33,686 Commits over 4,140 Days - 0.34cph!
merge from decor_lighting_dlc
gunshot_network_range_improvements -> main
▊▌▌▍▋▋▅ "▍▌▇▍▇▄▅█ ▅▋▊▆▄▋" ▋▄▍▇▅▇▉ ▍▉██▅▅▇ ▌▉▊▍█, ▌▅▍▍▋▉▇ ▆▌▉▆
Staging wipe
network++
save++
Merge: from benchmark_demo_clean
- Clean: removal of dead functionality for demo benchmarks (not supporting it)
Tests: compiled in editor
merge from fix_jackhammer
merge from gesturebind_log_fix
merge from admin_invis_misc_fixes
merge from scene_warmup_fixes
merge from spas12_vm_ironsights
merge from Attackheli_Buildvolume
merge fix_invoke_handler_errors to main
head_lookdown_debug -> main
merge fix_hp_post_restart to main
merge from decor_lighting_dlc
merge from crafting_search_improvements
Merge: from baseplayer_serverupdateparallel
- Bugfix for UsePlayerUpdateJobs 1/2 - fix another reason why player could be swimming when parented
Tests: loaded up the map, went to the excavator - no more swimming with UsePlayerUpdateJobs 2
merge from canyon-fog-fix
merge glass_fix_resourcerefs to main
Merge fixes from /indirect_instancing
decor_lighting_dlc -> main
▅▍▇█▊ █▋▊▉ ▄▋▄▋▄▊▋▄▅▋_▄▉▊▉▊▇▍▍▅_▊▆▅▋▅▄▅
merge from decor_lighting_dlc
merge from ui_mipmaps_fixes
Merge: from baseplayer_serverupdateparallel
- Bugfix: UsePlayerUpdateJobs 1/2 - players no longer randomly start swimming when parented to entities
Tests: loaded map from AU Prem 1 and went on to excavator - no longer swimming
merge from decor_lighting_dlc
merge fix_static_respawn_areas to main
merge from ui_mipmap_fixes
merge from decor_lighting_dlc
Fix server restart warning NRE
Fix attack heli flares and blackjack screens incorrectly using instantiate instead of GameManager CreatePrefab
merge from decor_lighting_dlc
merge from decor_lighting_dlc
gunshot_network_range_improvements -> main
merge from vclouds_default_enable
merge from decor_lighting_dlc
merge from vclouds_default_enable
syncvar_load_fix_2 -> main
syncvar_loading_fix -> main
Merge from /indirect_instancing
merge /main/glass_fix_resourcerefs to main
Ensure the deferred indirect lighting active property flag gets set in builds
merge from ui_mipmaps_fixes
merge from decor_lighting_dlc
Merge Indirect Instancing
Merge: from baseplayer_serverupdateparallel
- Fixes NRE when UsePlayerUpdateJobs 1/2 is enabled
Tests: unit tests
merge from decor_lighting_dlc
merge from buried_item_null_checks
Enabled default indirect lighting implementation when in prefab edit mode as the deferred indirect lighting script won't be present