userElliotHcancel

1,144 Commits over 457 Days - 0.10cph!

2 Months Ago
merge from PlayerMaintainedMonuments
2 Months Ago
merge from airfield_maintainable_features
2 Months Ago
upped weight of Chinook DropCrate AI State when the call is active (6 -> 10,000)
2 Months Ago
apply prefab to scene, S2P airfield
2 Months Ago
added black/uncoloured variant of security door for airfield powergrid doors added powergrid indicators to tower door and terminal room in airfield maintainables prefab removed press button from airdrop terminal
2 Months Ago
merge from PlayerMaintainedMonuments
2 Months Ago
merge from PlayerMaintainedMonuments -> main
2 Months Ago
merge from main -> PlayerMaintainedMonuments
2 Months Ago
merge from water_treatment_plant_maintainables
2 Months Ago
Water Treatment Plant S2P with hlods (if something goes wrong, this is safe to revert)
2 Months Ago
updated scene with lighting changes, removed junk clipping into water tank blades
2 Months Ago
hook up water treatment plant lighting to powergrid generator
2 Months Ago
merge from PlayerMaintainedMonuments
2 Months Ago
merge from game_room_dlc
2 Months Ago
merge from darts_game
2 Months Ago
add a howtoplay translatable canvas onto new sticky note on the board properly translate some missed elements default names of "Player1" -> "P1" until name is fetched
2 Months Ago
merge from game_room_dlc
2 Months Ago
Dartboards can now be placed on boats Transposed everything to work with local space instead of world space, to reduce floating point inaccuracies of darts (also had to happen for boats) Reduced artifical tilt of darts, so they look more accurately placed
2 Months Ago
fix sockets of dartboard for better placement
2 Months Ago
dartboard prefab fixes - fix bullseye boom particles playing on show - fix realmed remove not removing Client child object
2 Months Ago
added lit variant of text for dartboards (still quite bright in darkness)
2 Months Ago
fix NRE that was breaking demos
2 Months Ago
merge from game_room_dlc
2 Months Ago
merge from main
2 Months Ago
merge the 3 watercatcher entities on the water pipes into 1 entity with 3 outputs tripled the water production stats to match
2 Months Ago
merge from PlayerMaintainedMonuments
2 Months Ago
merge from water_treatment_plant_maintainables
2 Months Ago
Waterpipes now avoid monuments when trying to place, by checking against 2x Bounds, so they won't be inside preventBuilding zones Increased spawning of waterpipes to compensate for no monument ones, made more consistent: 50+30dither -> 25+10dither Fix watercatcher flag conflict added convar that prints how many water catchers are registered to the WTP broadcaster "watertreatmentswitchbroadcast.get_num_listeners"
2 Months Ago
merge from PlayerMaintainedMonuments
2 Months Ago
merge from darts_game
2 Months Ago
update reticle with new shader add CanvasLOD to score panels decrease default timeout from 4min -> 3min when game is over, players not registered can clear the board
2 Months Ago
merge from game_room_dlc -> darts_game
2 Months Ago
merge from main
2 Months Ago
merge from water_treatment_plant_maintainables
2 Months Ago
fix waterpipes audio order of operations - multiple spouts were playing duplicate audio, using silent prefab variant - fixed audio happening when water was in spout, but not producing (now it wont) - extended preventbuild volume lower - try fix ambient audio pool error - manifest
2 Months Ago
merge from PlayerMaintainedMonuments
2 Months Ago
merge from gas_station_maintainables
2 Months Ago
save changes to scene + gas station S2P
2 Months Ago
fix gas station kill colliders again adjusted collider positioning and size now kills any other type of vehicles - like horses, bikes, and others that could be physics glitched
2 Months Ago
merge from PlayerMaintainedMonuments
2 Months Ago
merge from airfield_maintainable_features
2 Months Ago
polish up airfield terminals - fix pressing button stopping charging - added "losing charge" state to screens - missing emission toggle - remove activation button from airdrop terminal (from playtest feedback), still present on chinook terminal - clean up airfield maintainables prefab
2 Months Ago
merge from PlayerMaintainedMonuments
2 Months Ago
update prefab in scene, + airfield S2P
2 Months Ago
Added first pass of screens to the airfield terminals - conditional contents based on charge - switched Charge variable to syncvar, cleaner and better hooks - added first pass of hook-ups for sounds, when ready - fixed chargeupIO decaying charge code, not a bug but oddly inconsistent - reworked prefab for airfield maintainables, moved everything around according to feedback - added + improved testing convars for the two terminals
2 Months Ago
merge from PlayerMaintainedMonuments
2 Months Ago
merge from gas_station_maintainables
2 Months Ago
fix car being killed when driving onto ramp adjust carlift health, re-apply immortal protection properties
2 Months Ago
merge from PlayerMaintainedMonuments