userElliotHcancel

699 Commits over 304 Days - 0.10cph!

2 Months Ago
merge from main
2 Months Ago
fix manifest after merge squashed
2 Months Ago
move in checks for placement, should be even easier to place on sloped surfaces
2 Months Ago
merge from waterwheel_deployable
2 Months Ago
merge from hamster_water_wheel
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
grid fixes, added prefab and hooked everything up, marked junk items as junk, convars are saved now added convar for debugging logs
2 Months Ago
add convars for: disabling completely, area radius, duration, # of successes until overfished
2 Months Ago
merge from waterwheel_deployable
2 Months Ago
Drain calories and hydration while running, when too low on calories prevent running on the wheel with a toast to show reason
2 Months Ago
Water wheel server methods moved to budgeted queue, better cached performance of water blocking check, renamed item asset
2 Months Ago
merge from waterwheel_deployable
2 Months Ago
Add check for waterflow being blocked by buildings/deployables/etc...
2 Months Ago
more waterwheel fixes: - increased prevent build size again, missed backside before - fix animation bug where player wouldnt run - apply squashed mountable eye pos change
2 Months Ago
merge from waterwheel_deployable
2 Months Ago
waterwheel fixes: - added blocked warning when wearing incompatible clothes - fix blockbuilding volumes - fix rotation of manual use - fix can pickup with player mounted - add new protection asset, guns can damage now
2 Months Ago
merge from waterwheel_deployable
2 Months Ago
Fix wheel spinning only one way, fix groundwatch, improve caching of mountable reference, fix mountable menu override
2 Months Ago
merge from waterwheel_deployable
2 Months Ago
manifest
2 Months Ago
WIP on fishing changes - Add overfishing: catching too many fish in a given area will overfish it, making only junk items come up on subsequent casts (many convars to come, it will be highly configurable do not worry) - Deepsea fishing has better results, low tier fish removed from the fishing loot pool
2 Months Ago
merge from main
2 Months Ago
fixed check for is in lake
2 Months Ago
code clean up and refactor for better ocean/river/lake waterflow calculations
2 Months Ago
easier deployment on sloped river banks, improve river checking
2 Months Ago
Collision fixes, cannot mount from non-open side, stop wheels from generating power in ocean and lakes
2 Months Ago
fix dot product water direction to be absolute, in case wheel is rotated the other way
2 Months Ago
collision fix for mounting on not open side, fix for oceans not rocking wheel back and forth
2 Months Ago
fix wheel spinning properly in rivers
2 Months Ago
remove janky temp sounds
3 Months Ago
turn off can wield while mounted to fix animation issues (temporarily), fix prefab
3 Months Ago
bounds fixes for IO bug, minor code cleanup
3 Months Ago
merge from furnace_workshop_fx
3 Months Ago
manifest, bounds fixes, guide fixes
3 Months Ago
fix animator after merge conflicts, fixed wheel rotation and mount positioning
3 Months Ago
Add missing lod2 to emission toggle
3 Months Ago
replace temp wheel art with new models, update manifest
3 Months Ago
merge from hamster_water_wheel -> waterwheel_deployable
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
Furnace workshop effects controls
3 Months Ago
remove redundant script, add EmissionToggle to bbq in deployable and workshop skinnable
3 Months Ago
3 Months Ago
close more edge cases: - placing a lock on a box would show contents to everyone before master code was input - placing a lock on a box and then locking it wasnt hiding contents until next network update
3 Months Ago
merge from boxes_dlc
3 Months Ago
merge from boxes_resource_refactor missing commit message: "refactored box resources for better GC and consistency over network save/load"
3 Months Ago
merge from main
3 Months Ago
merge from boxes_dlc