699 Commits over 304 Days - 0.10cph!
merge from waterwheel_deployable
merge from waterwheel_deployable
Added more to waterwheel item powergen info, added warning on waterwheel for when waterflow is missing/blocked
protection update from feedback
actual fix fire damage, ty aron
merge from waterwheel_deployable
horse no go in water wheel, adjust eyepos for less potbelly
add !disabled check for overfishing toast message, saves an RPC
merge from waterwheel_deployable
add convar for wheel budgeted work queue ms
fix particle playing out of water, fix guide size
Added time since last fish success, meaning that if you catch limit-1 and then leave, the timer will still tick and the catch count resets after the timer. And halves after halftime to avoid just missing the timer refresh.
Also added the toast popup warning to when you are going to throw the line, instead of just after, so you dont waste bait
Shutter frame audio fixes
merge from waterwheel_deployable
support for manual use water particles with water height adapt
basic hookup of visual effects
change sound class of idle accent sound
reapply fishing tags after merge squash
Remove ocean fishing flag when in deepsea, fixing deepsea fishing pool
comment out ddraw for compiler issue
Add toast message is area is overfished
fix bounds after downscale + snapping changes
merge from waterwheel_downscale_option
merge from waterwheel_deployable
enable snapping, fix bounds
move audio deploy to rpc (for now), code gen
Scale down waterwheel 80% to fit in 1x1
merge from waterwheel_deployable
remove debugging ddraw, compiler issue
merge from waterwheel_deployable
Add condition to waterwheel item, retained when picked up
fix missing ! from refactor