1,415 Commits over 2,131 Days - 0.03cph!
▇██▅▌ ▅▇█▉ ▌▌▋_▊▌▅▊▆_▋█▉▉▍▉▍
▇▍▄▋▍ ███▆ ▅▇▅▆▋▋_██▉█_▋▆█_▅▆▄▆▉
Merge from frontier_external_fixes
Merge from computerstation_reskin_fix
Merge from team_invite_changes
Merge from lockedcrate_shock_effect_parent
Merge from frontier_external_fixes
Merge from frontier_external_fixes
Merge from autoturret_peacekeeper
Merge from food_spoil_pool_fix
Merge from team_invite_changes
Merge from autoturret_peacekeeper
Merge from mixing_item_delete_fix
▋▊▇▉▊ ▊▇▇▊ ▋▄▅▄▉▇_▆▇▆▋▇▊_▉▍▉▅▌▄█_▄▇▄
Merge from flash_light_fix
Possibly fixed some inconsistent behaviour with the vine tree building blocked visualisation
Disable lights on rechargable batteries when > 15m away
Added bamboo barrels to the storage adaptor prevent building exemption list so that all of the surrounding adaptor sockets can be used
Possible LootPanelRecycler NRE fix
NPCPlayerNavigator.TargetAimPositionOffset NRE fix
Targeting attachment icon
Fixed not being able to dismiss pings that are too far away
Fixed chicken coop hatching not working
▆▅▄▉▊ ▍▊▌▉ ▌▅▋▆█▆▅█▉▇▆▆█_▇█▆▋▋▆▍_▌▉▉
Merge from report_cheater_default
Merge from spoil_fruit_veg
Fixed NRE when ent killing a ch47
Merge from spoil_fruit_veg
Merge from spoil_fruit_veg
Fixed incorrect mesh showing on auto turrets (flag conflict with DemolishFlag)
Merge from iofeedback_fixes
Merge from water_vehicles_cam_roll
Merge from iofeedback_fixes
Merge from missionpoint_reapply
Fixed trees being able to respawn if a player was standing on the stump
Merge from industrial_perf_improvements
Merge from targeting_attachment
Merge from apple_improvements
Merge from lr_deploy_speedup