userElliotHcancel

792 Commits over 365 Days - 0.09cph!

43 Minutes Ago
merge from game_room_dlc
44 Minutes Ago
add water treatment pipes procgen spawner to World Setup prefab
3 Days Ago
merge from PlayerMaintainedMonuments
3 Days Ago
merge from airfield_maintainable_features
3 Days Ago
added maintainables to scene + S2P
3 Days Ago
fixed up prefabs moved maintainables into proper place in monument (WIP placement)
3 Days Ago
merge from PlayerMaintainedMonuments
3 Days Ago
merge from gas_station_maintainables
3 Days Ago
static small generator prefab, for around back of the gas station
3 Days Ago
added maintainables to scene + S2P
3 Days Ago
fixed up gas station car lift added placeholder sound events smoothed out movement of lift on clients dont show "edit car" unless there's a car on it reworked prefabs after changes, with accurate placements in scene
4 Days Ago
update gas station maintainable prefabs from new environment
4 Days Ago
merge from PlayerMaintainedMonuments
4 Days Ago
merge from darts_game
4 Days Ago
fix UI controls to reflect new zoom key (Secondary fire instead of Use)
4 Days Ago
remove a bunch of ? nullable wrappers
4 Days Ago
merge from darts_game
4 Days Ago
fix invokes from strings to actions
5 Days Ago
merge from water_treatment_plant_maintainables -> PlayerMaintainedMonuments
5 Days Ago
tuned up pipe watercatcher: - added preliminary sound events - adjusted water generation rate - tweaked prefab
5 Days Ago
invisible water producer variant, applied to pipes, manifest
5 Days Ago
remove greyboxing from water pipe prefab w/ new asset
5 Days Ago
added maintainables to WTP monument scene + S2P
5 Days Ago
WTP maintainbles updates - gearboxes have max pwoer output optional setting - created new prefab for scene maintainables, with 3 gearboxes set to 75 max power each (200 is threshold to start tank spinning) - placeholder sound code - renamed WaterCatched debugging convar to reflect new general state - removed testing debug logs
5 Days Ago
merge from darts_game
5 Days Ago
darts fixes - zoom changed to hold right click, zoom factor decreased - added debugging logs in case of build issues again - increase viewport clamping so you cant look inside viewmodel
5 Days Ago
remove editor hacks
5 Days Ago
merge from game_room_dlc
6 Days Ago
refactor watertreatmentplant gearbox to be one entity instead of a gearbox+wheelswitch - some duplicated code with the WheelSwitch but cleaner and removes bad coupling on standard fuseboxes - it fixes most issues and removes all the jank flag-based entity toggling stuff
6 Days Ago
merge from PlayerMaintainedMonuments -> water_treatment_plant_maintainables
6 Days Ago
merge from darts_game
6 Days Ago
compile fixes
6 Days Ago
merge fix
6 Days Ago
merge from game_room_dlc
6 Days Ago
Darts QoL - viewmodel rotates to aim at reticle position smoothly - leaderboard menu is hidden in multiplayer (it's a singleplayer only feature) - mountable headlook clamps to not look through viewmodel
13 Days Ago
darts polish - darts stick into board at steeper angle and with slight random offsets - darts have a more dramatic up-down flight path - reticle doesnt cast shadows - unthrown darts appear in offhand in 3p - tweaked mountable positions
13 Days Ago
merge from darts_game -> game_room_dlc
13 Days Ago
manifest
14 Days Ago
merge from darts_game -> game_room_dlc
14 Days Ago
fix proto after merge, codegen
14 Days Ago
merge from game_room_dlc
14 Days Ago
looser "is this player playing" checking, was overkill & causing edge case bugs
14 Days Ago
ui fix
14 Days Ago
possible fix for clients needing to remount once after joining to throw darts
14 Days Ago
fix scoreboard crash
17 Days Ago
fixes from 2p testing - leaderboard crash error fix - local player double dart throw fix again - fix UI showing up on opponent's screen somehow
17 Days Ago
compiler fixes