userDayaancancel

33 Commits over 61 Days - 0.02cph!

Today
Add debug counters to compute, adjust noise compute for better placement, add toggle for instancing, fix incorrect cell bounds calculation, improve foliage cpu count estimation, improve foliage random positions, and add camera culling to foliage compute.
8 Days Ago
Merge from main
8 Days Ago
Fix and improve foliage placement compute map sampling/decoding, fix incorrect foliage cells being used, clean up and move shader setup for instancing to includes, fix bounds calculations, add function to get foliage counts per cell, implement instance offsets and density handling to foliage placement.
14 Days Ago
Progress on foliage instancing: noise generation on gpu, fixed compute placement sync issues, wip instance data offsets and usage in foliage shader.
34 Days Ago
Fix foliage grid bounds calculations, basic implementation of terrain maps in compute foliage placement
35 Days Ago
Add smoothstep reverse fresnel opacity option
35 Days Ago
Compute foliage placement prototyping
43 Days Ago
XMasLight shader: replace BaseEmission with MinEmission, hardcode off mode as 0
43 Days Ago
XMasLight shader: use BaseEmission as minimum brightness in animation, and add animation curve
46 Days Ago
Ice shader: triplanar normal map correction
46 Days Ago
Ice shader: fix culling/flickering when gpu instancing is enabled
47 Days Ago
Fix emission from being clamped
47 Days Ago
Ice shader: use packed textures to reduce texture sampling, and clean up GUI
48 Days Ago
Remove new detail metallic map from decals to stop errors for now
49 Days Ago
Adjust TOD scattering direction clamp to avoid normalising zero vector (stop NaNs)
49 Days Ago
Added emission fresnel to xmas lights
49 Days Ago
Ice shader: screensize and edge length now factor into tessellation
50 Days Ago
Ice shader: change tangent space normal blending to world space, make occlusion map align with normal map sampling, and frost now impacts alpha
51 Days Ago
Merge from main
53 Days Ago
Ice shader: add tangent reconstruction normals will now behave properly, improve parallax offset calculation, and add frost min/mid/max sliders.
54 Days Ago
Ice shader: fix normals
55 Days Ago
Add Ice shader tessellation to forwardAdd pass, and make transmission map triplanar
55 Days Ago
Ice shader tessellation with phong and bezier smoothing options
57 Days Ago
Add ice shader GUI, many colour tints, fix normals, and smoothness, and improve parallax effect
2 Months Ago
Ice shader update, smoother edge detection, parallax, and some frost on top
2 Months Ago
Merge from main
2 Months Ago
Update shader GUI
2 Months Ago
First pass at ice sculpture shader with basic/cheap edge detection
2 Months Ago
LOD crossfading transitions on Renderer LODs WIP
2 Months Ago
Allow the user to choose which UV set to use for AO map slot specifically in standard shaders
2 Months Ago
Merge from main
2 Months Ago
Add Specular map option to Detail Layer, update shader editor GUI, add the changes to additional standard shaders.
2 Months Ago
Add metallic map to detail layer on standard shaders