140,271 Commits over 4,352 Days - 1.34cph!

Yesterday
- Enter only intercepts if the user has navigated to a suggestion with the arrow keys. If they just typed a command and hit Enter directly, it submits as normal. - Added a console command to test NRE's
Yesterday
Pressing enter on autocomplete entries submits them to the console input field
Yesterday
Add light/dark rows to the command list
Yesterday
Fix missing attachment slot on manager Add ownership check to Picker
Yesterday
- Mark convars that are methods with [METHOD] in autocomplete + Command List - Add a scrollbar to console - Clamp command list scroll instead of elastic - Refactor autocomplete logic - put it all in a single script - Reposition auto completes so they go top to bottom now
Yesterday
Update attachment visibility if player changes perspective
Yesterday
Fix height sample double scaling
Yesterday
Add TerrainData static property on TerrainMeta Remove the Terrain static property Fix server nre Add heightsampling method with terraindata Simplify TerrainRenderer operations
Yesterday
Cache animation clip values on the RootMotionData class, access those instead of the direct animation clip at runtime Strip all AI meshes from the server (including animations)
Yesterday
Merge from hackweek_server_mesh_cull
Yesterday
Compile fix
Yesterday
Commit 2/2
Yesterday
Added an editor test to check all mesh colliders on every prefab in the project for the r/w flag This is going to be a trickier issue to debug now that non r/w meshes are being stripped from the server - in the past they would throw an error on startup which would make it easy to find offending meshes, but now they will just not collide with anything Checks 4095 prefabs, takes about 10 minutes Enabled r/w on 32 meshes, test passes Commit 1/2 because of plastic
Yesterday
merge from store_steamdown_fix
Yesterday
Show store connection issue modal if GetItemDefinitionsWithPrices returned null
Yesterday
Merge from main
Yesterday
ignore .DS_Store in Rust.RenderPipeline git repo
Yesterday
Merge from egg_demo_fix
Yesterday
Fixed easter eggs not rotating in demos
Yesterday
update player_preview prefab
Yesterday
implement optional per-camera lighting overrides (reflection probe, main light exclusion, etc), to support player preview camera
Yesterday
Fix main menu being a tiny square for split second on game start up Minor change Unchange some hardcoded defaults for global EmitSound * Hopefully this is as simple as this for issue 6769 Fix Hologram/Distort render FX affecting attachment & shadow pos * This fixes driving a hologram jeep causing player view to jitter around with the animation.
Yesterday
Compile fix
Yesterday
Animation update for the changed shader.
Yesterday
More light updates and fixes.
Yesterday
Merge: from main
Yesterday
Merge: from useplayerupdatejobs3/free_tasks - New: fork of Cysharp/UniTask with less allocs - Optim: reduce allocs around tasks in Jobs 3 mode Tests: jobs3 on craggy with 2 players, built client and booted
2 Days Ago
More fixes and consistency changes.
2 Days Ago
Merge from viewmodel_early_disable_fix
2 Days Ago
Fix issues with viewmodels disappearing
2 Days Ago
Merge from tunnel_netgroup_fix
2 Days Ago
Increase tunnel layer threshold from -40 to -20 so more underground tunnels get network culled from the surface (and the opposite)
2 Days Ago
Restored ctrl tab to cycle through item list and vehicle list categories
2 Days Ago
Rerun s2p for launch site
2 Days Ago
merge from waterwheel_deployable
2 Days Ago
merge from autoconnect_menu_fix
2 Days Ago
Moved the autoconnect command line stuff to happen at the end of bootstrap init so the main menu doesnt explode
2 Days Ago
waterwheel fixes: - added blocked warning when wearing incompatible clothes - fix blockbuilding volumes - fix rotation of manual use - fix can pickup with player mounted - add new protection asset, guns can damage now
2 Days Ago
merge from deployvolume_fixes
2 Days Ago
Fix fish trophy no longer placeable on walls
2 Days Ago
cinematic textures for hamster water wheel
2 Days Ago
merge from hatch_collider_fixes
2 Days Ago
Hopefully the last seal now
2 Days Ago
refactor to allow subscriptions to nodes of the Grid<>, this lets us sleep the polling when the coarse query grid is completely empty and resume ticking it when it is populated again
2 Days Ago
fix for "Back of water wheel very dark in shadows"
2 Days Ago
Reduce console input size, reduce size of auto complete entries
2 Days Ago
Optim: Jobs 3 - save allocs by using UniTask for sending entity snapshots asynchonously Think that's all existing tasks converted Tests: loaded on craggy and teleported to/from the island
2 Days Ago
Merge from main
2 Days Ago
Applied old console prefab
2 Days Ago
- Applied flaviens virtual scroll changes (minor changes to add better overscan) - Change font base size on autocomplete buttons - Reduce autocomplete button size