reporust_rebootcancel

139,906 Commits over 4,383 Days - 1.33cph!

10 Years Ago
Skip adding the CL entity name prefix if the game object name already contains it
10 Years Ago
Merge from main
10 Years Ago
caves dressing cont'd rockwall ladder/climbing mesh/prefab temporary lava decal prefab
10 Years Ago
progress/backup
10 Years Ago
cave_small_medium base files
10 Years Ago
10 Years Ago
backup current terrain files and splats
10 Years Ago
cave_small_medium layout 3 extra cave blocks to add granularity
10 Years Ago
collider fixes
10 Years Ago
Added ridable dolphins
10 Years Ago
Added pooling to player collision, model and name tag Add player LOD group in prefab preprocessing rather than ingame Don't build player meshes until they become visible
10 Years Ago
Fixes
10 Years Ago
Fixed water visibility trigger overlap cases
10 Years Ago
Grabbed water vis fixes
10 Years Ago
Saved redundant fetch+sampler in a few water related passes More water displacement on slighly inclined terrain
10 Years Ago
Merge from main
10 Years Ago
Cleanup
10 Years Ago
PlayerModel cleanup, optimizations and fixes
10 Years Ago
Merge from main
10 Years Ago
More cleanup + can fly helicopters
10 Years Ago
backup
10 Years Ago
merge from dungeon_art3
10 Years Ago
Warmup player animators when they switch to enabled (fixes animation state when players become visible)
10 Years Ago
Merge from dangerous_optimizations
10 Years Ago
cave_small_hard layout and files
10 Years Ago
water visibility trigger debug code
10 Years Ago
fixed a couple of bugs in cave blocks adjusted killing spikes rates for a total kill upon fall
10 Years Ago
Fixed box collider of local player being enabled after respawn (forcing player in random directions)
10 Years Ago
Fixed potential NRE in FootstepEffects
10 Years Ago
updated the spawn amount of caves adding cave_medium_easy layout and files
10 Years Ago
Netgraph can only be used by admins and developers (RUST-1327)
10 Years Ago
Prefab auto-update
10 Years Ago
Merge from dungeon_art_3
10 Years Ago
Fix for RUST-1283 / Fall through terrain at military tunnel
10 Years Ago
military tunnels scene misc fixes
10 Years Ago
Fix for RUST-1325
10 Years Ago
Fix for RUST-1326 / Hapis sewers/drains terrain trigger mess
10 Years Ago
small holes in a sewer mesh closed
10 Years Ago
Fixed water vis trigger handling non player objects + potential timestamp collision
10 Years Ago
cave_medium_easy terrain trigger fix at exit2 added more headspace for a jump in canyon room
10 Years Ago
cherrypicking 16725
10 Years Ago
Fixed server compilation
10 Years Ago
Fixed water-related DX9 half screen darkening issues across all gpu models (RUST-1322) Fixed DX9 broken motion blur on AMD R9 (possibly others) Fixed DX9 broken water reflections on AMD R9 (possibly others)
10 Years Ago
flame turret with textures, materials, gibs, col, prefab etc
10 Years Ago
adding cave_medium_medium layout and files adjustments to cave_well_c room jump
10 Years Ago
Added terrain check system (similar to terrain anchors but without adjusting the position to fit) Added terrain checks to lighthouse
10 Years Ago
Network++ Save++
10 Years Ago
Fixed that certain inland geographical features only existed on larger maps
10 Years Ago
Disabled water vis trigger for update/wipe; not server ready yet
10 Years Ago
Fixed rubberbanding at the outer edges of certain terrain triggers (RUST-1321)