branchrust_reboot/maincancel

33,686 Commits over 4,140 Days - 0.34cph!

54 Minutes Ago
merge from decor_lighting_dlc
1 Hour Ago
gunshot_network_range_improvements -> main
4 Hours Ago
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4 Hours Ago
Staging wipe network++ save++
5 Hours Ago
Merge: from benchmark_demo_clean - Clean: removal of dead functionality for demo benchmarks (not supporting it) Tests: compiled in editor
6 Hours Ago
merge from fix_jackhammer
6 Hours Ago
merge from gesturebind_log_fix
6 Hours Ago
merge from admin_invis_misc_fixes
6 Hours Ago
merge from scene_warmup_fixes
Today
merge from cargorange
Today
merge from spas12_vm_ironsights
Today
merge from Attackheli_Buildvolume
Today
merge fix_invoke_handler_errors to main
head_lookdown_debug -> main
Today
merge fix_hp_post_restart to main
Today
merge from decor_lighting_dlc
Today
merge from crafting_search_improvements
Today
Merge: from baseplayer_serverupdateparallel - Bugfix for UsePlayerUpdateJobs 1/2 - fix another reason why player could be swimming when parented Tests: loaded up the map, went to the excavator - no more swimming with UsePlayerUpdateJobs 2
Today
merge from canyon-fog-fix
Yesterday
merge glass_fix_resourcerefs to main
Yesterday
Merge fixes from /indirect_instancing
Yesterday
decor_lighting_dlc -> main
Yesterday
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Yesterday
merge from decor_lighting_dlc
Yesterday
merge from ui_mipmaps_fixes
Yesterday
Merge: from baseplayer_serverupdateparallel - Bugfix: UsePlayerUpdateJobs 1/2 - players no longer randomly start swimming when parented to entities Tests: loaded map from AU Prem 1 and went on to excavator - no longer swimming
Yesterday
merge from decor_lighting_dlc
Yesterday
merge fix_static_respawn_areas to main
Yesterday
merge from ui_mipmap_fixes
Yesterday
merge from decor_lighting_dlc
Yesterday
Fix server restart warning NRE
Yesterday
Fix attack heli flares and blackjack screens incorrectly using instantiate instead of GameManager CreatePrefab
Yesterday
merge from decor_lighting_dlc
Yesterday
merge from decor_lighting_dlc
Yesterday
gunshot_network_range_improvements -> main
Yesterday
merge from vclouds_default_enable
Yesterday
merge from decor_lighting_dlc
Yesterday
merge from vclouds_default_enable
Yesterday
syncvar_load_fix_2 -> main
2 Days Ago
syncvar_loading_fix -> main
2 Days Ago
Merge from /indirect_instancing
2 Days Ago
merge /main/glass_fix_resourcerefs to main
2 Days Ago
Ensure the deferred indirect lighting active property flag gets set in builds
2 Days Ago
merge from ui_mipmaps_fixes
2 Days Ago
merge from decor_lighting_dlc
2 Days Ago
Merge Indirect Instancing
2 Days Ago
Merge: from baseplayer_serverupdateparallel - Fixes NRE when UsePlayerUpdateJobs 1/2 is enabled Tests: unit tests
2 Days Ago
merge from decor_lighting_dlc
2 Days Ago
merge from buried_item_null_checks
2 Days Ago
Enabled default indirect lighting implementation when in prefab edit mode as the deferred indirect lighting script won't be present