127,984 Commits over 4,109 Days - 1.30cph!
Player culling is off by default, not saved, renamed to "culling.toggle" to wipe from config
Batch of occluders for industrial structures, sphere tank, airfield office, airfield hangars, airfield perimeter walls, powerplant cooling stacks
+ prefab setup
switching overgrowth materials to nature/foliage shader
LOD adjustments for Target computer
LOD adjustments for Metal Fragments
LOD adjustments for animal fat
LOD adjustments for large generic can
LOD adjustments for the washing machine
LOD adjustments for broken wheel
Door hatches use batching
Door hatch movement script is client only
Door hatch movement script no longer uses InvokeRepeating
Batch of occluders for rubble piles, shipping containers, modular brick/concrete walls, pipeline pipes
+ prefab setup
posish fix for the office occluder - airfield
Fixed some graphics effects not actually toggling
Industrial fixtures greybox
Light prefabs with shadows
tweaked loot placement in MT
Added back potato mode for terrain and objects; only active when shader level equals 100
Deprecated _NORMALMAP keyword; not used
Removed a few keywords in terrain related shaders
Stone pickaxe optimisation
Ceiling light prefab fixes (RUST-1523)
CraggyIsland cave updates
Explosives do all LOS checks before destroying any entities (RUST-1546)
Pipe/debris/industrial fixtures asset tweaks
▄▊ █▇▉█▅█ ▉▅█▇▉▍▆▇ ▅▍▍▅▅▇▆▄ ▍▌▄▉▆, ▇▉▊ ▄▉▆█ ▍▅▉▄ ▌▊▋▋▊▋ █▅
q no longer closes vending machine admin panel
added small light to vm screen
▌▋█▆▄▋▊ █▆█▄█▊▋ ▆▅▍▋▊ ▇▌▍▉ (▉▍██▇█▆▌▍▄ ▆▋▍▊)
▇▌█▅▌▄▊ █▍▄▄▍▅ ▉▋▌▅▊ ▍▅▍▆▊▇▆ ▍▄▊▄ █▇▄ ▆█▉▍▆; ▅▍▍▍▅-▍██▇ ▇▋▄ ▅▌▊
properly detect player infront/behind of Vending Machine RUST-1553
re-instated wall.frame.shopfront.metal prefabs - Drawer item exchange shopfront