branchrust_reboot/maincancel

32,442 Commits over 4,048 Days - 0.33cph!

4 Years Ago
Fixed spawn handler setting spawn population reference on the prefab instead of the instance (made purchased entities count towards wild entities)
4 Years Ago
EffectRecycle tweak to ensure we're not reimporting things accidentally on the build server all the time
4 Years Ago
Committing GameManifest LootSpawn generated files (build time debugging)
4 Years Ago
Committing some more prefab auto-updates
4 Years Ago
vm chainsaw - fixed issue with jacket clipping camera
4 Years Ago
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4 Years Ago
EffectRecycle tweak to avoid prefabs thinking they've been edited in DoPrepare when they weren't (probably doesn't do anything)
4 Years Ago
merge from lower_face_wearable
4 Years Ago
paddle material fixes
4 Years Ago
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4 Years Ago
Merge from growable_rain_merge
5 Years Ago
merge from rust_7th_birthday
5 Years Ago
Fixed major gaps in supply drop
5 Years Ago
relaxed rug placement to allow deployment on ceilings again Fixed certain rug stacking exploits
5 Years Ago
Fix modular car chassis allowing repair with hammer (had no useful effect, only modules should allow repair)
5 Years Ago
Fixed unable to plant next to Pumpkin in phrases mature, fruiting and dying while planted in a planter
5 Years Ago
Fixed broken cave_large_sewers_hard culling volume section
5 Years Ago
kayak paddle - model & animation update
5 Years Ago
DoPrepare on CodelockedHackableCrate_Oilrig so the editor stops complaining PrefabID
5 Years Ago
Fixed top gap when placing vending machine inside a door way
5 Years Ago
Merge from growable_rain_merge
5 Years Ago
Merge MoreVehicleWork -> Main
5 Years Ago
Clear looking at data if the trace is rejected on the final menu options test
5 Years Ago
Moved ViewmodelClothing ForceLabel from OnValidate to DoPrepare
5 Years Ago
Moved Model ForceLabel from OnValidate to DoPrepare
5 Years Ago
schema/sitem updates
5 Years Ago
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5 Years Ago
subtracting 56232 - see Asana ticket
5 Years Ago
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5 Years Ago
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5 Years Ago
Reserialized prefabs in Assets/Prefabs (counting 5355)
5 Years Ago
Reserialized prefabs in Assets/bundled/Prefabs/fx (all 1092 of them)
5 Years Ago
Explicitly running PreparePrefabs on all prefabs (only changed 8 files though)
5 Years Ago
Merge from prefab_build_optimizations (this doesn't do anything on its own, it's just an editor tool)
5 Years Ago
merge from /growable_rain
5 Years Ago
Added support for maxreceivetime to Steam Networking
5 Years Ago
Merge from lower_face_wearable
5 Years Ago
merge from /InteractionFix
5 Years Ago
Forgot to codegen
5 Years Ago
Merge from dof_target
5 Years Ago
Merge from skin_editor_improvements
5 Years Ago
cherrypicking 56206 - 56203 skin icons
5 Years Ago
pre skin approval
5 Years Ago
Merge from dof_target
5 Years Ago
merge from SupplyDrop_v2
5 Years Ago
Merge from halloween_2020/halloween_2020_patch (skull trophy gib fixes)
5 Years Ago
merge from /hero_anchor
5 Years Ago
merge from /twitch
5 Years Ago
Merge from demo_toggle_nvg
5 Years Ago
improved small oil refinery placement on sloped terrain