577 Commits over 638 Days - 0.04cph!
Move SSAO (and motion vector) passes to before transparent
Fix ambient light flickering
Fix depth assignment in terrain prepass
Compile fix (don't use editor only function)
Add some padding to terrain depth prepass distance
AlphaBatchFitter improvements and alphamap toggle convar that switches between terrain material feature
Merge from render_pipeline_testing
Apply UnityPixelLightIntensityCorrection for billboardlight-RRP to fix particle lighting
Declare hair shader stencil block
Merge from render_pipeline_testing
Fix RRP lightingpass memory leak
Coverage Queries Renderer Feature
Add radial blur to RRP combined with blur optimized and setup explosion volume and overlay
Reduce RRP vignette effect
Fix underwater labs windows refraction texture with RRP
Fix noise texture uv in volumetric light beam
Set default texture on start up
Move volumetric light beam UpdateCameraRelatedProperties work to vertex shader
Toggle BeamGeometry component when mesh visibility is set by LOD. Fixes UpdateCameraRelatedProperties running for every disabled beam.
Merge from terrain_hole_mask_res_fix
Fix terrain hole mask with resolution scaling changes
Avoiding assigning camera.depthTextureMode when not needed to reduce camera serialisation bump
Merge from foliage_displacement_alloc_fix
Remove alloc from foliagedisplacement
Merge from apartment_terminal_postfx_fix
Fix post effects error with apartment terminal prefab
Fix VolumetricLightBeam on RRP
Merge from terrain_renderer
merge from terrain_parallax_fix
Change local parallax keywords to global
Map to terrain quality setting
Adjust terrain material parallax values
Add dev only terrain depth prepass convar for testing
Stop terrain hole mask sampling when no terrain holes are registered
Split TerrainHoleRenderer into TerrainHoleCamera for per camera textures
Fix inconsistent terrain queue order across subshaders
Add PostOpaqueDepth component to sculpture camera to fix guide fx, and revert changes to BRZone shader
Alpha fitter tool for automated alpha map processing to replace holes
Support non-instanced terrain holes when using a unique mesh instead of holeshape