userDayaancancel

492 Commits over 607 Days - 0.03cph!

Today
Push missing function
Yesterday
Fix SSAO issues when swapping between pipelines
Yesterday
Fix foliage impostors again
Yesterday
Fix foliage impostors on RRP
6 Days Ago
Add blur optimized pass ColdOverlay RRP volume fix
7 Days Ago
Add frost effect to UberPostPass Add frost volume component Setup cold RRP effect and script Reduce some shader variants by using branching for low cost effects
7 Days Ago
Setup RRP hurt punch and radiation overlay effects/scripts
8 Days Ago
Setup hurt overlay effect and script with RRP Setup vignette and sharpen effect and script with RRP Merge vignettes into one effect
8 Days Ago
Make renderscale effect RRP clone asset
9 Days Ago
Update sharpen_vignette, radiation, and cctv RRP volumes
9 Days Ago
Setup postprocess render scale and change passes to use scaled buffer size
10 Days Ago
Add screen overlay (with lighting) to UberPostPass
10 Days Ago
Add GreyScale effect to uber post pass Rename UberOverlay to UberPostPass
13 Days Ago
Add chromatic aberration and grain to uberpass
13 Days Ago
Revert changes to PostFXBlitter
13 Days Ago
MotionBlurPass graphics format compatibility fix
13 Days Ago
Change SSAO render to use static lambdas
13 Days Ago
OverlayUberPass with sharpening and vignette
16 Days Ago
Upgrade SSAO to new render pipeline API Replace RenderPasses with RasterPasses and BlitPasses Replace commandbuffer SetGlobals with material setters Use RenderAttachment and UseTexture workflow
20 Days Ago
Merge from ssao
20 Days Ago
Disable BRP AO when using RRP Compile errors fixes Move temporal variables to SSAOApply step only Move RenderPassEvent to after motion vectors to fix temporal filtering
20 Days Ago
Merge from parent
20 Days Ago
Handle non-deferred cases Validate options against different renderpaths Make MotionVector AO settings consistent Use shared statics with original AO
21 Days Ago
Fix null texture warning when switching between AO apply options
21 Days Ago
Fix motionvectors in AO apply pass Fix temporal blending issues
22 Days Ago
SSAO render feature port
27 Days Ago
Add default stencil state to skin shader
27 Days Ago
Remove stencil override from GBuffer to allow custom stencil states Don't clear depth in GBuffer pass, already cleared in setup pass
27 Days Ago
RRP stencil testing with terrain during GBuffer pass (replacing alpha testing) Add TerrainHoleStencil shader for holes rendering to stencil buffer instead of r8 Use sort values in terrain prepass and hole renderer features to fix ordering Add stencil option to terrain material for testing Replace stencil in Standard-Terrain to test against hole bit 4
28 Days Ago
Make terrain holes RRP compatible Make separate depth only shader path for terrain Add GeometryClipmapTerrainDepthPrepassRendererFeature Add TerrainHoleRendererFeature Set terrain depth pass lightmode to none
30 Days Ago
Improve realtime hole updates in editor Fix issues with commandbuffers not being recreated when toggling enabled
31 Days Ago
Store terrain hole mesh primitives and materials in terrain config Split terrain hole renderer buffer creation from OnEnable
31 Days Ago
Automatically add geoclip component when switching terrain renderer enum in editor
31 Days Ago
Merge from parent
32 Days Ago
Merge from main
32 Days Ago
Merge from main
50 Days Ago
Implement FoliageDisplacementRenderFeature and SpecialPurposeCameraDrawPass with BIRP wrapper
51 Days Ago
Merge from terrain_rrp_fix
51 Days Ago
Include TerrainHoleRenderer in TerrainMeta components Editor only GetBounds function for AddToAlphaMap Improve AlphaScanner to find alpha effecting components
51 Days Ago
Fix hole Remove with swapback for transform instance data
51 Days Ago
Handle clearing hole maps when instance count drops to 0 Increase foliage hole sampling radius to prevent foliage in holes
52 Days Ago
Fix holes not being cleared when disabled Use TerrainHole inspector on TerrainMeta and Hole components Implement holes in foliage placement compute Fix command buffer manager initialisation for terrain holes Dilate y-axis of holemask to prevent shadow issues on close geometry
55 Days Ago
Add TerrainHole options to TerrainMeta inspector for rendering holes in editor mode Remove old TerrainHoleRenderer inspector Fix probe terrain holes again
55 Days Ago
Change hole rendering order to before viewmodel to avoid depth stencil conflicts Move cylinder hole primitive pivot point to bottom Add TerrainAlphaScanner tool to automatically find modified terrain alpha and add new hole system with best guess shape Integrate TerrainHoleRenderer into TerrainMeta which automatically swaps to geoclip terrain when in use (in editor) Fix terrain not using HoleMap during probe/cubemap renders
57 Days Ago
Merge from parent
57 Days Ago
Merge from main
57 Days Ago
Fix terrain and foliage RenderParams rendering layer mask
58 Days Ago
Include missing distance function in commit
58 Days Ago
Split shaders between stencil hole and overhead map Fix subinstances
58 Days Ago
Reduce hole map distance for increased resolution Move map pivot in front of camera for increased distance Use DitherMaskClip for softer shadow edges Don't render holes to texture border to prevent sampling clamp issues Change to additive blend mode to prevent intersecting holes stomping data Add triangle prism asset for hole shape Replace alpha float cutoff with alpha map bool value in tile extractor