135,836 Commits over 4,293 Days - 1.32cph!

11 Days Ago
Adjust floating city HLOD settings to prevent casino pop in S2P all floating cities
11 Days Ago
merge from main
11 Days Ago
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11 Days Ago
merge from main
11 Days Ago
set up steam item for artist pack, linked to all items, set up sprays
11 Days Ago
Picture frames - reverted light up frames to correct material
11 Days Ago
scrapframe shutter mat tweaks, deleted unused textures
11 Days Ago
scrapframe fixed blending on backs, fixed barbed wire uvs, added new shutters
11 Days Ago
Merge from main
11 Days Ago
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11 Days Ago
Fixed a crash with running "+showbudget" on srcds Add type checking to Entity:PhysicsInitConvex second arg Fixed some potentially crashy issues Merged Pull Requests * Don't reset Player Counts on serverside Lua Refresh of Sandbox-derived gamemodes * Micro optimization for sql.QueryValue * TTT: Fix auto weapon spawning on non-TTT maps Fixed smscorch2_subrect.vmt having wrong texture offset
11 Days Ago
Change all applicable refs to GetParentBoat to GetParentFinishedBoat
11 Days Ago
Remove the word Player from a bunch of PlayerBoat static functions
11 Days Ago
Refactor some stuff to IsChildOfFinishedInteractablePlayerBoat (very placholder function name)
11 Days Ago
Post merge fixes
11 Days Ago
Add finished check
11 Days Ago
Fix error from trying to stop one shot animations when the player is already gone, for e.g. when exiting network range.
11 Days Ago
cherrypicked and fixed shutter frames branch (scripts only, no prefab changes)
11 Days Ago
merge from fix_copy_paste_duplicate_entity -> main
11 Days Ago
Attach cannon ball to hands when reloading cannons.
11 Days Ago
Tests: OcclusionGroupTests - add TestVisibilityAfterMovingToFarRange (32) - added a couple TODOs Tests: ran new unit tests, all's gud
11 Days Ago
Add `paste_grid {x} {y} {spacing}` command Fix not being able to undo multiple pastes with a single `undopaste` command
11 Days Ago
Tests: OcclusionGroupTests - add move to near range visibility test (32) Tests: ran new tests, all pass
11 Days Ago
Tests: OcclusionGroupTests - add test validating moving from outside net range to same cell (32 tests) Need to add 2 more variations (move to near and far range), then can start moving to esoteric scenarios Tests: ran new tests, all pass
11 Days Ago
Bugfix: OcclusionGroupTests - fixup invalid expectation of newlogic groups in TestVisibilityAfterMovementAway We succesfully enforce newlogic's rule that networkable should always be in a local occlusion group Tests: ran all unit tests, all green
11 Days Ago
Picture Frame - updated scrap set icons
11 Days Ago
Refactor from IsChildOfPlayerBoat to IsChildOfFinishedPlayerBoat (for now)
11 Days Ago
Picture frames - texture update, deploy volumes fix
11 Days Ago
scrapframe xxl gibs
11 Days Ago
remove_extra_scientist_weapons -> main
11 Days Ago
Remove unused weapons on boat scientists. This removes the extra server generated weapons (that aren't used), saving us around 144~ unused networked entities across all AI boat scientists. Not fully aware of the full performance impacts of having these (if there were any), but worth removing and we will see
11 Days Ago
Bugfix: OcclusionGroup - prevent unsubbing from own group Can happen when player is dead/in limbo Tests: ran unit tests, fixed TestUpdateSubs(newLogic, dead), but TestVisibilityAfterMovementAway(newLogic, dead, *) still fail, albeit for new reason
11 Days Ago
Tests: OcclusionGroupTests - add simple tests verifying group and sub updates Need them to validate that new logic can unsub from group it's in (which is illegal) Tests: ran new 24 tests, TestUpdateSubs(true, dead) failed as expected
11 Days Ago
boatai_balance_changes -> main
11 Days Ago
wip/tests
11 Days Ago
Refactored to pass a List<Vector3> from the client so we can implement different shapes & fixes without needing server update / mismatch of client & server RPCs
11 Days Ago
If pasting multiple "bases" at once (in a line) add all the entities to a single entry in the paste history so they can be undone in a single step
11 Days Ago
Refactor `paste` and `paste_line` into a single method one the client & server - paste now acts like a repeating paste with count of 1 - pass repeat count inside the RPC proto
11 Days Ago
Picture Frames - texture update
11 Days Ago
Bugfix: OcclusionGroupTests - fix TestVisibilityAfterMovementAway(oldLogic, Dead) tests Updating subs when in limbo unsubs you from limbo group (funky, but legal). Old logic ends up with empty groups (okay for it), but new logic ends up with an invalid occl group Tests: ran unit tests, 4 failures left
11 Days Ago
Bugfix: OcclusionGroupTests - fix TestVisibilityAfterMovementAway(*, OutsideCell) tests - Handle the fact that new occlusion group logic eagerly cleans up occlusion groups when moving out of range, even before subscription tick - Fix invalid assertion for old logic when p2 moves, before subscription tick Tests: ran tests, now 8 failing (all related to Dead players)
11 Days Ago
Tests: OcclusionGroupTests - add TestVisibilityAfterMovementAway tests (32) Tests: ran new unit tests, 14 fail
11 Days Ago
hooked up workshop source to sks skinnable
11 Days Ago
added night ambience sounds to the deep sea islands
11 Days Ago
fixed paintable reference on XL lightup frame referencing the whole prefab not just the lod0
11 Days Ago
sks obj files
11 Days Ago
Easel fix, small and medium ornate frame fix
11 Days Ago
Tests: OcclusionGroupTests - Visibility tests now update network groups and update subscriptions This validates that subscription mechanism works on a basic level Tests: all 42 unit tests pass
11 Days Ago
SKS skinnable , still need to set up workshop source