branchrust_reboot/maincancel

32,422 Commits over 4,048 Days - 0.33cph!

7 Years Ago
ch47 global network broadcast
7 Years Ago
chainsaw chain direction fixed
7 Years Ago
compile fix
7 Years Ago
merge into main
7 Years Ago
skin approval
7 Years Ago
Removed UnparentOnDestroy from several silenced gunshot effects (breaks effect pooling, appears to be redundant)
7 Years Ago
Added projectile pooling (gunfight performance) Added pool.projectiles convar (default = true)
7 Years Ago
Merge from reflection-probe-ex
7 Years Ago
rock vm tweaks
7 Years Ago
Reapplied 23838: configurable PostProcessLayer intermediate format + fixed player preview alpha
7 Years Ago
Fixed pps2 copystd shader guid Added essential pps2 taa shaders to graphics always include list
7 Years Ago
Added "storage" protocol version Disabled client file cache (test)
7 Years Ago
Disabled postprocess stack v2 player define setter...
7 Years Ago
Patched postprocess stack v2 to work with -warnaserr
7 Years Ago
Updated postprocess stack v2 to latest (fix for editor errors) + reapplied opts and fixes
7 Years Ago
Fixed animals getting stuck in water / along the shoreline.
7 Years Ago
Added client file cache corruption detection (+ automatic resolution)
7 Years Ago
ai.npc_enable 1 by default
7 Years Ago
switch compile fixes
7 Years Ago
Fixed warning Effect.Init - invalid entity. Cleaned up ai related convars.
7 Years Ago
Merged in ai branch
7 Years Ago
Scientist NPCs disabled by default due to server instability
7 Years Ago
squad load balance tweaks
7 Years Ago
Improvements and performance in Squad Manager.
7 Years Ago
Fixed compile
7 Years Ago
Forgot these
7 Years Ago
Take Squad Manager off invoke and load balance it.
7 Years Ago
More on auto-balancing load balancers
7 Years Ago
Fixed some (legacy?) skins not being applied
7 Years Ago
Early exit opportunity in point sampling the surroundings. This has the potential of an 8x speedup on point sampling.
7 Years Ago
Temporary fix for AnimalSensesLoadBalancer MREs when switching server (editor)
7 Years Ago
chainsaw holster info
7 Years Ago
skin approval
7 Years Ago
slightly less health on scientist NPCs
7 Years Ago
fix for weird sprint/aiming thing
7 Years Ago
Junkpile scientists disabled by default. Military tunnel scientists enabled by default.
7 Years Ago
set specular and roughness values on hair caps to counteract probe changes and then disabled the dyeswapper on those values
7 Years Ago
Added a bit of aimcone to m92 for AI.
7 Years Ago
mesh.quality and tree.quality once again allow values up to 1000 if set via console (for rustafied)
7 Years Ago
Small tweaks to junkpile scientist behaviour
7 Years Ago
Some fixes to old static prefabs - cosmetic/materials
7 Years Ago
Grass - terrain splat and dynamic grass colour adjustments to better match each other
7 Years Ago
Small behaviour tuning for Scientists when they have no cover in range and can't see who is shooting at them.
7 Years Ago
scientists have new loot tables added spas-12 and incendiary rounds to airdrop fixed bug where scientists had 100 health instead of 200
7 Years Ago
nailgun slightly higher rate of fire
7 Years Ago
Lower chainsaw pitch + volume tweaks
7 Years Ago
Chainsaw sound tweak (remove stray EQ)
7 Years Ago
scientists now spawn with spas12
7 Years Ago
Chainsaw sound playback polish
7 Years Ago
Testing potential fix for culling error