1,687 Commits over 2,404 Days - 0.03cph!
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Use Vector3.Distance instead of BaseEntity.Distance as distance is a closer match to the previous behaviour for crossbreeding
Another artifical temperature safety check
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Merge from collectable_optim_pass
Fixed deep sea signal computer server colliders not being stripped on the client
Adjusted the server colliders so that standing on the little bits on top shouldn't cause flyhack kicks
env.nightlight_brightness defaults to 0.005 (was 0.022)
Adjusting due to new darkness levels
Safety checks for PartialMobileStaticGrid
Merge from island_cliff_water_fix
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Added a searchlight debug mode to try and figure out the volumetric animation
Fix PartialMobileStaticGrid NRE on startup
Disable volumetric light manipulation on SearchLight to try and diagnose missing volumetrics in build
Merge from signalcomputercollider
Merge from mobile_grid_fixes
Reapply tutorial island mesh, apply correct orientation
Merge from baked_mesh_optim
Merge from baked_mesh_optim
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Revert to version of NMS scene from
140572 (with broken rock references)
Reapply no respawn zone
Fixes NMS not spawning
Prefix the frame count in all midi debug messages
Added midiconvar.bufferProtection, prevents more than one identical midi binding firing in a single frame
May help midi bindings/stream decks continue to work after the MIDI changes in Win11 25h2
Fix save corruption issue
Equip Weapon Tool now looks through children of selected object before rescanning from the transform root
Merge from sunken_and_combat_knife_orientation_fix
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Merge from increased_deepsea_render
Merge from fix_guid_null_primitive
Merge from fix_paste_mountable
Merge from heli_fixcars_changes_2
Merge from fix_console_log_startup
Merge from parachute_hotbar
Merge from growable_menu_changes
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Merge from fix_steam_nickname_bag
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Merge from ghostship_phys_improvements