userElliotHcancel

1,144 Commits over 457 Days - 0.10cph!

13 Days Ago
adjust collider sizes
13 Days Ago
merge from critter_animals -> Livestock_animals
13 Days Ago
better rabbit animation/speed sync
13 Days Ago
merge from crab_swarms -> critter_animals
13 Days Ago
compiler fixes, disable debug cube
16 Days Ago
fix pathing, crabs now move as a swarm, with random (size-influenced) speeds for each individual
16 Days Ago
better fleeing/startle mechanics
16 Days Ago
integrate moveToggle so shader movement critters can idle
16 Days Ago
first pass on crab swarms
17 Days Ago
merge from Frog_Branch
17 Days Ago
merge from Jellyfish_branch
17 Days Ago
merge from jellyfish_movement -> Jellyfish_branch
17 Days Ago
merge from Livestock_animals
17 Days Ago
merge from painting_fixes
17 Days Ago
Add a neutral light option in the painting ui, accessible behind a convar `paint.neutralLighting` - only works with rrp enabled - overrides all light settings to a neutral studio light so current scene lighting conditions do not affect the preview object
17 Days Ago
merge from painting_fixes
17 Days Ago
painting fixes/improvements - add colour wheel option to neon signs - add largest size option to neon signs (25mm) - fix brush outline on ornate frames - add convar for toggling the brush outline to be more visible by inverting colours behind instead of projecting brush colour (default to true)
17 Days Ago
loop frog pose for anims
18 Days Ago
turtle anim controller update
18 Days Ago
hookup sea turtle death anims with root motion
18 Days Ago
merge from critter_animals
18 Days Ago
disable debug cubes
18 Days Ago
merge from critter_animals
18 Days Ago
better water avoidance
18 Days Ago
Add water avoidance or preferance to roam and flee states
18 Days Ago
add frog and squirrel death anims, no corpses
18 Days Ago
merge from Frog_Branch
18 Days Ago
add death state to critters, for animated death without corpses/ragdolls
18 Days Ago
better startle, critters dont startle other critters
18 Days Ago
merge from Livestock_animals -> critter_animals
18 Days Ago
critters startle and run away when players come too close
19 Days Ago
remove sleeping from critters, most are active during the night anyways and saves some extra time
19 Days Ago
disable all of rabbit interest, taking up queue budget
19 Days Ago
population changes
19 Days Ago
turtle spawning fix
19 Days Ago
integrate new frog anims, with randomness factor for different jump types
19 Days Ago
merge from Frog_Branch -> critter_animals
20 Days Ago
merge from critter_animals -> Livestock_animals
20 Days Ago
update livestock scene to remove duplicate critters
20 Days Ago
population changes
20 Days Ago
squirrels try not to go into riverside/oceanside
20 Days Ago
disable frog debug cube
20 Days Ago
import new frog anims and integrate, breaks materials on model
20 Days Ago
merge from Frog_Branch -> critter_animals
20 Days Ago
compiler fixes
20 Days Ago
remove debug cubes
20 Days Ago
20 Days Ago
fix hitbox collisions
20 Days Ago
fully integrate squirrel anims, fixed critter locomotion analyzer tool