branchrust_reboot/maincancel

38,741 Commits over 4,536 Days - 0.36cph!

12 Years Ago
water footsteps tweak
12 Years Ago
tweaked idle animations for the rifle / torch / unarmed
12 Years Ago
improved 3rd person walking with rifle.
12 Years Ago
Sound falloff tuning
12 Years Ago
Fix reverb falloff on gunshots not updating before the sound starts playing & optimize reverb/highpass falloff scripts
12 Years Ago
Impact sound volume tweaks
12 Years Ago
Fix missing sounds on a few in-world objects
12 Years Ago
Make sure looping sounds continue playing when their gameobject is disabled and re-enabled
12 Years Ago
Arrows are cheaper and you get 2 per crafting session 2 shotgun shells per crafting session
12 Years Ago
fixed the scaling on the water footsteps
12 Years Ago
Time of Day update to 3.0.1 Added aerial density and fog color to climate blending
12 Years Ago
Updated some image effect shader syntax
12 Years Ago
merge from building_skins2 - ~skins dirt accumulation and other fixes
12 Years Ago
Updated UCA to 1.8.1
12 Years Ago
More skin variations Fixed bluehair syndrome Fixed some arms on some viewmodels using the wrong material
12 Years Ago
tweaked lodbias clamp
12 Years Ago
Time of Day update to 3.0.1f2
12 Years Ago
Re-enabled ambience sounds by default (gulp)
12 Years Ago
Item icon fixes
12 Years Ago
improved the 3rd person animations when player holds a rock
12 Years Ago
Fix hilarious doppler effect issue on speeding deer footsteps
12 Years Ago
First pass at beartrap sounds
12 Years Ago
* added new torso and head fbxs * added the new prefab * replaced the player 1 skin textures to match the new mesh uvs * updated the playerskin 1 material * deleted old playerskin1 textures
12 Years Ago
Altered playerskin1 material to use new materials. Seems that by auto-default it selects skin number 2 rather than 1? Probs not a biggie. Will be updating the rest of meshes now.
12 Years Ago
merge from building_skins2 - All the lod stuff
12 Years Ago
Missing construction renderer ~ metal tier distance tweaks
12 Years Ago
hands and feet prefabs + fbxs
12 Years Ago
Added basic refraction shader Setup crystal prefabs Made spawn handler preserve any prefab rotation
12 Years Ago
Some missing files Tweaking LOD distances of stairs Adjusting foundation blocks test spheres for sidewalls Texture readability improvements for metal and top tier
12 Years Ago
Updated all shirts and jackets for compatibility (first pass)
12 Years Ago
Apparently Plastic didn't want to check in this jacket before. Okay.
12 Years Ago
arrows no longer have a 100% retrieve rate picking up items on the ground when you have a full inventory will no longer delete the item small nerf to arrow damage
12 Years Ago
Updated hide poncho fit for compatibility
12 Years Ago
added code for flinching when player gets hit.
12 Years Ago
Remove old sound prefabs
12 Years Ago
fixed some minor bugs with the impact special f/x
12 Years Ago
added animals flinching when attacked
12 Years Ago
added custom foundation collisions meshes for wood and twig
12 Years Ago
Removed some debug remote logging that never happens
12 Years Ago
Time of Day update to 3.0.2 Set the ingame date to the the current date when starting a server (only date, not time)
12 Years Ago
Signs 1x.05 and 2x1 early commit
12 Years Ago
heat refraction test
12 Years Ago
Signs, final meshes with LODs and collisions
12 Years Ago
feet prefab
12 Years Ago
updated water footstep effect
12 Years Ago
hands prefab
12 Years Ago
playerskin1 material
12 Years Ago
Added a text surface and material to signs
12 Years Ago
Signs text surface should now share the normal map UVs of underlaying wood
12 Years Ago
Updated SSAOPro to 1.3.4