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19,298 Commits over 1,614 Days - 0.50cph!

10 Years Ago
Organising tools menus
10 Years Ago
Remvoed ForgetOnInterrupt and CompleteAtEndOfChain flags from base behaviour data and code Added Wait actions to sitting behaviours Some un-used testing of popup data windows in editor Fixed a wrapper name swap Improved condition in Effect, I think
10 Years Ago
Building occupancy groundwork, shelter building specific vicinity effect setup Added some events to VicinityEffect Added DesireConsideration, score returns the desire with highest weight + momentum Added Sheltered unit flag Nuked some old un-used top level goals
10 Years Ago
Added back "CompleteAtEndOfActionChain" to BaseBehaviourSettings, with better placement in the editor and some helpful text to boot
10 Years Ago
Removed wait action from Sit Interaction
10 Years Ago
DesireCondition, DesireConsideration and lots of related changes/progress towards a full implementation
10 Years Ago
Data
10 Years Ago
Building desire params, filter set,, and goals data
10 Years Ago
Improved desire request creation in UnitCanFindEntity
10 Years Ago
Desire debug display updates
10 Years Ago
Goodbye, DecisionContext.Weight, we hardly knew ye
10 Years Ago
GPV's DecisionScore now also take its GoalPlan's LastDecisionScore into account.
10 Years Ago
Pipe in DecisionPlan into DSE, debug DSE weight and agent DPL weight
10 Years Ago
DSE early rejection only after first consideration has been scored
10 Years Ago
Slightly experimental this but, Reconsider of current goal plan variant's goal plan is now more than just a plan, it's in, but needs testing to confirm that the plan works as planned.
10 Years Ago
Improved handling of override decision plan params, front end and enforced through UDM
10 Years Ago
More DecisionPlan inheritance tweaks and data update
10 Years Ago
UnitInfo widget displays description from current goal's data Exposed GoalPlan description in editor Added descriptions to most goal plans Added EntityName convenience property to base Entity
10 Years Ago
-spawnradius in debug->spawn works
10 Years Ago
DSE final score is 1 as a base
10 Years Ago
DecisionContext GetBonusFactor always returns a base value of 1
10 Years Ago
Added a second list of "bonus" Considerations to DSE
10 Years Ago
Updated DecisionPlanParametersDrawer
10 Years Ago
Bonus considerations in some Pick Best abilities
10 Years Ago
Removing the concept of "active" Agent Desires Tweaked item desire fulfilment
10 Years Ago
Bonus consideration fix
10 Years Ago
DSE bonus tweak
10 Years Ago
Unfucked my fuckery
10 Years Ago
added PROP bones to male and waist PROP for female, brightned animal skin colours a bit
10 Years Ago
-removed empty goalplan in FulfillCraftDesire for it was breaking execution
10 Years Ago
-couple of abilities were deleted a few commits ago and errored on startup (Human still had them), removed
10 Years Ago
-hacky version to have bonus_considerations' various response be additive only. It's not a great solution, but it prevents zeroed bonus_consideration to zero the whole bonus, and avoids adding gigantic numbers (which would happen by summing)
10 Years Ago
Renamed Goal-Safety to Goal-Settlement DSE bonus considerations change to test how this approach works Removed un-nessecary clamps from DSE score calc
10 Years Ago
Hopefully fixing MusicManager not working
10 Years Ago
-BBC (Better Bird Culling)
10 Years Ago
A bunch more work on desires code, plus building and crafting goals data
10 Years Ago
BehaviourChain elements are no longer flagged with a ScoreForDM bool, instead when their BCD read property is set to None, we expose DM target filtering
10 Years Ago
Compile fix
10 Years Ago
Added some notes to UDM
10 Years Ago
Fixed BC elements not always exposing BCD read selection in editor
10 Years Ago
Fixed DM filtering showing when BCD read is not None
10 Years Ago
-removed some debug messages
10 Years Ago
Editor fixes
10 Years Ago
Error
10 Years Ago
Added BehaviourChainMachineFilterSet Removed BehaviourChain seed data
10 Years Ago
Fixed BehaviourChain.PickBehaviourTarget returning bad things
10 Years Ago
Fixed item pickup condition Ensured that all ability and interaction DSEs are valid
10 Years Ago
Smartobject tweaks to destruction and subscription management Group knowledge smartobject blackboarding/cache disabled, added DM check
10 Years Ago
Required tool conditions create both craft and find Item desires
10 Years Ago
UCF desire creation tweaks