branchrust_reboot/maincancel

34,977 Commits over 4,293 Days - 0.34cph!

17 Minutes Ago
Instead of removing the shadow mask mode completely from the UI, it's now only disabled to ensure it doesn't break graphics presets
1 Hour Ago
boatai_avoid_trigger_fix -> main
4 Hours Ago
Removed shadow mask setting from the Graphics Settings menu as we don't use a shader mask in Rust as it's for baked lighting only
4 Hours Ago
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5 Hours Ago
Added a new Additional Mask Blend Settings section to the Standard shader's Detail Layer for further control over the detail mask's blending and UVs
5 Hours Ago
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6 Hours Ago
vclouds: - cap full res image to 4k in either dimension (prevents GPU murder when taking high res screenshot, aspect ratio is maintained when scaling down) - don't reproject when taking a screenshot, render the full cloud image from scratch - respect time.timescale
Today
Merge from kinematic_asleep_magnet
Today
Merge from dropped_item_optim
Today
merge from indirect_instancing
Today
Merge from naval_update
Today
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50cal_fullammo_spawn -> main
rhib_passenger_light_fix -> main
Today
merge from deployer_vm_3p_fix
boat_planner_new_icons -> main
deepsea_disable_drone -> main
Today
Merge: from useplayertasks_removegroupoccludee_nre - Bugfix: patch exception from double add of occlusion group member. OcclusionValidateGroups to validate if groups are correct Tests: various 2p scenarios - being close, far, outside of range, teleports
Today
merge from naval_update
Yesterday
boatai_cleartarget_fix -> main
Yesterday
Fix pool leak in TimedExplosive
Yesterday
boatai_clartarget_fix -> main
Yesterday
Changed the names of the decal layer textures on the Standard shader to match the names used on the StandardWithTwoDecal shader as this is needed for the painting system to work correctly
Yesterday
Removed test cubes from CraggyIsland
Yesterday
merge from naval_update
Yesterday
merge from lifestory_snake_fix
Yesterday
Merge from standard_shader_decal_layers
4 Days Ago
Fix skip domain reload
4 Days Ago
Merge: from playerinventory_oncycle_optim - Optim: iterate over cached items with OnCycle callback (instead of searching for them every time). Tests: ran unit tests
4 Days Ago
boatai_targeting_bugs -> main
4 Days Ago
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4 Days Ago
fix handmade shell not having subtype for ammo indicators
4 Days Ago
S2P both oil rigs Codegen
4 Days Ago
merge from naval_update keep source on the oilrig scenes
4 Days Ago
Merge: from useplayertasks_removegroupoccludee_nre - Optim: rewrote how we manage occlusion groups to reduce their overall number and added pooling - Bugfix: UsePlayerUpdateJobs 2 - no longer send extra snapshots when players move across network grid Tests: 2p on Craggy - tested all occlusion interactions(fly away-back, hide behind terrain, use helicopter). Tested moving across grid with disconnecting 2nd player and killing them, validated occlusion groups. Monitored pooling via print_memory ListHashSet
4 Days Ago
autoturret_improvements -> main
4 Days Ago
autoturret_improvements -> main
4 Days Ago
Blacklisted deep sea rhib and PT boat from auto turret tests
4 Days Ago
Merge from client_performance_session_fix
4 Days Ago
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5 Days Ago
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5 Days Ago
Phrase update
5 Days Ago
merge from naval_update
5 Days Ago
turret_ai_dotproduct_fix -> main
5 Days Ago
boatai_singlegroup_attacks -> main
5 Days Ago
ptboat_mountedturret_improvements
5 Days Ago
Fix workshop player models not playing their animations.
5 Days Ago
boatai_leftover_logs_2 -> main
5 Days Ago
Merge: from triggerparentdelayedexit_optim - Nothing, this just fixes merge history to avoid showing it as a non-merged branch Tests: none, no files changed