userDayaancancel

523 Commits over 607 Days - 0.04cph!

Today
Grow buffer when hole counts reach limits Fix editor only issue of depth prepass not running when returning from playmode
Yesterday
Merge from terrain_renderer
Yesterday
Merge from terrain_renderer/holes
Yesterday
Remove some left over logging, and testing holes from foundations
Yesterday
Merge from main
Yesterday
Fix terrain holes when toggling RRP by switching materials Fix foliagegrid when holeMap is unavailable Add distance check for hole mask sampling Remove redundant interpolator from terrain shader
2 Days Ago
Fix normals in edit mode
2 Days Ago
Use geo clip terrain normal sampled in vertex shader
3 Days Ago
Add new packed textures
3 Days Ago
Stone sculpture shader rewrite Packed and reduced required textures to 4 Massively reduce samples from ~44 to ~13 (removed blur, combined triplanar samples, packed textures) Use only axis alignment curvature as the most visually consistent Chisel progress is driven by distance from centre Brought back EditMode colours Removed unused shader variants branches Removed redunant parameters and ops
8 Days Ago
Fix more compile errors
8 Days Ago
Fix server compile issues and bad shader merge
8 Days Ago
Fix TerrainAlphaScanner compile error
8 Days Ago
Merge from main
8 Days Ago
Remove shader debug pragma
8 Days Ago
Fix holes rendering an extra instance
8 Days Ago
Setup holes on foundations just for testing
8 Days Ago
Terrain sample optimisations and toggles for testing, use vertex sampling for biome and normals, cull layer samples more aggresively, and use max layer only for parallax
8 Days Ago
Add compatibility with old Terrain_AlphaMap, switch back to old alpha map for now
9 Days Ago
Use separate args for terrain depthprepass and a split culling step allowing closer distance culling for prepass Only render prepass when holes are visible
10 Days Ago
Fix holes depth target not being assigned for BRP Validation when adding or removing holes to prevent errors
11 Days Ago
Merge from parent
11 Days Ago
Merge from main
11 Days Ago
Move colour grading, bloom and exposure apply to UberPostPass to match BRP and enable finer post effect reordering Apply greyscale after colour grade (fixes NVG) Remove linear conversion in ColorAdjustments to match BRP Use linear conversion in greyscale to match BRP
15 Days Ago
Move cathode volume component into project
15 Days Ago
Cathode renderer feature Setup cctv, cctv_manpad, and attackhelicam RRP volumes and overlays
16 Days Ago
Fix vignette settings remapping
16 Days Ago
Add screen_blur_UI_RRP volume asset
16 Days Ago
Setup night vision overlay and volume
17 Days Ago
Fix RRP colour grading Lift not being applied correctly
20 Days Ago
Setup RRP volumes/scripts for screen_blur and screen_blur_heavy for BlurManager Use _RRP keyword for UIBlurBackground and UIBlurBackgroundSpread shaders to toggle grab pass sampling (using a subshader seems to cause crashes) Add UI Blur profile to BlurManager with variable blurSize Add UIBackgroundBlur component to ingame menus Setup UIBackgroundBlur tweening to match old behaviour
22 Days Ago
Push missing function
22 Days Ago
Fix SSAO issues when swapping between pipelines
23 Days Ago
Fix foliage impostors again
23 Days Ago
Fix foliage impostors on RRP
27 Days Ago
Add blur optimized pass ColdOverlay RRP volume fix
29 Days Ago
Add frost effect to UberPostPass Add frost volume component Setup cold RRP effect and script Reduce some shader variants by using branching for low cost effects
29 Days Ago
Setup RRP hurt punch and radiation overlay effects/scripts
29 Days Ago
Setup hurt overlay effect and script with RRP Setup vignette and sharpen effect and script with RRP Merge vignettes into one effect
29 Days Ago
Make renderscale effect RRP clone asset
30 Days Ago
Update sharpen_vignette, radiation, and cctv RRP volumes
30 Days Ago
Setup postprocess render scale and change passes to use scaled buffer size
31 Days Ago
Add screen overlay (with lighting) to UberPostPass
32 Days Ago
Add GreyScale effect to uber post pass Rename UberOverlay to UberPostPass
34 Days Ago
Add chromatic aberration and grain to uberpass
35 Days Ago
Revert changes to PostFXBlitter
35 Days Ago
MotionBlurPass graphics format compatibility fix
35 Days Ago
Change SSAO render to use static lambdas
35 Days Ago
OverlayUberPass with sharpening and vignette
38 Days Ago
Upgrade SSAO to new render pipeline API Replace RenderPasses with RasterPasses and BlitPasses Replace commandbuffer SetGlobals with material setters Use RenderAttachment and UseTexture workflow