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627 Commits over 669 Days - 0.04cph!

Today
Fix dark paintable window in RRP
3 Days Ago
Merge from render_pipeline_testing
3 Days Ago
Merge from main
3 Days Ago
Merge from coveragequery_nre_frame_fix
3 Days Ago
CoverageQuery NRE fix when queries registered/unregistered multiple times on the same frame, check if pending removal first
4 Days Ago
Add bloom low filter option in uber
4 Days Ago
Implement OutlineRendererFeature
7 Days Ago
Set unity_RenderingLayer in mesh decal pass to fix lighting issues with decals
10 Days Ago
Merge from render_pipeline_testing
10 Days Ago
Merge from main
10 Days Ago
use nonjittered matrix for water reflection sampling to fix flickering with DLSS
10 Days Ago
Fix decal screen UVs on RRP DLSS
10 Days Ago
Fix ViewModelCamera null rendertarget on BIRP
10 Days Ago
Fix DeferredMeshDecals null rendertarget on BIRP
10 Days Ago
Update raditation RRP volume vignette values
10 Days Ago
Disable RRP water additional lights for parity
10 Days Ago
Implement upscaling method options (nearest, linear, bicubic, biquadratic, catmull-rom) and move sharpening pass to after upscale
11 Days Ago
Set BlurOptimized iterations param to nointerp Fix BIRP blur only blurring horizontal Adjust blur UI volume settings to compensate for grabpass Move blur to after uberpost pass
12 Days Ago
Fix terrain compute uninitialised variable warnings
12 Days Ago
Merge from main
17 Days Ago
Fix lod extent field not being set
17 Days Ago
Fix refraction filter pass with merged resolution handling changes
17 Days Ago
Merge from main
17 Days Ago
Replace common water texture samplers with shared sampler
17 Days Ago
Cache compute shader kernels ids for rrp passes
17 Days Ago
Combine blur and downsampling for refraction filter pass, use firefly filter as first downsample pass instead of full res pass, increase minimum res to 32, reduces draws (28->16) and is faster
18 Days Ago
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18 Days Ago
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18 Days Ago
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21 Days Ago
WaterStandardCore light intensity correction
21 Days Ago
Setup oxygen RRP postfx volume and overlay
24 Days Ago
Merge from main
24 Days Ago
Render DDraw on beginCameraRendering for RRP
24 Days Ago
Fix BlurOptimize shader typo
24 Days Ago
Change BlurOptimized downsample param to nointerp and replace BlitPass with raster pass
26 Days Ago
Merge from render_pipeline_testing
26 Days Ago
Merge from main
26 Days Ago
Batch add stencil block to common shaders
26 Days Ago
Add PaintableRenderer for paintable cameras and setup with painting dialog prefab to fix background
26 Days Ago
Stop clearing camera target in gbufferpass which was stomping the camera clear colour
26 Days Ago
Add stencil block to molotov, and expose shadow intensity property to fix invisible bottle shadow
26 Days Ago
Remove terrain depth prepass alloc
27 Days Ago
Move SSAO (and motion vector) passes to before transparent
27 Days Ago
Fix ambient light flickering
27 Days Ago
Fix depth assignment in terrain prepass
27 Days Ago
Merge from main
28 Days Ago
Compile fix (don't use editor only function)
28 Days Ago
Run batch alpha fitter
28 Days Ago
Add some padding to terrain depth prepass distance