33,378 Commits over 4,109 Days - 0.34cph!
-half of the revolver animations
Fixed string pooling being insanely broken
Fixed Effects that are attached to bones being broken
Changed particle stuff to `effects` - now spawns audio too
Added placeholder sounds to generic hit, blood hit, rock swing
- Added new LUT textures for color grading
associated with the old bow view model. Causing issues.
added new bow view model anims, meta clips & initial controller
Implemented Jog animations
Fixed objects getting removed
-checking in the rest of the revolver animations; made some improvements to the bolt rifle animations; added .wav files for the bolt action ( I just need to get them to play in unity properly..)
Fixed broken player collision
Refactored string pool so it works when not connected to a server
Player animations now predicted properly
Randomize seed up to int.MaxValue instead of uint.MaxValue to be able to safely do things like seed*x or seed+x
I think 2 billion different maps should be enough
Added some vector utility methods in 2D space
Fixed long pause on joining singleplayer game
Various effect/bone/string pooling fixes
Replaced old protobuf implementation. Oh god this is a lot of code change.
Tweaked overlay, chat
Fixed sound length not counting delay
Fixed effect position spawn
Updated native steam library
-made some improvements to the jog animations
Initial commit of the new grass system (unfinished / internal testing)
Initial commit of the new detail system (unfinished / internal testing)
Re-organising clothing folder
Updated steam api dll for editor
Grass and detail generation tweaks
Added prototype of a grass LOD system
Using Invoke to trigger network position changes on demand, instead of Ticking and bailing
Removed the old grass system
It's clear now that the new one is better in every aspect
Renamed detail system to decor system
I chose the name when it was still intended to do the same thing the terrain detail system does
It doesn't handle any grass anymore at this point since that was moved to the new grass system
Added grass texture atlas
Added basic version of the grass shader
Deleted some old unused foliage textures
Added some decor assets and prefabs
Added voice chat (via Steam)
Fixed Length bug in NetStream
This should fix not being able to hear other players
-some of the waterpipe shotgun animations done
Fixed string pooling sending continuously in listen server
This should fix dead players over-thinking on server
Linux native library update