera for per camera textures Fix inconsistent terrain queue order across subshaders
21 Days Ago
Merge from main
21 Days Ago
Add PostOpaqueDepth component to sculpture camera to fix guide fx, and revert changes to BRZone shader
22 Days Ago
Alpha fitter tool for automated alpha map processing to replace holes
22 Days Ago
Support non-instanced terrain holes when using a unique mesh instead of holeshape
27 Days Ago
Merge from terrain_renderer
27 Days Ago
Merge from main
27 Days Ago
Remove warning spam from hole renderer
28 Days Ago
Grow buffer when hole counts reach limits Fix editor only issue of depth prepass not running when returning from playmode
28 Days Ago
Merge from terrain_renderer
28 Days Ago
Merge from terrain_renderer/holes
28 Days Ago
Merge from main
28 Days Ago
Remove some left over logging, and testing holes from foundations
29 Days Ago
Merge from main
29 Days Ago
Fix terrain holes when toggling RRP by switching materials Fix foliagegrid when holeMap is unavailable Add distance check for hole mask sampling Remove redundant interpolator from terrain shader
30 Days Ago
Fix normals in edit mode
30 Days Ago
Use geo clip terrain normal sampled in vertex shader
30 Days Ago
Add new packed textures
30 Days Ago
Stone sculpture shader rewrite Packed and reduced required textures to 4 Massively reduce samples from ~44 to ~13 (removed blur, combined triplanar samples, packed textures) Use only axis alignment curvature as the most visually consistent Chisel progress is driven by distance from centre Brought back EditMode colours Removed unused shader variants branches Removed redunant parameters and ops
35 Days Ago
Fix more compile errors
35 Days Ago
Fix server compile issues and bad shader merge
35 Days Ago
Fix TerrainAlphaScanner compile error
35 Days Ago
Merge from main
35 Days Ago
Remove shader debug pragma
35 Days Ago
Fix holes rendering an extra instance
35 Days Ago
Setup holes on foundations just for testing
35 Days Ago
Terrain sample optimisations and toggles for testing, use vertex sampling for biome and normals, cull layer samples more aggresively, and use max layer only for parallax