userDayaancancel

577 Commits over 638 Days - 0.04cph!

Today
Move SSAO (and motion vector) passes to before transparent
Today
Fix ambient light flickering
Today
Fix depth assignment in terrain prepass
Today
Merge from main
Today
Compile fix (don't use editor only function)
Yesterday
Run batch alpha fitter
Yesterday
Add some padding to terrain depth prepass distance
Yesterday
AlphaBatchFitter improvements and alphamap toggle convar that switches between terrain material feature
Yesterday
Fix merge issues
Yesterday
Merge from render_pipeline_testing
Yesterday
Apply UnityPixelLightIntensityCorrection for billboardlight-RRP to fix particle lighting
Yesterday
Merge from main
2 Days Ago
Declare hair shader stencil block
2 Days Ago
Merge from render_pipeline_testing
2 Days Ago
Merge from main
2 Days Ago
Merge from main
5 Days Ago
Fix RRP lightingpass memory leak
6 Days Ago
Coverage Queries Renderer Feature
6 Days Ago
Fix mac compile error
6 Days Ago
Fix compile errors
6 Days Ago
Merge from main
6 Days Ago
DLSS support for RRP
8 Days Ago
Add radial blur to RRP combined with blur optimized and setup explosion volume and overlay
8 Days Ago
Reduce RRP vignette effect
8 Days Ago
Fix underwater labs windows refraction texture with RRP
9 Days Ago
Fix noise texture uv in volumetric light beam
19 Days Ago
Fix terrain shader tags
19 Days Ago
Set default texture on start up
20 Days Ago
Move volumetric light beam UpdateCameraRelatedProperties work to vertex shader
20 Days Ago
Toggle BeamGeometry component when mesh visibility is set by LOD. Fixes UpdateCameraRelatedProperties running for every disabled beam.
21 Days Ago
Merge from terrain_hole_mask_res_fix
21 Days Ago
Fix terrain hole mask with resolution scaling changes
21 Days Ago
Avoiding assigning camera.depthTextureMode when not needed to reduce camera serialisation bump
22 Days Ago
Merge from foliage_displacement_alloc_fix
22 Days Ago
Remove alloc from foliagedisplacement
22 Days Ago
Merge from apartment_terminal_postfx_fix
22 Days Ago
Fix post effects error with apartment terminal prefab
22 Days Ago
Fix VolumetricLightBeam on RRP
26 Days Ago
Merge from terrain_renderer
26 Days Ago
merge from terrain_parallax_fix
26 Days Ago
Merge from main
26 Days Ago
revert quality mapping
26 Days Ago
Change local parallax keywords to global Map to terrain quality setting Adjust terrain material parallax values
26 Days Ago
Merge from main
26 Days Ago
Add dev only terrain depth prepass convar for testing
26 Days Ago
Stop terrain hole mask sampling when no terrain holes are registered Split TerrainHoleRenderer into TerrainHoleCamera for per camera textures Fix inconsistent terrain queue order across subshaders
27 Days Ago
Merge from main
28 Days Ago
Add PostOpaqueDepth component to sculpture camera to fix guide fx, and revert changes to BRZone shader
28 Days Ago
Alpha fitter tool for automated alpha map processing to replace holes
28 Days Ago
Support non-instanced terrain holes when using a unique mesh instead of holeshape