1,441 Commits over 2,131 Days - 0.03cph!
Hide another incorrect prefab id error
Fixed case senstivity causing editor to think entities are missing from the manifest
Don't show manifest info if entity is in a scene
Don't show manifest fix options if prefab ID is 0
Merge from frontier_external_fixes
Merge from workshop_render_fixes
Merge from softcore_respawn_fix
Merge from manifest_insert_inspector
Merge from frontier_external_fixes
Merge from multi_wallpaper_block_spray_fix
Merge from workshop_render_fixes
Merge from gunner_multi_fix
Merge from kill_countdown_fix
Add Hidden/Rust/Spatial Biome Fog/Shadow Map Downsample and Hidden/Rust/Spatial Biome Fog/Terrain Maps Process to always included shaders (Project Settings -> Graphics)
Merge from frontier_external_fixes
Merge from teamui_switch_server_fix
Merge from scientist_spawners_enabled
Merge from vsync_limit_fix
Merge from scientist_spawners_enabled_fix
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Subtract
123921 (was meant for aux2)
Merge from toolgun_deploy_fix
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Merge from nametag_streamer_fix
Merge from compiled_field_fixes
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Merge from frontier_external_fixes
Merge from computerstation_reskin_fix
Merge from team_invite_changes
Merge from lockedcrate_shock_effect_parent
Merge from frontier_external_fixes
Merge from frontier_external_fixes
Merge from autoturret_peacekeeper
Merge from food_spoil_pool_fix
Merge from team_invite_changes
Merge from autoturret_peacekeeper
Merge from mixing_item_delete_fix
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Merge from flash_light_fix
Possibly fixed some inconsistent behaviour with the vine tree building blocked visualisation
Disable lights on rechargable batteries when > 15m away
Added bamboo barrels to the storage adaptor prevent building exemption list so that all of the surrounding adaptor sockets can be used
Possible LootPanelRecycler NRE fix
NPCPlayerNavigator.TargetAimPositionOffset NRE fix