userVincentcancel
branchrust_reboot/maincancel

667 Commits over 3,865 Days - 0.01cph!

17 Days Ago
merge from mo' env volume changes
17 Days Ago
fixed an incorrect scale on liquid gas tank collider mesh causing larger volume than it should be improved precision of dockwall corner out collider
19 Days Ago
merge from j25_monument_fixes
26 Days Ago
merge from S2P_bugfixes_for_quickfire
27 Days Ago
merge from cooling_towers_volumes_fix
40 Days Ago
Fixed a hole in tunnel.double.gate collision mesh
40 Days Ago
Removed large tower from Desert_Dwelling_double_A prefab to prevent cases of MLRS rocket collision in the military bases
41 Days Ago
merge from spatially aware branch - spatially aware volumes enabled again by default
4 Months Ago
rocket factory model changes against boosting
11 Months Ago
garage door textures @2k
1 Year Ago
Updated Workshop scene to have night time lighting
1 Year Ago
updated diesel_collectable prefab
1 Year Ago
re-applied a bunch of barrel stuff, added a specific label for oil, re-applied the label for diesel barrel
1 Year Ago
reworked padding on oilrig trims, disabled crunch compression (texture only changes)
1 Year Ago
oilrig trims textures - reduced noise over painted variants
1 Year Ago
merge from collision meshes as shadow fix
1 Year Ago
merge from 'generic texture improvements' contains generic barrels and forklift re-texture jobs too
1 Year Ago
merge from building_skins_4
1 Year Ago
Added translucency to corn plants
1 Year Ago
merge from building_skins_3
2 Years Ago
fixed water_drum_b shadow proxy not being deleted
2 Years Ago
merge from main/building_skins_3
2 Years Ago
merge from main/building_skins_3
2 Years Ago
merge from shipping container props update branch
3 Years Ago
WTP S2P
3 Years Ago
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3 Years Ago
enabled shadow casting on LOD0,1 of codelock
3 Years Ago
Re-exported keypad models with correct vertex normals on all LODs Texture meta tweaks, lightbulbs are transparent again, LOD distance tweaks
3 Years Ago
fixing broken path to prefabs inside junkpiles
3 Years Ago
Fixed gap allowing LOS access in coaling tower exit corridor
3 Years Ago
Excavator S2P
3 Years Ago
Removed un-harvestable tree entities from giant excavator scene
3 Years Ago
Attempt to fix hole in terrain of cave_large_hard - couldn't check the exact seed as procedural map changed since report
3 Years Ago
fixed powerline_poles baked LODs vertex normals producing incorrect lighting rendition doubled geo and culled backfaces on material
3 Years Ago
Adding more building topology in desert military bases to prevent undesired HAB spawns
3 Years Ago
Fixed hole in checkpoint_single_rural mesh Fixed the missing deferred decal script on the prefab This will need S2P
3 Years Ago
Attempt to fix invalid splats for cave_large_sewers
3 Years Ago
fixed powerlines baked LODs displaying backfaces on doublesided geometry
3 Years Ago
fixed incorrect material ID assignments on hvac_exhaust prefab
3 Years Ago
Fixed gate external stone gates displaying incorrectly at a distance
3 Years Ago
Powerplant greencard skip fix (fixed inside the existing external prefab) - this will require a S2P later on
3 Years Ago
Adding barbwire parts back into LOD1 for stone wall and stone gate so players on lower settings are aware of them
4 Years Ago
Changed one of the dweller prefab family to be deep corners in module_1200x1500_1way_moonpool
4 Years Ago
Changed dweller prefab family to be deep corners instead in module_900x900_2way_moonpool
4 Years Ago
Fix for blocked loot on bunkbeds, collider was set to convex
4 Years Ago
Added normal crate spawners to 1/5th of dwellers prefabs Added a normal crate in each moonpool Moved about some of the normal crates added in T2 puzzles
4 Years Ago
Collider info'd to 'Nothing' flag dweller and loot spawners sphere colliders used to trigger respawn of puzzles
4 Years Ago
Added a collider to dweller spawngroups so they reset as expected
4 Years Ago
Fixed a blocker due to dweller spawn in moonpool 1 way
4 Years Ago
fixed a hole in some partition wall meshes