userElliotHcancel

1,144 Commits over 457 Days - 0.10cph!

46 Days Ago
initial pass at reworking how pipes spawn along roads
46 Days Ago
merge from main
46 Days Ago
merge from darts_leaderboard_fixes
46 Days Ago
pooling fix, enables pooling on thrown darts
47 Days Ago
leaderboard fix v2 and streamermode for real on leaderboard and on score cards
47 Days Ago
Darts fixes - remove control in UI for zoom - add streamer mod compat for leaderboard - attempt leaderboard fix after server restart
47 Days Ago
fix colourpicker not accepting pasted hexcode inputs
47 Days Ago
merge from fix_incompatible_paint_colour
47 Days Ago
Fix colour cookie being passed between painting menus with different colour pallettes Remove colour picker from pumpkin carving
47 Days Ago
merge from paintbrush_visualizer
47 Days Ago
add convar toggle to painting ui for the brush projection
47 Days Ago
some early returns and caching for performance
47 Days Ago
fix pumpkin carving double projections and alpha cutoff issue
47 Days Ago
add files missed in previous commit
47 Days Ago
First pass on showing brush outline while painting
48 Days Ago
merge from fix_airfield_powergrid_indicators
48 Days Ago
apply to scene, S2P airfield
48 Days Ago
better fix, 3 lights on bottom for door and improved scaling
48 Days Ago
merge from main
48 Days Ago
merge from existing fix branch: airfield_powergrid_light_fix
48 Days Ago
merge from fix_airfield_powergrid_indicators
48 Days Ago
S2P airfield
48 Days Ago
fix offcenter and upsidedown airfield powergrid indicators
58 Days Ago
apply prefab to scene, S2P Gas Station
58 Days Ago
fix gas station better loot spawns not respawning after server restart
58 Days Ago
Water Treatment Plant Maintainables Rework (from helk feedback) - each wheel turned fully adds 180 pressure, which is now equivalent to 3 hours of water flow - max pressure of the tank increased to 360, decay changed to 1/minute - water output per minute scales linearly with pressure in the tank, from 0 to a ConVar configurable amount (default 1020/minute at full pressure) - when pressure falls to 0, water flow stops and the water in the pipes begins to evaporate at a rate of 200/minute - (WIP) number roughly balance out to a fully pressurized water pipe being 2x as good as a freshwater pump, including IO push/autofilling numbers
60 Days Ago
merge from airfield_maintainable_features
60 Days Ago
apply prefab changes with S2P Airfield
60 Days Ago
adjust door manipulator to connect to powergrid indicator wires
60 Days Ago
merge from PlayerMaintainedMonuments
2 Months Ago
merge from PlayerMaintainedMonuments
2 Months Ago
merge from airfield_maintainabled_features
2 Months Ago
Add airfield call check to StateThink of DropCrate, so it can now interrupt dropping in other monuments Ingore drop timeout timer when airfield call is active and unassigned
2 Months Ago
merge from airfield_maintainable_features
2 Months Ago
switch airfield indicator lights back to green from feedback
2 Months Ago
merge from fix_workshop_list_height
2 Months Ago
fixed workshop list not auto-expanding height
2 Months Ago
merge from game_room_dlc
2 Months Ago
merge from darts_game
2 Months Ago
darts fixes - fix timed out board not wiping scorecards - fix leaderboard flickering to incorrect values from other nearby boards - fix scorecard playername issue when re-joining game - fix multiplayer occasional 2 dart turn due to race condition - fix canvas LODS not being dyamic (breaks on boats) - change material on text to use depth offset shader for better lighting settings - removed lighting material from how to play stickynote (its black text, doesnt need it) - further reduced artificial tilt - fix scorecards not turning back on after leaving view distance
2 Months Ago
merge from game_room_dlc
2 Months Ago
merge from main
2 Months Ago
merge from PlayerMaintainedMonuments
2 Months Ago
merge from water_treatment_plant_maintainables
2 Months Ago
buff waterpipe water outflow rate 24->48
2 Months Ago
refactor water treatment broadcast to accomodate multiple instances fix broadcaster not being turned on properly by the water tank
2 Months Ago
merge from water_treatment_plant_maintainables
2 Months Ago
apply changes to scene, S2P Water Treatment Plant
2 Months Ago
compiler fix, moved water tank maxPressure to ReplicatedVar for pressure gauges
2 Months Ago
Hook up pressure gauge to gearboxes and one for main tank Added powergrid indicator on an electrical box with the main tank pressure gauge (by the ground gearbox) Fix gearbox gears turning the wrong way Reduced spawn rate of water pipes, distance between 25 -> 35