userDayaancancel

482 Commits over 577 Days - 0.03cph!

3 Hours Ago
Setup postprocess render scale and change passes to use scaled buffer size
Yesterday
Add screen overlay (with lighting) to UberPostPass
Yesterday
Add GreyScale effect to uber post pass Rename UberOverlay to UberPostPass
4 Days Ago
Add chromatic aberration and grain to uberpass
4 Days Ago
Revert changes to PostFXBlitter
4 Days Ago
MotionBlurPass graphics format compatibility fix
4 Days Ago
Change SSAO render to use static lambdas
4 Days Ago
OverlayUberPass with sharpening and vignette
7 Days Ago
Upgrade SSAO to new render pipeline API Replace RenderPasses with RasterPasses and BlitPasses Replace commandbuffer SetGlobals with material setters Use RenderAttachment and UseTexture workflow
11 Days Ago
Merge from ssao
11 Days Ago
Disable BRP AO when using RRP Compile errors fixes Move temporal variables to SSAOApply step only Move RenderPassEvent to after motion vectors to fix temporal filtering
11 Days Ago
Merge from parent
11 Days Ago
Handle non-deferred cases Validate options against different renderpaths Make MotionVector AO settings consistent Use shared statics with original AO
12 Days Ago
Fix null texture warning when switching between AO apply options
12 Days Ago
Fix motionvectors in AO apply pass Fix temporal blending issues
13 Days Ago
SSAO render feature port
18 Days Ago
Add default stencil state to skin shader
18 Days Ago
Remove stencil override from GBuffer to allow custom stencil states Don't clear depth in GBuffer pass, already cleared in setup pass
18 Days Ago
RRP stencil testing with terrain during GBuffer pass (replacing alpha testing) Add TerrainHoleStencil shader for holes rendering to stencil buffer instead of r8 Use sort values in terrain prepass and hole renderer features to fix ordering Add stencil option to terrain material for testing Replace stencil in Standard-Terrain to test against hole bit 4
19 Days Ago
Make terrain holes RRP compatible Make separate depth only shader path for terrain Add GeometryClipmapTerrainDepthPrepassRendererFeature Add TerrainHoleRendererFeature Set terrain depth pass lightmode to none
21 Days Ago
Improve realtime hole updates in editor Fix issues with commandbuffers not being recreated when toggling enabled
21 Days Ago
Store terrain hole mesh primitives and materials in terrain config Split terrain hole renderer buffer creation from OnEnable
22 Days Ago
Automatically add geoclip component when switching terrain renderer enum in editor
22 Days Ago
Merge from parent
22 Days Ago
Merge from main
22 Days Ago
Merge from main
41 Days Ago
Implement FoliageDisplacementRenderFeature and SpecialPurposeCameraDrawPass with BIRP wrapper
42 Days Ago
Merge from terrain_rrp_fix
42 Days Ago
Include TerrainHoleRenderer in TerrainMeta components Editor only GetBounds function for AddToAlphaMap Improve AlphaScanner to find alpha effecting components
42 Days Ago
Fix hole Remove with swapback for transform instance data
42 Days Ago
Handle clearing hole maps when instance count drops to 0 Increase foliage hole sampling radius to prevent foliage in holes
43 Days Ago
Fix holes not being cleared when disabled Use TerrainHole inspector on TerrainMeta and Hole components Implement holes in foliage placement compute Fix command buffer manager initialisation for terrain holes Dilate y-axis of holemask to prevent shadow issues on close geometry
46 Days Ago
Add TerrainHole options to TerrainMeta inspector for rendering holes in editor mode Remove old TerrainHoleRenderer inspector Fix probe terrain holes again
46 Days Ago
Change hole rendering order to before viewmodel to avoid depth stencil conflicts Move cylinder hole primitive pivot point to bottom Add TerrainAlphaScanner tool to automatically find modified terrain alpha and add new hole system with best guess shape Integrate TerrainHoleRenderer into TerrainMeta which automatically swaps to geoclip terrain when in use (in editor) Fix terrain not using HoleMap during probe/cubemap renders
48 Days Ago
Merge from parent
48 Days Ago
Merge from main
48 Days Ago
Fix terrain and foliage RenderParams rendering layer mask
49 Days Ago
Include missing distance function in commit
49 Days Ago
Split shaders between stencil hole and overhead map Fix subinstances
49 Days Ago
Reduce hole map distance for increased resolution Move map pivot in front of camera for increased distance Use DitherMaskClip for softer shadow edges Don't render holes to texture border to prevent sampling clamp issues Change to additive blend mode to prevent intersecting holes stomping data Add triangle prism asset for hole shape Replace alpha float cutoff with alpha map bool value in tile extractor
53 Days Ago
Merge from parent
53 Days Ago
Merge from terrain_renderer
53 Days Ago
Remove GPU device check testing functions and command Revert terrain culling ConVar back to admin
53 Days Ago
Merge from main
53 Days Ago
Use local top down hole map for non-screen space rendering (shadows, probes) Restructure hole shader stencil passes to use depth tests to fix some holes clipping through wrong terrain Render out stencil results to R8 hole mask and clear depth for those regions Handle alternate topdown render of hole volumes Use separate editor command buffers for hole rendering and terrain depth prepass Add Hole editor script
57 Days Ago
Merge from parent
57 Days Ago
Merge from main
57 Days Ago
Merge from heightmap_bake_fix
57 Days Ago
Revert TerrainHeightMap from bad merge
57 Days Ago
Merge from main