2,597 Commits over 3,408 Days - 0.03cph!
tilehighlight arrow sorting
fixed award panel ui particles
adding renderpass so the FX render over the tile highlight
fix tile warning shader
fixed some ui particle
tweaked mask particle shader
copied dirt_lens texture in the texture asset folder
removing deprecated highlight system + references
tweak transparent shaders
adding color correction to vignette shader to reduce color difference in max performance mode
adding UI material to fix weird alpha stuff
removing colorful FX + references
update post process/shader for icon renderer/ career logo
more career logo fix, updated post process stack, removing some broken one
adding vignette material
separated transparent render pass (lots of stuff arent going to render as their layer needs to be changed individually)
WIP fix career logo
adding WIP decal shader (not redone the decal assets yet)
fixed some UI shader
see thru highlight shader stuff
adding jumper source file
adding jumper attack anim/ controller
updated jumper portrait, tweaked AO, gloss texture
WIP occlusion cave fading
tweaked camera Y + smoothing based on distance, updated ASE
Merge branch 'master' of BeforeProto
camera zoom setup, adding speed modifier depending on the zoom level
WIP camera following terrain elevation
Merge branch 'master' of BeforeProto
update terrain cave shader system, simplified pieces merge, WIP terrain camera stuff
merge
switch renderer to hdrp, basic material conversion
Merge branch 'master' of BeforeProto
merge
adding ASE, WIP terrain shader
adding missing cave tiles
Merge branch 'master' of BeforeProto
merge
adding thickness to tiles, more change for cave setup
merge
revert shadow distance to 250
Fix tile error, updated tiles
optim/fix normal averaging, tweaked tile merging group
merge
ui update
Merge branch 'master' of BeforeProto
merge UI
adding missing colllision
more river accessibility stuff
switched walkable bool to enum in proto tiles +setup prefab
merge
adding river bridge tiles
WIP cave/river accessibility setup
Merge branch 'master' of BeforeProto
fixed some tile orientation bugs with caves
adding cave/river tiles
Merge branch 'master' of BeforeProto
adding missing tiles / colliders
Merge branch 'master' of BeforeProto
adding triangle tile type, enum pass
Merge branch 'master' of BeforeProto
WIP Cave Tile
reworked how the cave tile are built
wip setup for cave tile+ river
set terrain to avoid broken stuff in the main scene
WIP cave setup
merge
adding collider to water
Merge branch 'master' of BeforeProto
terrain stuff
merge
adding scrollview to debug ui
Merge branch 'master' of BeforeProto
WIP tile accessibility (currently only solving elevation)
Merge branch 'master' of BeforeProto
WIP tile accessibility stuff
Merge branch 'master' of BeforeProto
tweak river path to limit uphill flow
Merge branch 'master' of BeforeProto
adding missing river tile, commenting river gizmo helper
Merge branch 'master' of BeforeProto
river random seed
more river setup
Merge branch 'master' of BeforeProto
updated mountain template piece, tweak river path
Merge branch 'master' of BeforeProto
river tweak, bug fix
Merge branch 'master' of BeforeProto