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627 Commits over 669 Days - 0.04cph!

1 Year Ago
Replace old SHDO shader options, set keyword dynamically during bake
1 Year Ago
bake revert
1 Year Ago
Merge from main
1 Year Ago
1 Year Ago
Merge from main
1 Year Ago
Use SetTextureEx, handle camera struct better
1 Year Ago
Merge from main
1 Year Ago
Use selectable texcoords to fix vertex stream issues in build
1 Year Ago
Render foliage in editor option, reset foliage terrain when leaving tutorial
1 Year Ago
Remove some baked grass left over
1 Year Ago
Remove debug code
1 Year Ago
Alow greater SHDO intensity values, bring fade distance a little closer
1 Year Ago
Merge from main
1 Year Ago
Get foliage instancing working with tutorial by pushing terrain specific map data instead of using singleton, moved foliage cell height map sampling from CPU to GPU for compatibility with additional terrains, attach required tutorial terrain texture maps to material for use, and now store terrain position and scale on meshroot.
1 Year Ago
Merge from main
1 Year Ago
Improve foliage SHDO debug options, fix compile issue, fix shader keyword setting batch function
1 Year Ago
Foliage assets rebake
1 Year Ago
Dithering on SHDO, now can set keywords on materials through baker editor, improve editor layout
1 Year Ago
Push editor script
1 Year Ago
Merge from main
1 Year Ago
Add editor for SH Baker, restructure for AO options, clean up redundant code, add SHDO debug option and intensity slider for foliage material, use a fixed distance and take min shadow for shadow fade/blending, use transmission channel bits for SHDO instead of AO channel.
1 Year Ago
Merge from main
1 Year Ago
Adjust shadow fade transition
1 Year Ago
Foliage assets bake
1 Year Ago
Merge from main
1 Year Ago
Use mips in SH baker to better emulate in game shadows, add mip and sampling options, improve shadow fade transition, fixed issue with multiple materials (again), add spawning method for all effected meshes for testing
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
Fix SHDO baking with with muliple materials and when no material has been assigned. Add baking scene and baking prefab.
1 Year Ago
Optimise SH Baker into larger raycast batches, caching texture data, and SH occlusion sampling using parallel jobs. Handle cases where fbx does not have material assigned by searching local materials folder
1 Year Ago
Merge from main
1 Year Ago
Move SH calculations to vertex shader, use Unity shadow fade function for shadow to SHDO transition/blending, remove unneeded interpolators, fixed precision issue causing SHDO flickering when in shadow range.
1 Year Ago
Encode spherical harmonics directional occlusion (SHDO) into gbuffer for proper shadowing on direct lighting (directional light only), use alpha testing and multi hit backface raycasting in SH baker to better represent foliage shadowing, blend between shadows and SHDO when reaching max shadow range, and use TOD sun direction for SHDO calculation
1 Year Ago
Spherical harmonics baker (L0, L1) to store self shadowing data in foliage vertices
1 Year Ago
Upgrade fbx exporter for exposed export options API
1 Year Ago
Simple AO baker implementation
1 Year Ago
Capsule SDF setup for shadowing foliage out of shadow range
1 Year Ago
Decrease cell size, increase cells per compute
1 Year Ago
Fix error in toggling between instancing on/off
1 Year Ago
Merge from main
1 Year Ago
Set instancing convar to editor only, remove hardcode instancing on in tutorial island
1 Year Ago
Merge from foliage_instancing
1 Year Ago
Set placement population as structured buffer
1 Year Ago
Fix graphics buffer target flag for population compute, fix possible RNG issue, remove redundant texture samples in placement compute
1 Year Ago
Merge from foliage_instancing
1 Year Ago
Set constant for max refresh distance for now
1 Year Ago
Fix issue with max refresh value causing foliage to stop rendering at some locations/angles
1 Year Ago
Handle foliage grid in tutorial island
1 Year Ago
Merge from foliage_instancing