branchrust_reboot/main/hdrpcancel
379 Commits over 305 Days - 0.05cph!
Post-merge shader fix + re-added dilate filter
Fixed shaders broken during merge
Restored dilate shader
Updated all ASE shaders with new template
Fixed shaders broken during merge
Restored dilate shader
Updated all ASE shaders with new template
Tiny ASE fix to support hdrp 7.0.1; hdrp template auto-updated
Tiny ASE fix to support hdrp 7.0.1; hdrp template auto-updated
Reverted hdrp high back to deferred only
Reverted hdrp high back to deferred only
Cherry picked
38015 from main
Cherry picked
38015 from main
10k lux on Scene Setup, for now
10k lux on Scene Setup, for now
Disabled ASE custom shader inspector until 2019.3 update patch
Disabled ASE custom shader inspector until 2019.3 update patch
Toned down Hdrp.High settings a wee bit; some of these settings will have to be VeryHigh
Toned down Hdrp.High settings a wee bit; some of these settings will have to be VeryHigh
Fixed occlusion culling; now only runs compute path
Fixed occlusion culling; now only runs compute path
Fixed some pow-related warnings again (lost in merge)
Updated Cliff and Cliff_Basic to new HD/Lit ASE template
Renamed TerrainASE to Terrain
Renamed FoliageASE to Foliage
Renamed FoliageBillboardASE to FoliageBillboard
Removed Terrain shadergraph
Switched terrainASE to new HD/Lit ASE template and removed vertex based carving due to low terrain tess
Updated all foliage materials
Couple more fixes on foliage shaders
~Removed foliage shadergraphs
Regen foliageASE and foliageBillboardASE
Updated ASE hd/lit template to latest
Revert/disable water body until shader is ready
Merge from main/hdrp/2019.2
Removed custom texture2darray inspector
Another stab at fixing terrain-cliff transitions
Fixed another small ASE bug
Updated terrain shader to get smooth transitions with cliff shader
Added terrain tangent basis SF
Added terrain normal sampler SF
Small tweak in Terrain Painting SF
Fixed small ASE bug
Further halved permutations on terrain shader by ignoring LOD crossfade
Fixed darkened terrain
Added skip keywords to foliage and cliff shaders
Fixed pow warnings in cliff_basic shader
Added a few keywords to pragma skip in terrain shader to avoid a ton of permutatiomn
Added biome painting tinting support to terrain shader
Fixed warnings in shaders using terrain fetch
Merge from /hdrp/world_art_revamp
Ported all foliage billboard material properties from main
Reset foliage billboard shader inspector
Fixed foliage instance random seed
Fixed foliage tint compilation