33,215 Commits over 4,109 Days - 0.34cph!
Made god rays utilize depth values again (Petur... stahp)
Time of Day update to 2.3.0 prerelease 3
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changed the sound distances on several of the sound effects (footsteps / bullet impacts/ etc..). Set all viewmodel sounds to 2D
Added player flinch anims
Removed missing trees from testlevel (fixes editor crashing)
Don't bother with steam auth if in editor
Rnamed Animator to AnimatorEx (fixes warning)
Debug info for player wakeup bug
Fixed door not having level skin textures (placeholders)
Fixed lock dissapearing when upgrading/downgrading a door
Made players walk and sprint slower backwards than forwards
Slightly nerfed jumping on slopes (last ground speed = max air speed)
Fixed that the landing head bob was being played when leaving water
Fixed being able to place building blocks through walls
protocol++ (prefab names changed, incompatible between playforms)
Remove player from sleeper list when killed
Throw warning when got sleeper that isn't sleeping
Fix GoogleAnalytics not working
Fixed missing footsteps when moving right
Tools/Update Clothes Models checks for prefabs without colliders
Fixed burlap shirt not having a collider
Made attack traces more accurate (wip)
Water level should now update properly on server
Added first pass bota bag player anim
Updated bow & arrow icons
added world bota bag model to reboot
Created wm bota bag prefab
Updated RustNative
Protocol++ (network + save)
Testing a gut feeling - does including the builtin shaders knock 30 minutes from our build times
New C class tree species. Trees back on the resource layer. Better LOD distances for all trees.
improved medical syringe animations
sound effects for the medical syringe
Define NOTHISPTR to 32bit windows builds for steamworks_net
Make the steamworks dll test a warning instead of an error
Fixed error in the menu background scene
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Fixed crafting not cancelling when dying
Send a debug console message when killed to show reason
Added developer overlay tools
Don't report errors containing "Pluton"
Fixed bugs with google analytics, debug overlay
Added modified nature/terrain/bumpSpec with blend layer masking for Petur's experiments
Fixed Revolver ironsights
Fixed Thompson viewmodel + ironsights
Fixed shotgun missing projectile (placeholder)
Fixed linker names in RustNative.bundle
Thompson - added full automatic mode
updated bow world model & prefab
moved postion reset scale values on thompson wm
Updated thompson wm prefab
changed player animation holdtype layer naming
Made our custom particle shader implement fog the Unity 5 way
Shotgun now fires multiple projectiles
Accuracy cone for projectile attacks
protocol++