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139,899 Commits over 4,383 Days - 1.33cph!

10 Years Ago
Merge from main
10 Years Ago
Merge from save135
10 Years Ago
Autoturret can now only hold 556 ammo instead of any item Erased all traces of the old garbage bone armor phrases/loot/manifest protocol++
10 Years Ago
merge from main
10 Years Ago
Autoturret can now only hold 556 ammo instead of any item Erased all traces of the old garbage bone armor phrases/loot/manifest protocol++ merge into main
10 Years Ago
Added collider_capacity and renderer_capacity convars (limit the vertex count of collider and renderer batches)
10 Years Ago
Fixed players appearing with wrong name tag (RUST-1331)
10 Years Ago
Stricter flyhack detection (RUST-1320)
10 Years Ago
Merged lighthouse fixes from dungeon_art_3
10 Years Ago
Added padding to environment volumes to fix tiny gaps when placed by hand
10 Years Ago
Compile fix
10 Years Ago
Fix for RUST-1332 (1)
10 Years Ago
changes to vending machine
10 Years Ago
Need to be able to test the caves for now underwater
10 Years Ago
Modifications to a timber mine tunnel block
10 Years Ago
ding dong back to normal
10 Years Ago
closing holes sparkles
10 Years Ago
layout updates on some cave rooms
10 Years Ago
added gibs to the vending machine
10 Years Ago
Scene2Prefab caves
10 Years Ago
Fixed underwater rendering
10 Years Ago
Fixed water overbrightness due to background fog
10 Years Ago
Cherry picking 16743
10 Years Ago
Guitar viewmodel worldmodel + LODS (now drops model instead of burlap sack) folder now setup in line with other items
10 Years Ago
backup/progress
10 Years Ago
Added more rocks around lighthouse/ network ++
10 Years Ago
Ran scene2prefab to fix missing materials
10 Years Ago
fixes to some cave rooms, new cave block corner_up Adding cave_large_hard files wip
10 Years Ago
Disabled some new elements of player pooling to fix missing footsteps, weapon world model issues
10 Years Ago
Player model footsteps refresh their player reference when taken from the pool (fixes issue with pool.player_model enabled)
10 Years Ago
cave_large_hard progress
10 Years Ago
Fixed moon rendering black to reflection probe
10 Years Ago
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10 Years Ago
Cave_large_hard end Adding Cave_large_sewers_hard files wip
10 Years Ago
progress/backup
10 Years Ago
Scene2Prefab caves
10 Years Ago
Fixed players blur visible behind walls (RUST-1341); regression triggered in 16732
10 Years Ago
Fixed moon darkening on the horizon; less hacky way to handle the revz case
10 Years Ago
Forcing half res height/slope map until we have decent quarter res precision for foliage displacement
10 Years Ago
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10 Years Ago
lift shaft prefab wip
10 Years Ago
scene2prefab caves
10 Years Ago
changing layer on lift
10 Years Ago
working lift shaft
10 Years Ago
Added support for mesh renderers to wearable pooling Fixed pumpkin not shown on player after initial use (RUST-1340)
10 Years Ago
Fixed WaterVisibilityTrigger compile error when set to SERVER in the editor
10 Years Ago
progress
10 Years Ago
model grid tweaks adding cave_large_medium files wip
10 Years Ago
Added industrial prop c and metallic material fixes
10 Years Ago
fixed a hole in timber mine block T junction layout improvements cave_large_medium