branchrust_reboot/main/hdrpcancel
379 Commits over 305 Days - 0.05cph!
Added Unpack Scale Normal To Gradient SF
Always update terrain globals in editor, even when playing
Cherry picked and merged
41157
Added temporary dummy standard shaders to ease transition from main
Fixed remaining issues with blend 4way shaders (normal mixing and fallback specgloss properties)
Replaced Derive Tangent Basis SF + moved to ASE package folder; now using latest mikkt derivation
Imported properties from main for materials using blend 4way shaders
Fixed some issues in LitBlend4Way-Spec
Added LitBlend4Way and LitBlend4Way-Spec
Added derive tangent basis SF
Updated biome tint later SF
Fixed lit blend layer shaders using the wrong biome tint splat index
Add "Use Thickness as Inverted Normal Scale Mask" toggle and "Smoothness Scale" to foliage shader
Changed foliage shadergui to HDbase
Imported properties from main for materials using blend layer shaders
Fixed keywords on blend layer shaders
Fixed emission on blend layer shaders
Updated ASE to 1.7.1; fixes SF directive display
Perf scaling preparations for BlendLayer shaders
Added Biome Tint Layer SF
Added LitBlendLayer and LitBlendLayer-Spec
Foliage shader now SRP compatible
Added diffusion profile material property
Fixed missing edge mask properties in foliage shader
Fixed NRE in BaseHelicopterVehicle
Changed temporary shadergraph ocean shader to Transparent (proper one won't be Opaque either)
Fixed water depth mask shader; now properly occludes water (fix for pink rowboat)
Changed temporary shadergraph ocean shader to Transparent (proper one won't be Opaque either)
Fixed water depth mask shader; now properly occludes water (fix for pink rowboat)
Assigned coverage queries compute shader in Main Camera prefab
Assigned coverage queries compute shader in Main Camera prefab
Switched coverage queries to compute (should fix SetRenderTarget errors)
Switched coverage queries to compute (should fix SetRenderTarget errors)
Added treediffusion test profile to both hdrp assets
Updated ASE to 1.7.0.004 (updated to latest srp)
Updated all shaders to compile with updated template
Rebuilt Foliage shader to match our new specification
Updated oak material to match damian's test (using new base packed texture)
Tweaked foliage edge mask SF
Added treediffusion test profile to both hdrp assets
Updated ASE to 1.7.0.004 (updated to latest srp)
Updated all shaders to compile with updated template
Rebuilt Foliage shader to match our new specification
Updated oak material to match damian's test (using new base packed texture)
Tweaked foliage edge mask SF
Moved water issue render to beginFrameRendering
Moved water issue render to beginFrameRendering
Fixed collider errors on craggy's scene
Fixed collider errors on craggy's scene
Tweaks to mesh collider tool log output
Tweaks to mesh collider tool log output
Added "Switch to Collision Model" tool (MeshCollider context menu)
Added "Switch to Collision Model" tool (MeshCollider context menu)
Updated foliage shader to fix wind
Updated foliage shader to fix wind
Re-applied ASE patch for hdrp 7.0.1
Re-applied ASE patch for hdrp 7.0.1
Post-merge shader fix + re-added dilate filter