userDiogo Teixeiracancel
branchrust_reboot/main/hdrpcancel

379 Commits over 305 Days - 0.05cph!

5 Years Ago
Added Unpack Scale Normal To Gradient SF
5 Years Ago
Always update terrain globals in editor, even when playing
5 Years Ago
Cherry picked and merged 41157
5 Years Ago
Added temporary dummy standard shaders to ease transition from main
5 Years Ago
Fixed remaining issues with blend 4way shaders (normal mixing and fallback specgloss properties)
5 Years Ago
Replaced Derive Tangent Basis SF + moved to ASE package folder; now using latest mikkt derivation
5 Years Ago
Imported properties from main for materials using blend 4way shaders
5 Years Ago
Fixed some issues in LitBlend4Way-Spec
5 Years Ago
Added LitBlend4Way and LitBlend4Way-Spec
5 Years Ago
Added derive tangent basis SF
5 Years Ago
Updated ASE to 1.7.1.02
5 Years Ago
Updated biome tint later SF Fixed lit blend layer shaders using the wrong biome tint splat index
5 Years Ago
Add "Use Thickness as Inverted Normal Scale Mask" toggle and "Smoothness Scale" to foliage shader
5 Years Ago
Changed foliage shadergui to HDbase
5 Years Ago
Imported properties from main for materials using blend layer shaders
5 Years Ago
Fixed keywords on blend layer shaders
5 Years Ago
Fixed emission on blend layer shaders
5 Years Ago
Updated ASE to 1.7.1; fixes SF directive display
5 Years Ago
Perf scaling preparations for BlendLayer shaders
5 Years Ago
Added Biome Tint Layer SF
5 Years Ago
Added LitBlendLayer and LitBlendLayer-Spec
5 Years Ago
Added Biome Tint SF
5 Years Ago
Updated ASE to 1.7.0.009
5 Years Ago
Foliage shader now SRP compatible
5 Years Ago
Added diffusion profile material property
5 Years Ago
Updated ASE to 1.7.0.008
5 Years Ago
Fixed missing edge mask properties in foliage shader
5 Years Ago
Updated ASE to 1.7.0.006
5 Years Ago
Fixed NRE in BaseHelicopterVehicle
5 Years Ago
Changed temporary shadergraph ocean shader to Transparent (proper one won't be Opaque either) Fixed water depth mask shader; now properly occludes water (fix for pink rowboat)
5 Years Ago
Changed temporary shadergraph ocean shader to Transparent (proper one won't be Opaque either) Fixed water depth mask shader; now properly occludes water (fix for pink rowboat)
5 Years Ago
Assigned coverage queries compute shader in Main Camera prefab
5 Years Ago
Assigned coverage queries compute shader in Main Camera prefab
5 Years Ago
Switched coverage queries to compute (should fix SetRenderTarget errors)
5 Years Ago
Switched coverage queries to compute (should fix SetRenderTarget errors)
5 Years Ago
Added treediffusion test profile to both hdrp assets Updated ASE to 1.7.0.004 (updated to latest srp) Updated all shaders to compile with updated template Rebuilt Foliage shader to match our new specification Updated oak material to match damian's test (using new base packed texture) Tweaked foliage edge mask SF
5 Years Ago
Added treediffusion test profile to both hdrp assets Updated ASE to 1.7.0.004 (updated to latest srp) Updated all shaders to compile with updated template Rebuilt Foliage shader to match our new specification Updated oak material to match damian's test (using new base packed texture) Tweaked foliage edge mask SF
5 Years Ago
Moved water issue render to beginFrameRendering
5 Years Ago
Moved water issue render to beginFrameRendering
5 Years Ago
Fixed collider errors on craggy's scene
5 Years Ago
Fixed collider errors on craggy's scene
5 Years Ago
Tweaks to mesh collider tool log output
5 Years Ago
Tweaks to mesh collider tool log output
5 Years Ago
Added "Switch to Collision Model" tool (MeshCollider context menu)
5 Years Ago
Added "Switch to Collision Model" tool (MeshCollider context menu)
5 Years Ago
Updated foliage shader to fix wind
5 Years Ago
Updated foliage shader to fix wind
5 Years Ago
Re-applied ASE patch for hdrp 7.0.1
5 Years Ago
Re-applied ASE patch for hdrp 7.0.1
5 Years Ago
Post-merge shader fix + re-added dilate filter