branchrust_reboot/maincancel

34,550 Commits over 4,232 Days - 0.34cph!

Today
vault door impact fx hit fix
Yesterday
Removed save file name from Craggy's GameSetup
Yesterday
Merging fpbuild related changes to main branch
Yesterday
merge from automatedtesting
Yesterday
merge from directional_foliage_displacement
Yesterday
merge from puzzle_reset_hotfix
Yesterday
merge from sort_fixes
Yesterday
merge from fix_terrain_nametags
4 Days Ago
Merge: from spectate_related_cmd_fixes - sleeping-/usersinrange commands now run from spectated player's position, if spectating Tests: used commands when spectating
4 Days Ago
multi_drop_nre_fix -> main
4 Days Ago
Merge: from spectate_command_fix - Bugfix for spectate doing nothing when spectating far-away player - Bugfix for error on respawn after spectate if previously didn't have a spectate target Tests: used spectate out of network range 10 times in a row, used keybind to spectate twice in a row - no issues
4 Days Ago
Merge from puzzle_reset_hotfix
4 Days Ago
merge from fireballyellowfix
4 Days Ago
merge from elevator_power_draw_fix
4 Days Ago
merge from rpg_skin
4 Days Ago
merge from storepage_backbutton_fix
4 Days Ago
merge from hmlmg_skinviewer
4 Days Ago
merge from checkoutresult_fix
4 Days Ago
merge from sort_stack_fix,
5 Days Ago
Merge from puzzle_reset_hotfix
5 Days Ago
merge from multidrop_nre_fix
5 Days Ago
merge from server_occlusion_height_fix
5 Days Ago
merge from green_hazmat
5 Days Ago
merge from storepage_fixes
5 Days Ago
subtract 136367
6 Days Ago
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6 Days Ago
SoundDefinition can specify if a sound should stop when its parent is destroying instead of always finishing rpg7 viewmodel anim sounds stop on parent destroy
6 Days Ago
default ttk values to 1.0
6 Days Ago
Disable dynamic occlusion pausing until further fixes because it seems to be enabling static occlusion long before parenting is finalized, causing it to think the static position is 0,0,0
6 Days Ago
updated minifridge box collider
6 Days Ago
Updated storage adaptor volumes, now able to place on top of mini fridge under half height
6 Days Ago
Radtown puzzle door fix Radtown bridge missing mat fix, maybe
6 Days Ago
minifridge techtree unlocking
6 Days Ago
merge from diving_goggles_fix
6 Days Ago
reduced texture sizes of minifridge textures changed texture import settings to reduce emissive bleeding
7 Days Ago
Merge from minifridge
7 Days Ago
merge from fix_has_respawn_options -> main
7 Days Ago
Show a right click context option to add the selected item to the current tech tree graph
7 Days Ago
Merge from rpg_skin
7 Days Ago
Update TerrainCopyPaste to generate undo snapshots before pasting
7 Days Ago
Fixed tech tree editor window populate buttons not working
7 Days Ago
Merge: from baseplayer_serverupdateparallel - Optim for OcclusionV2 - remove extra hash lookup in a busy loop Tests: with UsePlayerUpdateJobs 2 - toggled invis in close proximity and far away, suicided away from spawn and flew back, teleported around
7 Days Ago
Merge from fix_use_bundles
7 Days Ago
merge from fix_dynamic_occlusion_pooling -> main
7 Days Ago
Merge: from baseplayer_serverupdateparallel - Bugfix for UsePlayerUpdateJobs 2 not replicating players for spectators - Bugfix for leaking players in occlusion groups Tests: spectated players from far away. Inspected server state after killing a sleeper
7 Days Ago
merge from puzzle_reset_changes -> main
7 Days Ago
merge from puzzle_reset_changes -> main
7 Days Ago
merge from Minifridge_IndustrialAdapter
7 Days Ago
rocket launcher rpg despawn set
7 Days Ago
delete phantom minifridge icon in root