userJarryd Campicancel
branchrust_reboot/maincancel

767 Commits over 1,127 Days - 0.03cph!

Today
Add demo.showCommunityUI convar that controls if server driven UI's appear in demos. Defaults to false
Today
Added "entcount" admin command, prints out all entities associated with a given player (TC auth, lock auths, etc) Supports an optional entity name parameter to filter results (eg. lock.code) Supports --json
Yesterday
Vedning machine map clusters now have a green circle to better stand out on the map
Yesterday
Expose limit fps in background option in Screen section of Options menu
5 Days Ago
Change all growable plant checks to use Debris layer, fixes being able to place multiple plants in the same planter slot
7 Days Ago
Removed performance cost of DynamicMouseCursor by extending StandaloneInputModule and accessing the protected last raycast data, improves CPU time by 0.5ms while cursor is visible
19 Days Ago
Fixed hurt punch screen overlay occurring when the debug cam is active
19 Days Ago
Added fps.limitInBackground client convar that reduces fps cap to 15 while the game isn't in focus Doesn't apply in the editor as clicking outside the game view in Unity is considered not in focus Don't report performance analytics while the client is in the background if this setting is on
19 Days Ago
Fixed viewmodels not appearing after reconnecting if player disconnects while gesturing
19 Days Ago
client.showcaminfo is now saved
19 Days Ago
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19 Days Ago
Increased size of prevent building volume around ziplines (this will also remove more trees around ziplines) Post zipline spawn tree checks are now larger
20 Days Ago
Animal idle animations now have a randomised cycle offset so they won't play their animation in sync with other animals Applied to horses, wolves, chickens, bears, boars and stags
20 Days Ago
Fixed wooden signs not being able to be picked up
20 Days Ago
Free spray radial option when holding a spray can will now read "Free Spray" instead of "Graffiti Pack" (Will need a phrase rebuild)
20 Days Ago
Merge from timeline_recorder (cinematic tools, should have no impact at runtime)
20 Days Ago
Merge from firstpersonspectate (various fixes)
21 Days Ago
Merge from tools_demo (allows F1 layer toggling in demos)
24 Days Ago
Fix hardcore tag in server browser not toggling
24 Days Ago
Fix exceptions after respawning when a player gets killed mid conversation Fixed conversation UI remaining active after respawning
26 Days Ago
Remove death info log
28 Days Ago
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28 Days Ago
Fixed NRE when submitting items in a dropbox
28 Days Ago
Update radio stations
32 Days Ago
Revert cactus 1, 2, 3, 5, 6, 7 and reapplied BoundsCheck component
33 Days Ago
Fixed screen shakes not applying while first person spectating in a demo
33 Days Ago
Merge from zipline_trees (trees should no longer spawn in places that will block ziplines)
34 Days Ago
Fixed Jump and Duck buttons not working in demos to switch between first person spectate targets Fixed some cases where the body mesh could remain visible when switching between players in a demo while spectating Fixed some crosshair issues when switching between players in a demo while spectating
35 Days Ago
No longer need to add potential player death sources to the master list on the Death Screen prefab, added a "shownOnDeathScreen" toggle on the PrefabInformation and the list is generated at runtime Enabled the new toggle on all prefabs that were in that list
38 Days Ago
Merge from content_reporting
39 Days Ago
Merge from single_pickup_notice
41 Days Ago
Fixed admin UGC browser delete button not working
41 Days Ago
Sprays will no longer respect the Decay.upkeep_inside_decay_scale convar, they wiill always decay based on Global.SprayDuration even if they are indoors
42 Days Ago
Prevent incorrect decay calculation if global.SprayDuration is set to 0
42 Days Ago
SetHorseBreed now only requires admin (was developer only)
42 Days Ago
Add global.consolescale to change the font size in the console window
46 Days Ago
Increase max ESP player info budget time to 5ms
54 Days Ago
Fixed GameTips error if a player who has never used voice chat walked close to an NPC
55 Days Ago
Fixed tea vitals not sized correctly
56 Days Ago
Fix handheld boom box not working (broken in 73143)
56 Days Ago
Fix typos in new aggressive lod convars
59 Days Ago
More boom box sync improvements FIxed case where turning boom box+speaker system on/off repeatedly would alternately result in connected speakers not working
59 Days Ago
Fixed error when scientists dismount helicopter at oil rig
2 Months Ago
Merge from genetic_vending
2 Months Ago
Include TargetEntity as a string, not a uint
2 Months Ago
Reworked radio streaming LOD system to fix connected speakers playing distorted audio if player leaves range of root boom box Improved audio sync when playing radio through multiple connected speakers
2 Months Ago
Increased maximum length of replicated string variables to 1024 characters, will allow 4x as many server assigned radio stations
2 Months Ago
Increased size of radio station picker UI
2 Months Ago
Re-enable TargetEntity in Feedback reports
2 Months Ago
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