branchrust_reboot/maincancel

35,437 Commits over 4,324 Days - 0.34cph!

1 Hour Ago
Merge from fix_roof_debris
2 Hours Ago
Merge from growable_menu_changes
2 Hours Ago
Merge from print_speed
2 Hours Ago
Merge from fix_backpack_priority_attire
2 Hours Ago
Merge from kapok_branch_col_optim
2 Hours Ago
merge from naval_update/io_boats
3 Hours Ago
▆▇▍█▊▊ ▌▅▇▌ ▍▆█▌▆▇▊███▇▅▆▌▅▋█▅▊▍ ▆▌▍▍▄ ▊▊▍ ██▌▅
3 Hours Ago
Fixed some broken rock formations in NMS (scene only)
3 Hours Ago
Merge from windturbine_deploy_sfx
3 Hours Ago
Merge from improved_embrasures_colliders
3 Hours Ago
Merge from ambient_light_lod_fix
3 Hours Ago
Merge from 20mindayextension
4 Hours Ago
Merge from hackweek_meshlod_qol
6 Hours Ago
merge from workshop_animator_controls -> main
6 Hours Ago
▊▋▋▌▌▍ ▆▄▄▆▋▍▉▇
Today
merge from skinviewer_cleanup
Today
merge from skinviewer_cleanup
Today
merge from harbor_container_ladder_fix
Today
merge from bbb_entkill_fix
Today
Added an if CLIENT wrapper around the UI_SettingsTweakShadowPreset's OnConVarChanged override method
Today
merge from health_display_immortal_check -> main
Today
▇ ▄▋▌▍▄ █▉▄▄ █▅▌▅▍█▌▌▌▉▉▊▆▆▇▋▋▉▇▇▉▆▆█
Today
Remove leftover AI debug stuff from craggy
Today
▄ ▍▍▌▊▌ ▅▉▆▍ ▅▆▆▍▅▋▍▅█▅▊▆▍▇▍▋▋▍█▅▇
Today
Merge from naval_update, give scientists real entity weapons instead of lightweight fake weapons
Today
Merge from shadow_presets
Today
merge from health_display_immoirtal_check
Today
merge from boat_sails_fixes
Today
merge from health_display_immoirtal_check -> main
Today
Removed shader debug symbols from various shaders that had them left on
Today
Merge from shader_variant_cleanup
Today
merge from fix_submerged_states
Today
merge from deep_sea_network_range
Today
Fix boat related client/server field mismatches.
Today
merge from boat_socketparent_fix
Today
█▄▉▉ ▋▌▉▌ ▉▌▅▄▍ █▊█▄▆▍▇▄▍▌▅ ▊▊▄▄ ▆▊▆ ▉▇▊▇▇██▊▅ ▌█▋▉▄▆▌▇▇▅▊▍▋ █▉█▆ ▇▍▅▋▉▉▍▊▉ ▊▆▅▇▍▉▉▌▉▉ ▆▇▄▇▌▊▊▅▍▆▋
scientist_spawner_new_boats
Today
Ensure paintable objects' have shadow mode set to On when in the paintable window, otherwise it could have copied a version on the mesh renderer that the indirect instancing system had set to shadows only
Today
▄ █▇▅▉▌ █▌▉▍ ▇▉▍▅██▆▇█▅▍▄▅▉▄▇▆▅▌▋▇▇▍▆▋▊▅
scientist_spawner_new_ai -> main
Today
Merge from improve_sail_deploy
Today
Merge from wearable_icons_fix
Today
▅▆▊▊▄█▄ ▆▍▆▌ ▅▉▆▋▆█▇▍▄▅▌▊▆▄▌▆▅▄▌▊
Yesterday
merge from skinviewer_cleanup
Yesterday
kill_scientist_boat_fix -> main
Yesterday
merge from skinviewer_cleanup
Yesterday
Merge from hackweek_meshlod_qol
Yesterday
merge from tropicalprefabs_warning_fix
Yesterday
Merge from boat_aim_sway
Yesterday
merge from safezonewarning_fix