140,292 Commits over 4,352 Days - 1.34cph!

2 Days Ago
Show workbench loot panel slots. Added base ItemModWorkbenchUpgrade, allow it to be placed in workbench. Base "apply to crafted item" functionality. Added test item.
2 Days Ago
improved WakeAIZ perf - added AnyPlayersInSphereFast to grid queries as we can check the validity ourselves in the filter callback
2 Days Ago
Updating CAML skinning
2 Days Ago
merge from waterwheel_deployable
2 Days Ago
Fix wheel spinning only one way, fix groundwatch, improve caching of mountable reference, fix mountable menu override
2 Days Ago
Optim: Jobs 3 - rewrite EAC and analytics tasks into UniTasks to remove allocs Discovered server profiler is megaborked, no idea what caused it. Will investigate after rewrite is done Tests: craggy in editor with jobs 3
2 Days Ago
loading_screen_fixes -> main
2 Days Ago
- Fix loading screen constantly disabling itself - Removed old loading screen
2 Days Ago
revert prefab
2 Days Ago
edited m16a2 viewmodel ads anim speed on anim controller and latest anims exported
2 Days Ago
merge from clearwire_fix
2 Days Ago
Fixed wire tool invalidating connection when clearing a wire while having a pending wire (regression from last month)
2 Days Ago
Added Foldable Table Prop Textures, Models, Collider, LODS Setup Foldable Table Prop Prefab, Folders, Materials, LODS, Colliders
2 Days Ago
apartment stove prop
2 Days Ago
Updated WebSocketSharp to not mutate packet data
2 Days Ago
Optim: Jobs 3 - OcclusionSendUpdates now uses UniTasks - added UseUniTasks feature flag controlled by UsePlayerUpdateJobs 3 Positive experiemnt, can get rid of the hand-rolled state machine and use async-await. Tests: profiled 2 players in editor beign destroyed by server occlusion - no allocs for task
2 Days Ago
Kitchen Kit 1 Update
2 Days Ago
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2 Days Ago
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2 Days Ago
updated faberge egg anims & controller
2 Days Ago
merge from deployvolumes_fixes
2 Days Ago
Fixed hunting trophies deploy volume issues
2 Days Ago
- Dont allow disabling images - Rename methods and minor cleanup
2 Days Ago
Adjusted the divesite_e crate spawn positions so they're no longer floating
2 Days Ago
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2 Days Ago
- Simplify loading screen images (let http image handle it) - Setup one set of images on launch and let it be reused throughout - Make use of Image Cache so we can get cache reads on each successive game launch - Ensure loading screen images are DXT high quality compressed
2 Days Ago
Window atlas mockup texture
2 Days Ago
Tweaked tuna light and torch holder deploy volumes, include missing layers
2 Days Ago
merge from main
2 Days Ago
merge from easter2026_dlc
2 Days Ago
merge from hatch_collider_fixes
2 Days Ago
Should be water tight now
2 Days Ago
Add DXT compression support to HttpImage
2 Days Ago
Removed Menu2 menu items, obsolete
2 Days Ago
Fixed loot panel title
2 Days Ago
Allow supply signal and fire crackers as well
2 Days Ago
Update: server enables SetPoolRunnersActive to reduce allocs of SwitchToThreadPoolAwaitable during tier0 init Tests: loaded on craggy (with and without jobs 3), teleported around
2 Days Ago
added variations to the sound defenitions
2 Days Ago
Mortar anim update - sweep and aim block out
2 Days Ago
Optim: UpdateSubscriptions - replace Tasks with UniTasks They're slightly slower on a stress test, but they allocate an order less (and sometimes don't allocate) - 0.5MB vs 8KB over 10 run Tests: unit tests
2 Days Ago
Updating abyss hazmat skinning
2 Days Ago
Added visuals for grenade, molotov, smoke grenade, bean can, flashbang, bee grenade
2 Days Ago
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2 Days Ago
merge from hatch_collider_fixes
2 Days Ago
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2 Days Ago
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2 Days Ago
Tin can alarm now has a slot for thrown weapons (grenade, molotov..) Triggering it throws the loaded explosive
3 Days Ago
fixed an offset on the socket male of the ladder hatch
3 Days Ago
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3 Days Ago
merge from main