branchrust_reboot/maincancel

35,763 Commits over 4,324 Days - 0.34cph!

20 Minutes Ago
merge from deepsea_fixes
1 Hour Ago
merge cannon_fuseburn to main
1 Hour Ago
merge from deepsea_fixes
1 Hour Ago
Fix cannon aim jitter on high ping when reloading and lighting the fuse
1 Hour Ago
boat_highspeed_parenting_fix -> main
1 Hour Ago
merge from /indirect_instancing
2 Hours Ago
Merge from turret_paintball_fixes
2 Hours Ago
Added two console commands clearcontainer and clearcontainer_radius.
3 Hours Ago
Fix naval scientist laser sight not being on during the day
3 Hours Ago
delay_browser_changes -> main
3 Hours Ago
Fix FSMTransitionBase.get_Senses NRE
3 Hours Ago
Fix "SwitchParent Missed scientist2.corpse" log when naval scientist dies
3 Hours Ago
Fix error for boat floor frame. Add a null check to GetBlockedByErrorFromCollider.
6 Hours Ago
Scene2prefab
6 Hours Ago
Scene2prefab
6 Hours Ago
Scene2prefab
6 Hours Ago
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6 Hours Ago
Add option to debug traces to ai debug prefab, to test bushes / smoke in editor
6 Hours Ago
merge from boxes_dlc
Today
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Merge from shipping container optimizations
Committed missing collider mesh for deep sea signal computer
Today
Fix some worldmodel prefabs that got saved as disabled, was causing ballista projectiles to be invisible
Today
merge from deepsea_fixes
Today
Added a way to determine if a LOD state within an InstancedLodComponent has a renderer that uses DeferredMeshDecals. If so, this state gets ignored by the indirect instancing system, as DeferredMeshDecals handle their own culling and instancing
Today
merge from wire_shader_pixel_scaling
Today
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Today
Fix PartialMobileStaticGrid NRE on startup
Today
Fixed store skin tile header text wrapping issue
Today
Disable volumetric light manipulation on SearchLight to try and diagnose missing volumetrics in build
Today
Merge from bushfix
Today
Merge from boxes_dlc
Today
Merge from signalcomputercollider
Today
Merge from mobile_grid_fixes
Today
merge from deepsea_fixes
Today
merge from deepsea_fixes
Today
Merge from tunnet_netgroup_fix
Today
merge from deepsea_fixes
Today
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Fixed negative scale objects in junkyard and launchsite that didn't work with instancing. Created proper mirrored variants
Today
Merge: from optim_jobs2_builddepchains - Optim: UsePlayerUpdateJobs2 - BuildDependencyChains is now 40%+ faster and scales better Tests: unit tests, loaded into Craggy, loaded into 2.5k procgen
Today
Fix ghostship d still spawning 100% of the crates when the deep sea opens
Today
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Yesterday
merge from indirect_instancing
Yesterday
merge from boxes_dlc
Yesterday
missed consolesystem commit for painting line tool
Yesterday
merge cannon_fuse_burn to main
Yesterday
Fix cannon handle spinning due to buoyancy.
Yesterday
merge from 144620 failed merge
Yesterday
merge from storepage_boxes