userDayaancancel

551 Commits over 638 Days - 0.04cph!

Today
Fix terrain shader tags
Today
Set default texture on start up
Yesterday
Move volumetric light beam UpdateCameraRelatedProperties work to vertex shader
Yesterday
Toggle BeamGeometry component when mesh visibility is set by LOD. Fixes UpdateCameraRelatedProperties running for every disabled beam.
3 Days Ago
Merge from terrain_hole_mask_res_fix
3 Days Ago
Fix terrain hole mask with resolution scaling changes
3 Days Ago
Avoiding assigning camera.depthTextureMode when not needed to reduce camera serialisation bump
4 Days Ago
Merge from foliage_displacement_alloc_fix
4 Days Ago
Remove alloc from foliagedisplacement
4 Days Ago
Merge from apartment_terminal_postfx_fix
4 Days Ago
Fix post effects error with apartment terminal prefab
4 Days Ago
Fix VolumetricLightBeam on RRP
7 Days Ago
Merge from terrain_renderer
7 Days Ago
merge from terrain_parallax_fix
7 Days Ago
Merge from main
7 Days Ago
revert quality mapping
7 Days Ago
Change local parallax keywords to global Map to terrain quality setting Adjust terrain material parallax values
8 Days Ago
Merge from main
8 Days Ago
Add dev only terrain depth prepass convar for testing
8 Days Ago
Stop terrain hole mask sampling when no terrain holes are registered Split TerrainHoleRenderer into TerrainHoleCamera for per camera textures Fix inconsistent terrain queue order across subshaders
9 Days Ago
Merge from main
9 Days Ago
Add PostOpaqueDepth component to sculpture camera to fix guide fx, and revert changes to BRZone shader
10 Days Ago
Alpha fitter tool for automated alpha map processing to replace holes
10 Days Ago
Support non-instanced terrain holes when using a unique mesh instead of holeshape
15 Days Ago
Merge from terrain_renderer
15 Days Ago
Merge from main
15 Days Ago
Remove warning spam from hole renderer
15 Days Ago
Grow buffer when hole counts reach limits Fix editor only issue of depth prepass not running when returning from playmode
16 Days Ago
Merge from terrain_renderer
16 Days Ago
Merge from terrain_renderer/holes
16 Days Ago
Merge from main
16 Days Ago
Remove some left over logging, and testing holes from foundations
16 Days Ago
Merge from main
16 Days Ago
Fix terrain holes when toggling RRP by switching materials Fix foliagegrid when holeMap is unavailable Add distance check for hole mask sampling Remove redundant interpolator from terrain shader
17 Days Ago
Fix normals in edit mode
18 Days Ago
Use geo clip terrain normal sampled in vertex shader
18 Days Ago
Add new packed textures
18 Days Ago
Stone sculpture shader rewrite Packed and reduced required textures to 4 Massively reduce samples from ~44 to ~13 (removed blur, combined triplanar samples, packed textures) Use only axis alignment curvature as the most visually consistent Chisel progress is driven by distance from centre Brought back EditMode colours Removed unused shader variants branches Removed redunant parameters and ops
23 Days Ago
Fix more compile errors
23 Days Ago
Fix server compile issues and bad shader merge
23 Days Ago
Fix TerrainAlphaScanner compile error
23 Days Ago
Merge from main
23 Days Ago
Remove shader debug pragma
23 Days Ago
Fix holes rendering an extra instance
23 Days Ago
Setup holes on foundations just for testing
23 Days Ago
Terrain sample optimisations and toggles for testing, use vertex sampling for biome and normals, cull layer samples more aggresively, and use max layer only for parallax
23 Days Ago
Add compatibility with old Terrain_AlphaMap, switch back to old alpha map for now
25 Days Ago
Use separate args for terrain depthprepass and a split culling step allowing closer distance culling for prepass Only render prepass when holes are visible
25 Days Ago
Fix holes depth target not being assigned for BRP Validation when adding or removing holes to prevent errors
26 Days Ago
Merge from parent