userJarryd Campicancel
branchrust_reboot/maincancel

216 Commits over 397 Days - 0.02cph!

Today
Merge from elevator_block
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Today
Merge from elevator_block
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Yesterday
Clamp admintime to 0-23 since a DateTime can't have an hour of 24
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7 Days Ago
Enabled pickup on the powered water purifier
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7 Days Ago
Clamp admin time to 0-24 (if it's above 0)
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8 Days Ago
Fixed gib warning on loot barrels
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13 Days Ago
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comment1 Comment
13 Days Ago
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comment2 Comments
14 Days Ago
Merge from SecretLabChair
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14 Days Ago
Merge from spacesuit
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14 Days Ago
Fixed loot barrel gibs not using the correct material
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14 Days Ago
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15 Days Ago
Fix kayaks not decaying at the intended rate
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17 Days Ago
Put gib override inspector behind a foldout (tied to an EditorPref so it can be toggled off/on project wide and the setting is remembered)
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22 Days Ago
Fixed gib scale on RF Broadcaster
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24 Days Ago
Moved fillable pool handling (OnPoolDestroyed and WakeUp) to an interface and implemented the same behaviour on Kayak
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24 Days Ago
Force show full statement at the end of text animation in conversation, fixes final character not showing
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24 Days Ago
Merge from canoe (fixes paddling animations)
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27 Days Ago
Fixed upper body animation overrides not being applied on kayak (fixes animation issues when using non-paddle held items)
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27 Days Ago
Don't show kayak health info until it's below 75% hp (same behaviour as other boats)
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27 Days Ago
Kayaks now decay like boats (slowly decays if unused and outside, won't decay if kept indoors)
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27 Days Ago
Removed duplicate decay component on boogie board
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27 Days Ago
Paddle is no longer considered hostile
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28 Days Ago
Hooked up SiftRaft_NoPaddle mount pose
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28 Days Ago
Lowered kayak colliders for better foot placement
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28 Days Ago
Fixed incorrect repair costs on kayak Removed unused damage renderer component Adjust seat positions to reduce clipping
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28 Days Ago
Fix gameplay fov setting conflicting with debug camera fov setting while player input is being processed (unfreeze mode)
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28 Days Ago
Speculative NRE fixes for Gibs
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29 Days Ago
Marge from canoe (craftable kayak + paddle fixes)
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29 Days Ago
Fixed not saving deleted connections during an autosave
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29 Days Ago
Auto save dialogue graph when making a new connection or deleting a connection
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29 Days Ago
Update dialogue graph style sheet to remove pixel warnings
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29 Days Ago
Added token/english labels to choice ports Added an error message if a dialogue node has no shortname when saving (but still save)
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30 Days Ago
Merge from heli_global_toggle
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30 Days Ago
Merge from canoe
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30 Days Ago
Merge from demo_filestorage (signs should now appear in demos)
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30 Days Ago
Increase minimum node size
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30 Days Ago
Exposed the action string field to the dialogue graph blackboard Newly created nodes now have a shortname assigned (a short name has to be assigned for connections to save)
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31 Days Ago
Adjusted transparent scrap icon on research table loot panel
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31 Days Ago
Unsaved comment
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31 Days Ago
Fix searchlight spawning with incorrect rotation (reset transform rotations in ResetState)
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34 Days Ago
Increased size of interact collider on hackable crate to cover the entire side of the crate, should be more accessible if there are things blocking the keypad
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34 Days Ago
Updated workshop mesh exporter to store the exported mesh in a sub folder by item name (fixes case where different tiers of an item overwrote the same mesh since the mesh name was identical)
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35 Days Ago
Merge from gib_pool (overrides for building blocks)
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35 Days Ago
Moved TMP hacks in UIDeathScreen so they're not constantly being run, should now only run when UI is opened/closed
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35 Days Ago
Cache the water drinking raycast point once per frame instead of raycasting for every menu item
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36 Days Ago
Fixed some serialised fields getting compiled out on the gib prefab
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36 Days Ago
Fixed NRE when disconnecting from a server while gibs are waiting to be destroyed
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37 Days Ago
Merge from gib_pool (scale fixes)
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37 Days Ago
Gib rotation tweak Fixed powered water purifier gibs rotated incorrectly
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