userElliotHcancel

1,144 Commits over 457 Days - 0.10cph!

1 Year Ago
merge from workshop_colourpicker -> main
1 Year Ago
fix compiler errors
1 Year Ago
Fix color picker events, upgrade components to look more rust-y
1 Year Ago
Add colourpicker to workshop skin editor, switch skin editing rows to FlexElement
1 Year Ago
Disable HUD overlays while painting (heavy helmet, diving goggles, etc)
1 Year Ago
fix HUD Vitals sorting layer overriding prefab value
1 Year Ago
switch from using string path to GameObjectRef
1 Year Ago
update manifest for client testing projectiles
1 Year Ago
remove generic projectiles, disable first-person visuals for entity
1 Year Ago
update manifest for projectile error
1 Year Ago
fix HoldTypeAnimationOverride, setup for client testing
1 Year Ago
pooled visuals, projectile throwing support, animator fixes, fix entity visual spawning
1 Year Ago
hook into animator and animation events, use per-entity animation parameters
1 Year Ago
WIP on injection of food item data to "snackhub" generic entity and generic viewmodel
1 Year Ago
merge from throwable_eggs
1 Year Ago
merge from hackweek_food_viewmodels
1 Year Ago
init branch for merging
1 Year Ago
merge from main
1 Year Ago
Added stats display row for Anti-vehicle damage, removed vehicle damage from main "Damage" stat
1 Year Ago
added translations
1 Year Ago
fix status effect vitals HUD overlay sorting under heavy helmet
1 Year Ago
change sleeping player collider to x-axis capsule, to save on vertical space
1 Year Ago
move sleeping player collider out of the ground (TENTATIVE), fix waterlevel capsule math with small height values
1 Year Ago
fix for pooled random bone rotations on mannequin
1 Year Ago
Fix wearables with random parts/colours not working on mannequins
1 Year Ago
take 2 on tentative pooling fix for mannequin posing
1 Year Ago
subtract commit 129922, includes extra files
1 Year Ago
tentative pooling issue fix for mannequin
1 Year Ago
fix censornudity convar NRE with mannequins
1 Year Ago
Updated mannequin part paths
1 Year Ago
Add playermodel LOD override for Mannequin
1 Year Ago
merge from fix_metalplate_icon --> main
1 Year Ago
Enable read/write for metal plate torso model
1 Year Ago
merge from respawn_wet_proposed_fix --> main
1 Year Ago
adjust shore epsilon for terrain-water check
1 Year Ago
Fix still wet after dying
1 Year Ago
Fix impact effects on the mannequin only appearing near the feet
1 Year Ago
Improve mannequin model part hiding with skin overrides
1 Year Ago
merge from decor_lighting_dlc
1 Year Ago
uncheck chicken costume blocked from mannequin, add rpc call limit for changing pose
1 Year Ago
Fix server restart warning NRE
1 Year Ago
adjusted mannequin collider so it cant put it's arms through walls
1 Year Ago
fix uppercase mannequin prefab paths
1 Year Ago
merge from decor_lighting_dlc
1 Year Ago
fix compile error
1 Year Ago
Fix mannequin inventory swapping and dropping issues
1 Year Ago
adjust xl picture frame placement bounds (can now place in triangle wall corner)
1 Year Ago
Remove testing model for collider placement from mannequin
1 Year Ago
fix mannequin LODs, remove ability to lock mannequin
1 Year Ago
fix mannequin placement collider too low