userDayaancancel

18 Commits over 30 Days - 0.03cph!

Today
Added emission fresnel to xmas lights
Today
Ice shader: screensize and edge length now factor into tessellation
Yesterday
Ice shader: change tangent space normal blending to world space, make occlusion map align with normal map sampling, and frost now impacts alpha
Yesterday
Merge from main
4 Days Ago
Ice shader: add tangent reconstruction normals will now behave properly, improve parallax offset calculation, and add frost min/mid/max sliders.
6 Days Ago
Ice shader: fix normals
6 Days Ago
Add Ice shader tessellation to forwardAdd pass, and make transmission map triplanar
6 Days Ago
Ice shader tessellation with phong and bezier smoothing options
8 Days Ago
Add ice shader GUI, many colour tints, fix normals, and smoothness, and improve parallax effect
11 Days Ago
Ice shader update, smoother edge detection, parallax, and some frost on top
13 Days Ago
Merge from main
13 Days Ago
Update shader GUI
13 Days Ago
First pass at ice sculpture shader with basic/cheap edge detection
15 Days Ago
LOD crossfading transitions on Renderer LODs WIP
21 Days Ago
Allow the user to choose which UV set to use for AO map slot specifically in standard shaders
22 Days Ago
Merge from main
22 Days Ago
Add Specular map option to Detail Layer, update shader editor GUI, add the changes to additional standard shaders.
25 Days Ago
Add metallic map to detail layer on standard shaders