userDayaancancel

683 Commits over 699 Days - 0.04cph!

Today
Merge from render_pipeline_testing
Today
Merge from render_pipeline_testing
Today
Rebind rendertarget to camera target after rendergraph and move SetupCameraProperties back
Today
Merge from terrain_watermap_test
Today
Remove watermap texture2D creation on procedural map, saves ~89.5MB on 4k map
Yesterday
Merge from main
5 Days Ago
Disable generate textures for watermap
6 Days Ago
Merge from cctv_postfx_fixes
6 Days Ago
Fix cctv blur fade and adjust colour mixer to match BIRP
7 Days Ago
Merge from rrp_ore_flare_crash_fix
7 Days Ago
Cherrypick 167055 Flare fix test 2
7 Days Ago
Merge from rccomputer_blur_fix
7 Days Ago
Fix rccomputer blurring screen
8 Days Ago
Merge from rrp_ore_marker_fix
8 Days Ago
Fix NaN in vertex lighting causing crash
8 Days Ago
Fix BillboardLight-RRP addtional lights in vertex lighting path
8 Days Ago
Disable duplicate main camera in test scene
8 Days Ago
Merge from livestock_shader_review
8 Days Ago
Merge from depth_egg_fix
8 Days Ago
Merge from rrp_ore_marker_fix
9 Days Ago
Add RRP path for flare shader using correct light buffers
9 Days Ago
Merge from main
9 Days Ago
Fix UI backgrounds missing from blur for UI dialog prefabs (codelock, rename sleeping bag and more)
12 Days Ago
Make UIBackgroundBlur follow BIRP 2 pass method Adjust background capture blurring
12 Days Ago
Merge from main
12 Days Ago
Use RustObjectToClipPos in shadow caster to fix eggs
12 Days Ago
Commandbuffers added during RRP wait until BIRP to register on the camera
13 Days Ago
Fix decals on RRP->BIRP toggle
13 Days Ago
Comment out clouds debug log
13 Days Ago
Merge from main
13 Days Ago
Refraction viewmodel particles fix
13 Days Ago
Fix depth not being cleared correctly during hole pass
13 Days Ago
Merge from main
14 Days Ago
Disable pass culling on PostOpaqueDepth since it is a global texture and fixes depth in sculpture paintmode
14 Days Ago
Restore foliage SHDO in RRP
15 Days Ago
Adjust UI inventory blur to use new grabpasses
15 Days Ago
Merge from main
15 Days Ago
Remove downsampling from explosion overlay
15 Days Ago
Merge from main
15 Days Ago
Use RustObjectToClipPos for terrain depth prepass to fix depth test issues Don't clear depth in gbuffer pass Restore camera matrix on setup pass to fix RRP terrain holes
15 Days Ago
Reduce sampling loop by pixel distance factor already in use
16 Days Ago
Snap cold overlay to zero to fix lingering post effect
19 Days Ago
Merge from rrp_ui_grabpass
19 Days Ago
Merge from main
19 Days Ago
Use GetTemporaryRT for UI blur capture
19 Days Ago
Add profile markers and fix blur darkening
19 Days Ago
Fix fullscreenSkinViewer background
19 Days Ago
Merge from rrp_explosion_overlay_fix
19 Days Ago
Add MinimumIntensity to explosions overlay to stop lingering effects
19 Days Ago
Batch update UI prefabs with RRP grabpass/blur setup