userDayaancancel

314 Commits over 426 Days - 0.03cph!

Today
Change position operations to integer coords to solve lod border issues with some terrain sizes Setup terrain renderer to run in editor for scene view and game view cameras
Yesterday
Make low res heightmap size dynamic to handle different terrain sizes
6 Days Ago
Fix foliage placement orientation on rotated islands
6 Days Ago
Add profiling marker to terrain render
9 Days Ago
Merge from main
9 Days Ago
Use min and max for coarse terrain height shadow culling and re-enabled camera and shadowing culling.
26 Days Ago
Add vertex density slider for terrain detail Fix grid position alignment issues with some cell sizes Editor recreates terrain buffers on inspector changes
27 Days Ago
Fix instance offsets, and LOD border calculations when using some LOD distance values Add debug validation toggle to system Handle terrain detail when using narrow FOVs by moving the centre point along the forward direction but clamped to the first LOD boundry
30 Days Ago
Fix render bounds flooring Fix corner LOD edge detection LODs are now seamless
36 Days Ago
Merge from editor_shader
36 Days Ago
Fix incorrect edgeFlags, rotation, and flipped border meshes
36 Days Ago
Add vertex colours toggle to editing UI
37 Days Ago
Vertex colours visual for edit mode
39 Days Ago
Merge from editor_shader
39 Days Ago
Set edit flag on ice material when opening/closing edit mode
39 Days Ago
Ice sculpture shader changes for edit mode
40 Days Ago
Add colour to instance data for debugging, wip rotation handling for seamless LOD borders
41 Days Ago
Fix cell mesh sizes at each LOD
41 Days Ago
Fix palm tree trunk displacement Fix wind attenuation issues with displacement causing jittering
41 Days Ago
Fix mesh create errors, change from vertCount to vertLOD index for choosing lowest LOD vertex count
42 Days Ago
Merge from main
42 Days Ago
Merge from mac_foliage_tearing_fix
42 Days Ago
Wrap indirect instancing in ifdef to prevent potential issues with default gpu instancing
43 Days Ago
Reduce vine material displacement strength
46 Days Ago
Fix tropical underwater overlay logic issue
47 Days Ago
Set tropical terrain material decal layers 0 & 1
47 Days Ago
Merge from tropical_shore
47 Days Ago
Adjust shore and underwater values
47 Days Ago
Merge from parent
47 Days Ago
Increase imposter render bounds to fix culling issues in deepsea
47 Days Ago
Fix tropical1 terrain size, and add earlier assert
48 Days Ago
More shore material tweaks
48 Days Ago
Adjust tropical shore settings
48 Days Ago
Add tropical underwater visual parameters and blend with shore distance
48 Days Ago
Merge from island_scenes
48 Days Ago
Merge from parent
48 Days Ago
Fix tropical1 terrain size (fixes foliage assert), and hopefully stop issue from happening again when adjusting prefabs
48 Days Ago
Use no displacement version of ground plants for floating city pot plants
49 Days Ago
Include light colour term in thin transmission mode
49 Days Ago
Fix incorrect overriden terrainSizes in island prefabs, and remove displacement manager from tropical foliage spawns
49 Days Ago
Add editor option terrainIgnoreDeepseaFlag to DeepSeaEditorScene to use source terrain textures instead of deepsea textures (which have not been created) when forcing deepsea
50 Days Ago
GPU crash fix, NaN check in cloud raymarch
51 Days Ago
Merge from foliage_instancing_islands
51 Days Ago
Fix terrain data not being added to FoliageGrid when loading into deepsea from menu
51 Days Ago
Merge from parent
51 Days Ago
Remove displacement manager from foliage tropical prefab (change was stomped in merge)
51 Days Ago
Correct serialized terrain size on island prefabs
54 Days Ago
Merge from foliage_displacement_fix
54 Days Ago
Move displacement manager to FoliageGrid batching prefab to decouple from FoliageSpawns prefabs
55 Days Ago
Deepsea biome support for FoliageGrid/FoliagePlacement compute