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138,572 Commits over 4,505 Days - 1.28cph!

10 Years Ago
Flamethrower optimisation
10 Years Ago
Semi-auto rifle optimisation
10 Years Ago
Upper/Lower Defaults
10 Years Ago
Default holdtypes
10 Years Ago
Fixed aiming signal insanity
10 Years Ago
spear, torch, melee, rifle
10 Years Ago
Time world load and world spawn independently
10 Years Ago
bota, grenade, bandage, bow, construction, pistol
10 Years Ago
10 Years Ago
10 Years Ago
10 Years Ago
10 Years Ago
Merge from main
10 Years Ago
M249 optimisation
10 Years Ago
Better player rigidbody stripping (massively reduced client rigidbody count)
10 Years Ago
Better prefab pool rigidbody handling (this isn't used by anything)
10 Years Ago
10 Years Ago
Server side player rigidbody fix
10 Years Ago
sleeping/wounded, cleanup,
10 Years Ago
10 Years Ago
Merged updated player animation rig
10 Years Ago
Fixed missing scripts in some prefabs
10 Years Ago
10 Years Ago
server error fix
10 Years Ago
Resource spawns check for players in a radius Resource spawns can use terrain anchors, checks and filters
10 Years Ago
SpawnGroup and BaseSpawnPoint are IServerComponent
10 Years Ago
FoliageDisplacement is IClientComponent
10 Years Ago
Resource spawns check for constructions in radius
10 Years Ago
scene 2 prefab
10 Years Ago
Added terrain anchors to junkpiles Removed RealmedRemove from junkpiles (handled by IClientComponent / IServerComponent + Client Cull / Server Cull) Updated layers on junkpiles (World is for static world objects, not entities)
10 Years Ago
Fixed gesture warning
10 Years Ago
Implemented Network.Read.Seek
10 Years Ago
Missing ifdef CLIENT
10 Years Ago
Added RecalculateBounds context menu to entities
10 Years Ago
Recalculated entity bounds on all junkpiles (RUST-1524)
10 Years Ago
Merge from main
10 Years Ago
Lr300 optimisation
10 Years Ago
Fixed AnimatedBuildingBlock.PutAnimatorToSleep errors
10 Years Ago
Merge from main
10 Years Ago
m92 optimisation
10 Years Ago
Fixed wounded/sleep anims
10 Years Ago
Player anim tweaks
10 Years Ago
Path serialization
10 Years Ago
Fixed NREs
10 Years Ago
art / sounds / prefabs for python revolver
10 Years Ago
10 Years Ago
Fixed ore scale not applying on the server
10 Years Ago
Adjusted junkpile terrain anchors so more than 2 find a place to spawn, which is a plus
10 Years Ago
Player anim fixes
10 Years Ago
added aiming down the sights animations for bolt_rifle and ak47 holdtypes removed meshes from some of the animation .fbx files