1,485 Commits over 2,192 Days - 0.03cph!
Merge from hardcore_refresh (no build as there are menu compile errors that need to be merged)
Disable WearableRandomMaterial, was just an internal test
Merge from tutorial_baked_foliage_removal
Merge from pilot_hazmat_dlc
Merge from hardcore_refresh
Merge from hardcore_refresh
Merge from hardcore_refresh
Merge from hardcore_refresh
Merge from hardore_refresh
Merge from hardcore_refresh
Merge from hardcore_refresh
Merge from hardcore_refresh
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Merge from hardcore_refresh
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Merge from spraycan_codelock_reskin
Merge from hardcore_refresh
Merge from hardcore_refresh
Merge from hardcore_refresh
Merge from hardcore_refresh
Merge from hardcore_refresh
Merge from hardcore_refresh
Merge from tech_editor_improvements (Hardcore specific tech trees + layout fixes for all other tech trees)
Add -> TryAdd in BuriedItems
Merge from mission_tutorial_reset_fix
Merge from hardcore_refresh
Merge from cinematicEntity_fix
Merge from hardcore_refresh
Merge from hardcore_refresh
Merge from hardcore_refresh
Merge from fishing_village_a_door_fix
Merge from NormalizedTapeUsed_nre
Merge from project_generation
Merge from digestion_tea_sync
Merge from hardore_refresh
Merge from animation_update_medical_syringe
Merge from hardcore_refresh
Merge from hardcore_refresh
Merge from viewmodel_workshop_fix
Merge from lighthouse_ladder_climb_fix
Merge from censorship_cubes_alt_look
Merge from hardcore_refresh
Merge from hardcore_refresh
Merge from hardcore_refresh
Hide another incorrect prefab id error
Fixed case senstivity causing editor to think entities are missing from the manifest
Don't show manifest info if entity is in a scene
Don't show manifest fix options if prefab ID is 0
Merge from frontier_external_fixes
Merge from workshop_render_fixes
Merge from softcore_respawn_fix