161,606 Commits over 4,597 Days - 1.46cph!

9 Days Ago
wip support for gamepad selection of button press belt items (food, etc)
9 Days Ago
Don't use AppDomain to get assemblies, use TypeCache instead
9 Days Ago
Fixed limited store grid NRE
9 Days Ago
merge from store_gridnre_fix
9 Days Ago
Merge from main
9 Days Ago
Remove deprecated UNITY_64 platform checks
9 Days Ago
Testing rendering foliage cells for shadow areas vs culling per split
9 Days Ago
Merge from main
9 Days Ago
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Rin
9 Days Ago
Increase wool armour insert cold protection from 3% to 4%
9 Days Ago
Run full voxel based flooding of every single base to get a good source of truth of what every base's visibility should be, so we can then sus out faces of building blocks that have missing sockets & incorrect connections
9 Days Ago
Fix full height walls sometimes having the bottom face connecting to the top face of a neighboring wall
9 Days Ago
Starter car parts spawned in cars now spawn with 40-75% condition (was 15-50)
Rin
9 Days Ago
Reduce blueprint fragment chance in barrels from 20% to 16.6% Reduce 2 blueprint fragment chance in crate_normal_2 from 25% to 20%
9 Days Ago
Merge from new_phone_conversations
9 Days Ago
Undo change to ApartmentBuilding
9 Days Ago
Codegen
9 Days Ago
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9 Days Ago
Add phone conversations for - Weather forecast (stated forecast not always reliable by design) - Travelling vendor time remaining/time until - Power grid status - Apartment rooms available
9 Days Ago
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9 Days Ago
merge from vclouds_optim
9 Days Ago
vclouds optimizations: - move ExecuteCommandBuffer() call to generate weather textures from LateUpdate() into rendering code callback, calling it in LateUpdate() created a thread sync point - completely skip rendering the cirrus cloud layer as it's unused (wasted some GPU time) - fix rounding math for compute group sizes, also add a bounds check in the main CloudMarch shader
10 Days Ago
Merge from wolf_eye
10 Days Ago
Adjusted the wolf night time eye effect to be more of a pale white instead of green Didn't change the other animal eyes visually but improved the LOD behaviour
10 Days Ago
- viewmodel anim updates - controller updates (no need for sep ADS fire and dryfire with no stock mode) - anim event timing tweaks
10 Days Ago
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10 Days Ago
Rename hl2_linux to gmod_linux Fix VPK/StudioMDL outputting to wrong folder on Linux32 Apply correct RPATH to Linux exes and so's, so no launch script needed * Still need the launcher for Steam though.. * 64bit Linux Dedicated Server runs and can be joined Delete unused src/linux/ folder Linux64 bit client progress * Disable Awesomium for 64bit Linux client builds * 64bit gmod_audio builds * Fixed some compile warnings Remove some pointless/broken options from StudioMDL * -x360, -nox360, -nop4 and -ihvtest Minor cleanups CmdLib implementations for Linux * StudioMDL builds fully for Linux Implement correct Sys_GetExecutableName for Linux * StudioMDL does not require manual -game parameter on Linux
10 Days Ago
Merge from livestock_animals (shears animations)
10 Days Ago
Merge from box_collider_authoring
10 Days Ago
Revert all biofuel asset changes and remove the test asset
10 Days Ago
Allow fog density convars to be sent from server again
10 Days Ago
Merge from main
10 Days Ago
Deleted 25 rocks placed 2.5km under the terrain in the excavator monument S2P excavator
10 Days Ago
Disable researchable and craftable Fix sight mod overriding ADS values when stock is collapsed
10 Days Ago
Restored codegen
10 Days Ago
Preload 324 cow and sheep sounds like the other animals Avoids a ~1.2ms hitch the first time each clip plays, memory impact is only around 3MB
10 Days Ago
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10 Days Ago
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10 Days Ago
Update individual room test data for base occlusion - this is a random selection of bases from the full map data that was also have, will explore a better way to store it in future but for now it's fine
10 Days Ago
increase seagull flapping rate
10 Days Ago
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10 Days Ago
merge from bird_critters
10 Days Ago
more tweaking for flock patterns
10 Days Ago
Don't allow monument placement where the terrain blend map will overlap river topology - prevents a rare issue where a monument spawns too close to a river and the water floats
10 Days Ago
scrap king - updated collider and gibs sounds
10 Days Ago
mess with some values to make flocks move more like scavenger birds, with flitting movements and less obvious circling
10 Days Ago
Add shield compatibility when stock is folded
10 Days Ago
merge from bird_critters
10 Days Ago
code clean up, added server convar commands for forcing gull groups to startle, and to land added prefab for Seagull Land Point fixed birds sometimes flying through obstacles
10 Days Ago
S2P both oilrigs, both harbors