1,144 Commits over 457 Days - 0.10cph!
merge from critter_animals -> Livestock_animals
better rabbit animation/speed sync
merge from crab_swarms -> critter_animals
compiler fixes, disable debug cube
fix pathing, crabs now move as a swarm, with random (size-influenced) speeds for each individual
better fleeing/startle mechanics
integrate moveToggle so shader movement critters can idle
first pass on crab swarms
merge from Jellyfish_branch
merge from jellyfish_movement -> Jellyfish_branch
merge from Livestock_animals
merge from painting_fixes
Add a neutral light option in the painting ui, accessible behind a convar `paint.neutralLighting`
- only works with rrp enabled
- overrides all light settings to a neutral studio light so current scene lighting conditions do not affect the preview object
merge from painting_fixes
painting fixes/improvements
- add colour wheel option to neon signs
- add largest size option to neon signs (25mm)
- fix brush outline on ornate frames
- add convar for toggling the brush outline to be more visible by inverting colours behind instead of projecting brush colour (default to true)
turtle anim controller update
hookup sea turtle death anims with root motion
merge from critter_animals
merge from critter_animals
Add water avoidance or preferance to roam and flee states
add frog and squirrel death anims, no corpses
add death state to critters, for animated death without corpses/ragdolls
better startle, critters dont startle other critters
merge from Livestock_animals -> critter_animals
critters startle and run away when players come too close
remove sleeping from critters, most are active during the night anyways and saves some extra time
disable all of rabbit interest, taking up queue budget
integrate new frog anims, with randomness factor for different jump types
merge from Frog_Branch -> critter_animals
merge from critter_animals -> Livestock_animals
update livestock scene to remove duplicate critters
squirrels try not to go into riverside/oceanside
import new frog anims and integrate, breaks materials on model
merge from Frog_Branch -> critter_animals
fully integrate squirrel anims, fixed critter locomotion analyzer tool