32,250 Commits over 4,048 Days - 0.33cph!
Subtracting all AI experiments
Fixed NRE when opening workshop from main menu without having joined a server
skin approval + icons
manifest
Stairs and foundation steps use more accurate shadow casting proxy meshes
Merge from detailed_stair_colliders
Added water culling volume to launch site basin
Detailed stair colliders, tiers variations
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Fixed ground holes in the rocket factory
Disabled the 2 east lifts in launch_site
Fixed getting server list from the wrong place
Nicer initialization
Server address + Server name for integration
Fix for the rocket factory ground mesh disappearing
Fixed LOD distances on rocket factory objects
Merged Facepunch.Unity changes
tundra small rocks no longer have moss (they also show in desert biome)
rock collectables are a tad larger
viewmodel organisation - clean export for vm
placed some temp safeguards in the lift at rocket factory
Loot barrel impact & gib sounds
Handful of level tweaks
Added camera util + proper frustum plane extraction
Added WaterCullingVolume for water surface clipping
Added TerrainNavMesh class (basic API to retrieve a mesh or nav mesh build source for a certain terrain patch)
disabling shadow casting on far rocks
Retired "Navigation" layer because we can directly feed meshes to the bake \o/
Disabled shadow casting on structures LODs
viewmodel organisation - clean exports for some vms
Scene2Prefab shadow caster changes
Disabled shadow casting for certain LOD stages on props and overgrowth
Tweaked build settings for local dynamic nav mesh.
testing rock_formation_f export without flatten hierarchy
Better step height for animals (helping them up stairs more easily).
DynamicNavMesh should support Animal agent type, not Humanoid (yeah, buildsettings can only support a single one...)
Navigation layer does not collide with anything
Main camera ignores navigation layer
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Added "Navigation" layer
Removed unused "Sky" and "Sky Reflection" layers