branchrust_reboot/main/hdrpcancel
379 Commits over 305 Days - 0.05cph!
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Updated custom/lit set shadergui to include receive SSR settings
Reverted train track material
Fixed and optimized biome tinting
Imported properties from main for materials using rust/std-decal shaders
Added hdrp/custom/lit decal shader set (wip)
Added rust/std to hdrp/custom/lit material auto-conversion
Converted merged materials from rust/std to their respective hdrp/custom/lit counterparts
Merge from main/hdrp/merge-fix
Converted remaining std materials to lit base
Imported properties from main for materials using rust/std and std shaders
Added dummy standard override shaders
Moved diffusion profile script to packages/ASE
Renamed ASE package folder to match other packages
Added hdrp material alpha clipping to blendlayer and blend4way shaders
Regen litbase and foliage shaders
Updated ASE Lit template to use hdrp internal alpha cutoff properties
Fixed litbase-spec inspector
Enabled alpha clipping toggle on foliage shader
Added hd/lit matching alpha clipping support to custom lit base shaders
Modified ASE Lit shader template to allow Alpha Clipping toggling via material Surface Options instead of shader
Added custom material inspector CustomLitShaderGUI (+ dependency exposure from hdrp)
Finished particle accum support in lit base shaders
Added particle accum specular SF
Moved shader funcs to Rust category
Fixed sampler referencing on blend4way shaders
Fixed LitWire shader not fading properly + added smoothness control (atten. by alpha)
Updated cable mat
Added AO channel to foliage shader via tint mask
Added HDRP/Custom/LitWire shader (testing) + updated cable mat
Updated shore wetness and particle accum SFs
Updated triplanar utils
Regen all shaders for sampling macros
Added diffusion profile property to foliage billboard shader
Updated biome tint SFs + update shaders
Biome tint mask fix in foliage shader
Added particle accum SF (wip)
Updated LitBase-spec (wip)
Updated triplanar.hlsl and added normals.hlsl
Added "HDRP/Custom/Lit Base" shader
Added "HDRP/Custom/Lit Base (Specular)" shader
Fixed errors in Cliff shader
Updated biome tint SF + added biome tint masked SF
Tweaked shore wetness SF
Regen all shaders
Fixed normal issues in Foliage shader; now outputs gradients to match Lit
Updated Lit template to ensure exact matching gbuffer output with HDRP/Lit