userDayaancancel

660 Commits over 699 Days - 0.04cph!

3 Days Ago
Make UIBackgroundBlur follow BIRP 2 pass method Adjust background capture blurring
3 Days Ago
Merge from main
3 Days Ago
Use RustObjectToClipPos in shadow caster to fix eggs
3 Days Ago
Commandbuffers added during RRP wait until BIRP to register on the camera
4 Days Ago
Fix decals on RRP->BIRP toggle
4 Days Ago
Comment out clouds debug log
4 Days Ago
Merge from main
4 Days Ago
Refraction viewmodel particles fix
4 Days Ago
Fix depth not being cleared correctly during hole pass
4 Days Ago
Merge from main
5 Days Ago
Disable pass culling on PostOpaqueDepth since it is a global texture and fixes depth in sculpture paintmode
5 Days Ago
Restore foliage SHDO in RRP
5 Days Ago
Adjust UI inventory blur to use new grabpasses
5 Days Ago
Merge from main
6 Days Ago
Remove downsampling from explosion overlay
6 Days Ago
Merge from main
6 Days Ago
Use RustObjectToClipPos for terrain depth prepass to fix depth test issues Don't clear depth in gbuffer pass Restore camera matrix on setup pass to fix RRP terrain holes
6 Days Ago
Reduce sampling loop by pixel distance factor already in use
7 Days Ago
Snap cold overlay to zero to fix lingering post effect
10 Days Ago
Merge from rrp_ui_grabpass
10 Days Ago
Merge from main
10 Days Ago
Use GetTemporaryRT for UI blur capture
10 Days Ago
Add profile markers and fix blur darkening
10 Days Ago
Fix fullscreenSkinViewer background
10 Days Ago
Merge from rrp_explosion_overlay_fix
10 Days Ago
Add MinimumIntensity to explosions overlay to stop lingering effects
10 Days Ago
Batch update UI prefabs with RRP grabpass/blur setup
10 Days Ago
Emulate UI grabpasses on RRP with Canvas hooks using sort order
11 Days Ago
Merge from landmine_postfx_rrp_fix
11 Days Ago
Fix landmine RRP post effect lingering bug
11 Days Ago
Merge from main
11 Days Ago
Fix landmine RRP post effect lingering bug
13 Days Ago
Fix debug collider shader only drawing one pass
14 Days Ago
Fix dark paintable window in RRP
17 Days Ago
Merge from render_pipeline_testing
17 Days Ago
Merge from main
17 Days Ago
Merge from coveragequery_nre_frame_fix
17 Days Ago
CoverageQuery NRE fix when queries registered/unregistered multiple times on the same frame, check if pending removal first
18 Days Ago
Add bloom low filter option in uber
18 Days Ago
Implement OutlineRendererFeature
21 Days Ago
Set unity_RenderingLayer in mesh decal pass to fix lighting issues with decals
24 Days Ago
Merge from render_pipeline_testing
24 Days Ago
Merge from main
24 Days Ago
use nonjittered matrix for water reflection sampling to fix flickering with DLSS
24 Days Ago
Fix decal screen UVs on RRP DLSS
24 Days Ago
Fix ViewModelCamera null rendertarget on BIRP
24 Days Ago
Fix DeferredMeshDecals null rendertarget on BIRP
24 Days Ago
Update raditation RRP volume vignette values
24 Days Ago
Disable RRP water additional lights for parity
24 Days Ago
Implement upscaling method options (nearest, linear, bicubic, biquadratic, catmull-rom) and move sharpening pass to after upscale