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138,572 Commits over 4,505 Days - 1.28cph!

10 Years Ago
plants progressively grow over time instead of snapping to new stages plants always have a small seedling visible when placing plant cloning baseline
10 Years Ago
merge from main
10 Years Ago
manifest et al debug removal
10 Years Ago
merge into main
10 Years Ago
python first pass implementation
10 Years Ago
python revolver fixes
10 Years Ago
Spawn handler does multiple retries per spawn wave if not enough spawn locations are found (RUST-1528)
10 Years Ago
Fixed rare case where stuff would still spawn too close to constructions
10 Years Ago
Fixed player model standing up after crouch throwing Fixed player model sometimes sitting on the floor when changing hold types while in a transition
10 Years Ago
Merge from main
10 Years Ago
Load order adjustments
10 Years Ago
Fixed some standalone client / server issues
10 Years Ago
Checksum / hashing stuff
10 Years Ago
Smg optimisation
10 Years Ago
Cleanup Timings
10 Years Ago
Tweaks and cleanup
10 Years Ago
Removed unused plugin
10 Years Ago
overgrowth atlas textures wip/backup
10 Years Ago
Merge from main
10 Years Ago
manifest python fixes protocol++
10 Years Ago
bundle fix for seeds
10 Years Ago
tweaked some sounds for the python revolver
10 Years Ago
fixed the hold pose for the python / m92 / lr300 ( player no longer holds the guns to the side anymore )
10 Years Ago
python slots fixed hemp turning brown when picked
10 Years Ago
fixed attachment points on python revolver fixed clipping issues and floating scope/holosight attachment points for a bunch of other weapons
10 Years Ago
fixed python worldmodel attachment points
10 Years Ago
first pass of cloning plants crossbow cheaper p250 does same damage up close and less damage far away python increased damage/range
10 Years Ago
merge from main
10 Years Ago
merge into main
10 Years Ago
python balance
10 Years Ago
compile fix
10 Years Ago
tweaked positioning of 3rd person python model so it sits better in the hand fixed 3rd person spear holding so it points in the direction the player is actualy facing tweaked ak47 3rd person anims
10 Years Ago
Wolf sound polish pass No more coroutines in the sound system Python revolver sounds Mix tweaks
10 Years Ago
Merge from main
10 Years Ago
Eoka pistol optimisation
10 Years Ago
RecalculateBounds takes SkinnedMeshRenderer into account
10 Years Ago
Mp5 optimisation
10 Years Ago
Updated entity bounds on a bunch of weapons
10 Years Ago
damage balance for python limit clones per cutting to 5 phrases
10 Years Ago
Subtracting 18437 (cc alexrehberg)
10 Years Ago
Moved all script assets out of the "Content" folder (presumably irrelevant)
10 Years Ago
Removed PDF from "Content" folder (don't think this is used)
10 Years Ago
Fixed missing scripts in neutral_dungeon_lighting prefab
10 Years Ago
Added Tools/Find/Missing Scripts
10 Years Ago
Fix NRE in 18437 and reapply
10 Years Ago
python slightly more accurate python slightly less aim sway python slightly higher firerate
10 Years Ago
Replaced Facepunch.Tick (appears to be fucked)
10 Years Ago
vegetation models WIP roads and railroad overgrowth dressing
10 Years Ago
concrete slabs and sewers overgrowth dressing
10 Years Ago
Scene for prefabs management