127,594 Commits over 4,109 Days - 1.29cph!
adjusted some animations and positions of several viewmodels so they don't clip into camera
fixed rockets going through building parts
removed ability to place locks on some prefabs
fixed stone world model graphical issues + physics
Updated dungeons with current rock formations progress
Fixed fog related water/horizon black line artifacts (for good this time)
Ditched GlobalGog; ToD scatter does the job
River-clip/underwater fix
Removed a now useless fullscreen clear
can no longer throw melee weapons/tools underwater
radial reset of sleeping bags upon spawn (default 50m in all directions)
removed blood, battery, note from spawn tables
Simpler colliders for banners
fixed the unnatural looking spine rotations when the player runs and looks up/down
tweaked several 3rd person attack animations that looked a bit janky
tweaked the run animations
▉▅▉▌▋ ▊▉▅▌ ▆▍ '▄▅▇▇ ▉█▅ ▇█▉▇▇▉' ▉█▍▋▍ ▄▆ ▍▊▆▇▉ ▅▋▆▅▌▄ ▄█▍▄█▊▅▊ ▋█▌▅ ( ▉▅▌▄▇ + ▇ )
fixed lock LOD's for real
fixed fresh sleeping bags / beds bypassing radial sleeping bag penalty
stuck spears/arrows should always appear again when falling out of a destroyed ragdoll
Fix for RUST-235 Twig tier collision thickness
SSAO to BeforeImageEffectsOpaque 100
Water prefog copy to BeforeImageEffectsOpaque 300
Switched some RT samplers to point to avoid artifacts
fixed healthbars sometimes showing 0 without the object/player being dead
increased LOD cull range of barrels and cardboard box trash piles
fixed being able to use healing items underwater
Hitting water greatly reduces the speed at impact
Removed annoying up / down jumpiness when holding spacebar while swimming
Reduced the percentage of the body that can be above water while swimming
adjusted the waterlevel threshold that determines when the player should play the swimming animation
added a tread water in place animation
removed collider from machete projectile
Salvaged icepick & salvaged axe now throwable
Deleted UnityTestTools (now integrated)
Rebuilt plugins against updated UnityEngine.dll
Updated CurrentVersion
RUST-313 Simplified stone worldmodel collider
RUST-196 - attempting to fix
RUST-43 - Added missing surface params to colliders
RUST-292 - Pushed LOD1 distance a bit to lessen barbwire popping
RUST-196 - this is the proper fix
Updated standard brdf to 5.3 (needs complete shader reimport)
Replaced obsolete material block calls
More fixes for lag exploits (RUST-315)
Updated custom speedtree shaders to 5.3
Stability is now encapsulated into a StabilityEntity
Doors, shutters and embrasures use the new socket based stability system
Fix for RUST-164 and RUST-318
Melee weapon damage distance check sends message to player when rejecting an attack
Check antihack whenever players try to damage something (antihack.playerdamage convar, defaults to false)
Added antihack.objectplacement convar to toggle object placement verification (defaults to true)
Changed standard blendlayer shaders to preserve masked albedo detail; traded for normal map in lowest LOD (#325)
Fixed water refraction back projection in GL/OSX