33,225 Commits over 4,109 Days - 0.34cph!
Don't report [EAC] Authed when they've just been kicked
Reject joins with obviously invalid steamids
Fixed character getting the jumping / landing camera shake for tiny liftoffs (like some fairly flat slopes)
finished the rest of the player holding spear animations;
Updated steam libraries for dedicated server
Fixed hammer world model prefab
Demolish weapons are now more/less proficient towards different building levels
Slowed rock attack time
Rock does less damage
Wolves and Bears now attack
Generisized GameSignal stuff
Protocol++
Added P2P networking
Made voice chat use P2P networking
Made voice chat work
Players chatting move their mouths http://files.facepunch.com/garry/2014/October/02/1412257825.mp4
protocol++
Time of Day update to 2.3.0 prerelease 1
Notices for poison, bleeding, cold, dehydrated, drowning, freezing, hot, starving and wet
Fixed cursor tooltips not showing for players
added 'spear' category to the devplayer script
If CoherentUILibrary.CreateViewContext returns null, try to MarkContentCorrupt
Moved Coherent new MouseEventData() - so it's created in Start instead of the constructor
Fixed NRE in Planner+Guide.UpdateComponent
Fixed NRE in Lidgren.Client.Cycle
Fixed NRE in ConstructVision.OnObjectRemoved
Fixed NRE in RifleControl.OnClientTick
Fixed rare EasyAntiCheat initialization error
Enabled EAC for OSX/Linux
Fixed NRE in SkinnedMeshCollision.TraceTest
Updated UnityEngine.dll used by plugins
Added Howie's placeholder monuments
Protocol++
Wind speed now varies depending on your location and the time of day.
Fixed that the attack behaviour would fall back to the idle behaviour during the attack timeout
Backup committing WIP files.
rigged the new flare mesh.
edited the flare mesh prefab; made some adjustments to the salvage tools prefabs
medical syring rigged up and some view model anims done.
Fixed NRE in AtmosphericBlend
Added debug output to wakeup command, to diagnose not spawning when pressing the button
Reverted changes to TestLevelTerrain
Fixed player ragdoll's ass exploding out when killed
Fixed gathering a human skull using a projectile
Made furnace destroyable
Made campfire destroytable
Prevented building campfire, sleeping bag, furnace inside each other
Prevented stacking furnace/storage boxes
Fixed storage box not having collisions
Protocol++
Split the snapshot messages until smaller chunks
Cleaned up lerping (removed old, unused code)
Fixed warnings, cleaned up redundant startup output
created bow_tier1 materials
updated anims, model, prefab & anim controller for view model bow
Added placeholder level models for all building components
Made placeholder building level textures slightly less shitty
Fixed building guides being invisible
Added a buttload of unused substances
Fixed player not rotating at all
Fixed player rotations not networking when standing still
Fixed rotation lerp not working
Added small mountains back to the temperate biome (experimenting a little)
Protocol++ (network + save)
Time of Day update to 2.3.0 prerelease 2
When kicking a user due to EAC, mention that in the reason
changed the timings on the view model weapons so they detect impact sooner
Fixed NRE in TickAttackTargetAction
fixed bolt rifle clipping during the attack animation