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1,763 Commits over 2,526 Days - 0.03cph!

1 Hour Ago
Merge from bag_compass_marker
Today
Merge from vm_attachment_swap_fix
Today
Update SoftMask static constructor to use unity's TypeCache lookup structure instead of iterating over every type in every assembly Was taking 3.5s every domain reload, now takes 4ms Editor only, still iterates over every assembly in a build (but only on boot)
Today
Merge from attachment_fx_fix_2
Today
Subtract 157916 (we do want these sfx to be audible to other players, just with a smaller distance)
Yesterday
Merge from skin_randomiser
Yesterday
Merge from attachment_fx_fix
Yesterday
Merge from bag_compass_marker
3 Days Ago
Subtract 157099
4 Days Ago
Merge from workshop_subsystems
4 Days Ago
Merge from invoke_cleanup
4 Days Ago
Merge from terrain_copy_window
8 Days Ago
Merge from roof.bottom.line conditionals consistency pass
8 Days Ago
Merge from Piano_AnimFix
8 Days Ago
Merge from apartment_complex_monument (swing jumping)
8 Days Ago
Merge from scene_check_tool
8 Days Ago
Merge from shadow_caching_tooltip_fix
8 Days Ago
Merge from shadow_caching_framerate_fix
8 Days Ago
Merge from shadow_caching_ambientlightlod_fix
8 Days Ago
Merge from apt_cctv_culling
8 Days Ago
Merge from fix_trap_displacement
8 Days Ago
Merge from fix_buffer_upload_mode
8 Days Ago
Merge from fix_demo_culling
9 Days Ago
Merge from apartment_complex_monument
10 Days Ago
Merge from weathereffect_queue
10 Days Ago
Merge from weathereffect_queue
10 Days Ago
Merge from weathereffect_queue
10 Days Ago
Merge from apartment_complex_monument/wire_shadow_fix (fixes powerline shadows)
10 Days Ago
Merge from vm_currency_drop_fix
15 Days Ago
Final (for real this time) apartment costs: Small - 25 initial cost, 10 per day Medium - 150 initial cost, 50 per day Large - 350 initial cost, 100 per day
15 Days Ago
Updated initial purchase cost of apartments: Small - 25 Medium - 75 Large - 200
16 Days Ago
Merge from apartment_complex_monument
17 Days Ago
Merge from apartment_complex_monument
17 Days Ago
Merge from apartment_complex_monument
17 Days Ago
Merge from apartment_complex_monument
18 Days Ago
Merge from apartment_complex_monument
18 Days Ago
Merge from apartment_complex_monument
18 Days Ago
Merge from apartment_complex_monument
20 Days Ago
Merge from apartment_complex_monument
20 Days Ago
Merge from apartment_complex_monument
20 Days Ago
Merge from apartment_complex_monument
21 Days Ago
Subtract 156029, too many shadow issues
21 Days Ago
Merge from apartment_complex_monument
21 Days Ago
Merge from apartment_complex_monument
21 Days Ago
Merge from occlusion_culling_toggle_fix/batch_culling_fixes Fixes MeshCull components not properly disabling when culled by occlusion culling Fixed renderers with Rendererbatch components not being included in the culling system, even if they don't meet the batching reqs (submeshes, r/w, vert count, etc) Can be toggled via graphics.useDetailedRendererBatchCullingCheck for a/b testing (on by default) Our benchmarks show an occasional slight decrease in max frame rate but a moderate increase in low frame rates (slighty lower ceiling ceiling, higher floor) Also includes a speculative fix for an index out of range error some players were experiencing
22 Days Ago
Merge from apartment_complex_monument
22 Days Ago
Merge from projector_disable
22 Days Ago
Merge from softcore_updates_july_26
22 Days Ago
Merge from spray_scale
23 Days Ago
Merge from apartment_complex_monument