1,387 Commits over 2,100 Days - 0.03cph!
Merge from report_cheater_default
Merge from spoil_fruit_veg
Fixed NRE when ent killing a ch47
Merge from spoil_fruit_veg
Merge from spoil_fruit_veg
Fixed incorrect mesh showing on auto turrets (flag conflict with DemolishFlag)
Merge from iofeedback_fixes
Merge from water_vehicles_cam_roll
Merge from iofeedback_fixes
Merge from missionpoint_reapply
Fixed trees being able to respawn if a player was standing on the stump
Merge from industrial_perf_improvements
Merge from targeting_attachment
Merge from apple_improvements
Merge from lr_deploy_speedup
Merge from emoji_player_lookup_fix
Merge from industrial_crafter_5_slot
Merge from industrial_perf_improvements
Merge from treasure_mission_improvements
Merge from container_parenting_fix
Merge from inputfield_rtl_fix
Some potential SetAimDirection NRE changes
Remove some busted tea prefab files introduced in
120974
Merge from industrial_perf_improvements
█▉▌▋▄ ▇▅▋▌ ▉▉▉▋_▍▊▉█_▋█▋▊▅_▄▊▅
Merge from fuel_latency_fix
Merge from modelviewer_build_fix
Merge from LiquidWeapon_nre_fix
Merge from shark_blood_fix
Merge from skeleton_missing_warnings
Merge from autoturret_aimoffset_nre
Merge from skull_rock_resource_fix
Fixed a list leaking from pool while vine swinging
Merge from ziggurat_perf_fixes
Disable shadows on vine tree branches
Disable shadows on vine line renderers
GPU instancing on kapok tree mats
Possible AdminPanel NRE fix
Fixed not being able to interact with some NPC vendors due to fridge VM changes
Fix NRE when a melee held entity breaks (NPCNoiseManager)
Fixed jungle ak vm errors