userJarryd Campicancel
branchrust_reboot/maincancel

992 Commits over 1,583 Days - 0.03cph!

Today
Fix for GetEntityDecayDuration NRE
3 Days Ago
Convar comment typo fix Fix MapView not resizing it's team positions array and not showing all of the team markers
3 Days Ago
Add a response with the current state when running ToggleSpectateTeamInfo
4 Days Ago
Merge from confetti_cannon
4 Days Ago
Merge from pinata
7 Days Ago
Fix not being able to reload snowball gun Fix some unintended snowball gun weapon rack interactions
7 Days Ago
Merge from dec_2023_redirects
8 Days Ago
Fix missing world model outline on vampire stake
10 Days Ago
EmissionOffsetStepped is now client only and won't run if the camera is further than 15m away
11 Days Ago
Merge from reduce_warning_spam (editor only)
16 Days Ago
Remove some debug draws in 90153
21 Days Ago
Merge from Twitch_Rivals_IV
21 Days Ago
Merge from Twitch_Rivals_IV
30 Days Ago
Removed some #if UNITY_2021_3_OR_NEWER defines now that we've finally updated
37 Days Ago
Fixed world items not getting skins applied
37 Days Ago
Fixed mirrors not working in demos
39 Days Ago
Merge from base_decor_dlc
39 Days Ago
Merge from base_decor_dlc
2 Months Ago
Potential AttackHelicopterTurret Load NRE fix
2 Months Ago
Merge from ghost_sheet_fixes
2 Months Ago
Fixed exception when using teleport2death if the player hasn't died yet
2 Months Ago
Merge from report_npc_fix
2 Months Ago
Merge from tc_layout_update
2 Months Ago
Merge from detailed_vehicle_dismount_times
2 Months Ago
Merge from toggle_vending_machines_map
2 Months Ago
Merge from console_window_improvements
3 Months Ago
Merge from dof_exposer_improvements
3 Months Ago
Fixed player potentially getting stuck in the skydiving pose when stuck between two objects and considered non grounded Skydiving animations will now only play if the players velocity is > 10, should also fix some reports of the animation triggerring while climbing ladders Fixed some IK weirdness during parachute deploy animation in third person introduced in 87586
3 Months Ago
Removed the legacy parachute animations in the player controller, they weren't being used but were throwing some warnings on boot Improved hand IK easing on first person parachute, created a new SetParameterCurveAnimatorBehaviour behaviour to set a float parameter over time during an animator state
3 Months Ago
Added vehicles to the parachute pre deploy space checks. Prevents parachutes getting deployed too early when jumping out of the scrap transport helicopter hitting the helicopter and instantly killing the parachute
3 Months Ago
Water level must be at least 5m below the players height before deploying the parachute, fixes jumping with a parachute equipped while standing on an rhib deploying the parachute (which would immediately crash and hurt the player)
3 Months Ago
Merge from dof_exposer_improvements
3 Months Ago
Add missing SeekingServerProjectile component I think this got removed somehow in 87271 and broke homing missiles
3 Months Ago
Merge from parachute
3 Months Ago
Merge from mountinput_fix
3 Months Ago
Merge from parachute
3 Months Ago
SeekerTarget NRE prevention
3 Months Ago
Merge from HomingMissileLauncher
3 Months Ago
Fixed NRE when attempting to inspect or unlock homing missiles (null item in additional unlocks array)
3 Months Ago
Fixed a warning log getting spammed every time a blueprint is selected in the inventory
3 Months Ago
Merge from parachute
3 Months Ago
Merge from parachute
4 Months Ago
Fixed first person spectating not properly hiding the head section of the player model when mounted to a mountable set to First Person with Arms
4 Months Ago
Fixed TimedExplosive throwing a server error if it's missing an explosion effect (occurred when a flare times out)
4 Months Ago
Merge from parachute (fixes, sam site targeting)
4 Months Ago
Merge from parachute
4 Months Ago
Merge from spinner_tugboat_fix (fix bandit camp wheel rotation)
4 Months Ago
Potential fix for sleeping bag options persisting on the map screen when changing server
4 Months Ago
Fixed exception and emoji's failing to load if the emoji gallery was closed and reopened while emoji's were being downloaded from the server Emoji's now download faster (was every 1.5s, now 1s)
4 Months Ago
Fixed emoji's not loading properly on the client if there were more than 4 custom emoji on the server Server emoji's will now load in gradually, 1 emoji per second to avoid hitting the server rate limit