userDayaancancel

422 Commits over 516 Days - 0.03cph!

9 Months Ago
Use SetTextureEx, handle camera struct better
9 Months Ago
Merge from main
9 Months Ago
Use selectable texcoords to fix vertex stream issues in build
9 Months Ago
Render foliage in editor option, reset foliage terrain when leaving tutorial
9 Months Ago
Remove some baked grass left over
9 Months Ago
Remove debug code
9 Months Ago
Alow greater SHDO intensity values, bring fade distance a little closer
9 Months Ago
Merge from main
9 Months Ago
Get foliage instancing working with tutorial by pushing terrain specific map data instead of using singleton, moved foliage cell height map sampling from CPU to GPU for compatibility with additional terrains, attach required tutorial terrain texture maps to material for use, and now store terrain position and scale on meshroot.
9 Months Ago
Merge from main
9 Months Ago
Improve foliage SHDO debug options, fix compile issue, fix shader keyword setting batch function
9 Months Ago
Foliage assets rebake
9 Months Ago
Dithering on SHDO, now can set keywords on materials through baker editor, improve editor layout
9 Months Ago
Push editor script
9 Months Ago
Merge from main
9 Months Ago
Add editor for SH Baker, restructure for AO options, clean up redundant code, add SHDO debug option and intensity slider for foliage material, use a fixed distance and take min shadow for shadow fade/blending, use transmission channel bits for SHDO instead of AO channel.
9 Months Ago
Merge from main
9 Months Ago
Adjust shadow fade transition
9 Months Ago
Foliage assets bake
9 Months Ago
Merge from main
9 Months Ago
Use mips in SH baker to better emulate in game shadows, add mip and sampling options, improve shadow fade transition, fixed issue with multiple materials (again), add spawning method for all effected meshes for testing
10 Months Ago
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10 Months Ago
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10 Months Ago
Fix SHDO baking with with muliple materials and when no material has been assigned. Add baking scene and baking prefab.
10 Months Ago
Optimise SH Baker into larger raycast batches, caching texture data, and SH occlusion sampling using parallel jobs. Handle cases where fbx does not have material assigned by searching local materials folder
10 Months Ago
Merge from main
10 Months Ago
Move SH calculations to vertex shader, use Unity shadow fade function for shadow to SHDO transition/blending, remove unneeded interpolators, fixed precision issue causing SHDO flickering when in shadow range.
10 Months Ago
Encode spherical harmonics directional occlusion (SHDO) into gbuffer for proper shadowing on direct lighting (directional light only), use alpha testing and multi hit backface raycasting in SH baker to better represent foliage shadowing, blend between shadows and SHDO when reaching max shadow range, and use TOD sun direction for SHDO calculation
10 Months Ago
Spherical harmonics baker (L0, L1) to store self shadowing data in foliage vertices
10 Months Ago
Upgrade fbx exporter for exposed export options API
10 Months Ago
Simple AO baker implementation
10 Months Ago
Capsule SDF setup for shadowing foliage out of shadow range
10 Months Ago
Decrease cell size, increase cells per compute
11 Months Ago
Fix error in toggling between instancing on/off
11 Months Ago
Merge from main
11 Months Ago
Set instancing convar to editor only, remove hardcode instancing on in tutorial island
11 Months Ago
Merge from foliage_instancing
11 Months Ago
Set placement population as structured buffer
11 Months Ago
Fix graphics buffer target flag for population compute, fix possible RNG issue, remove redundant texture samples in placement compute
11 Months Ago
Merge from foliage_instancing
11 Months Ago
Set constant for max refresh distance for now
11 Months Ago
Fix issue with max refresh value causing foliage to stop rendering at some locations/angles
11 Months Ago
Handle foliage grid in tutorial island
11 Months Ago
Merge from foliage_instancing
11 Months Ago
Process foliage cells based on validation checks in collect job, error handling for failed gpu readback, and fix for baked foliage grid
11 Months Ago
Add quality parameter for density falloff
11 Months Ago
Turn off mip streaming on foliage textures
11 Months Ago
Merge from main
11 Months Ago
Switch back to heightmap